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* "compile before commit, AND check compile result" - forgot a ;Tedd Hansen2008-01-191-1/+1
* Still hunting, added debug outputTedd Hansen2008-01-191-3/+10
* Added block for scenario: global exception handler called in loop when except...Tedd Hansen2008-01-181-4/+0
* Why don't you try compiling before you commit?Tedd Hansen2008-01-181-2/+2
* Nope, that didn't do it - trying lock on performParcelPrimCountUpdate insteadTedd Hansen2008-01-181-8/+8
* Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we ca...Tedd Hansen2008-01-181-8/+12
* On reflection, HasGroupChanged is more appropriateJustin Clarke Casey2008-01-183-15/+15
* Change SOP.HasChanged to HasPrimChanged in preparation for further changesJustin Clarke Casey2008-01-183-13/+17
* * Fixed bug where 'taskOwnerId' would always be null in PermissionManager, he...lbsa712008-01-182-18/+21
* * ODE Physics update. fixed weird rotation of the avatar surrogate.Teravus Ovares2008-01-181-1/+1
* * Added llApplyImpulse in the global frame. The object must be physical befo...Teravus Ovares2008-01-172-0/+25
* * added ForEachPart helperlbsa712008-01-171-2/+16
* * Added and implemented the LSL changed event.Teravus Ovares2008-01-174-6/+74
* * Fixed standing up so that you're at the new position of the prim if you mov...Teravus Ovares2008-01-161-3/+6
* * Fix mantis 345 - it is now possible to duplicate prims directly in the regi...Justin Clarke Casey2008-01-164-97/+133
* * Fixed a packet counting issue that I introducedTeravus Ovares2008-01-162-23/+29
* * Store task inventory when an object is taken into agent inventoryJustin Clarke Casey2008-01-166-59/+95
* First part of changing prim's permission flags to use the correct enum (libsl...MW2008-01-163-59/+53
* * Slowed down the sim stats update to once every 5 seconds because the networ...Teravus Ovares2008-01-161-23/+27
* * Added Agent Time, Pending Downloads, and made Agent Updates/Sec actually ac...Teravus Ovares2008-01-164-10/+93
* * Added Packets In/s, Packets Out/s and Current un_acked Packets to the SimSt...Teravus Ovares2008-01-161-0/+8
* * Refactored the SimStatsReporter to reuse the same packet and packet blocks ...Teravus Ovares2008-01-163-25/+110
* * Added some comments to the linkset positioning codeTeravus Ovares2008-01-151-4/+20
* * Delinking doesn't leave invisible physical objects behind anymoreTeravus Ovares2008-01-151-0/+6
* * Pass 2 of collidable (non physical) linksetsTeravus Ovares2008-01-154-39/+33
* * Mother of all commits:Adam Frisby2008-01-1512-25/+25
* * First pass at collidable linksetsTeravus Ovares2008-01-143-40/+151
* Remove unused SOG constructorJustin Clarke Casey2008-01-141-8/+0
* Anti-crash fix: Allow int (numbers without dot) when changing Estate terrain ...Tedd Hansen2008-01-131-10/+22
* * Fixed an overflow in the land managerTeravus Ovares2008-01-132-4/+14
* Thank you, Kinoc for adding: When accessing slower web sites or proxy servicesCharles Krinke2008-01-121-1/+1
* *removed a goofy debug line left inTeravus Ovares2008-01-121-4/+1
* * Added some of the finer control points to POS such asTeravus Ovares2008-01-121-0/+5
* * Unmoderated the ODE FPS in the sim stats. Decided to do that after Andrew ...Teravus Ovares2008-01-122-3/+4
* * For your enjoyment, some RAdmin improvements, namely a new LoadHeightmap me...Adam Frisby2008-01-121-0/+9
* Fix some warnings under mono.Jeff Ames2008-01-111-1/+1
* * Exprimental prim inventory persistence can now be enabled by users.Justin Clarke Casey2008-01-111-2/+2
* * Do database implementation for prim inventory items in mysqlJustin Clarke Casey2008-01-111-0/+7
* Turn off accidental hardcodingJustin Clarke Casey2008-01-111-1/+1
* Switch prim items type representation to use int rather than strings.Justin Clarke Casey2008-01-113-16/+11
* Fix r2959 - last letter was being sliced off region prim renamesJustin Clarke Casey2008-01-101-2/+2
* Prim inventory script saving phase 2.Justin Clarke Casey2008-01-096-57/+241
* make Stopped a property of the SceneObjectPart instead of in theSean Dague2008-01-081-0/+13
* * Removed unneeded and uneeded debug messagelbsa712008-01-081-2/+0
* Minor prim inventory method refactoringJustin Clarke Casey2008-01-072-36/+21
* Trigger persistence of the scripts in a prim's inventory when that inventory ...Justin Clarke Casey2008-01-073-6/+36
* Very minor refactoring. Remove unused prim inventory bool returns for nowJustin Clarke Casey2008-01-072-7/+2
* Refactor Scene.Inventory.RezScript to use newer script starting codeJustin Clarke Casey2008-01-073-47/+65
* Commenting out InnerScene.SceneObjects for now since it was unpopulated and n...Justin Clarke Casey2008-01-072-26/+27
* Persistent prim inventory phase 5. Restart scripts contained in persisted pr...Justin Clarke Casey2008-01-077-23/+104