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* *Standardized the Land module by removing all references to ↵mingchen2008-05-054-232/+41
| | | | libsecondlife.packets
* * Unraveled the DEBUG_CHANNEL mystery.Teravus Ovares2008-05-052-9/+24
| | | | | | | | * Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI
* * A bit of spice from here, a pinch of salt from there, some brains that ↵Teravus Ovares2008-05-052-1/+75
| | | | | | | | | | | | | | | attracts zombies.. a recipe for llRezObject * Original patch by YZh Thanks YZH!!!! * object_rez event patch by Melanie, Thanks Melanie!!! * Some fixups, some missing things(velocity,rotation) * script delay * Recoil * Standard error messages * Standard silent failures * Easter egg management
* * Implemented DIE_AT_EDGE and Temporary objects don't save to the database.Teravus Ovares2008-05-042-0/+39
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* Update svn properties.Jeff Ames2008-05-044-952/+952
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* * Reformatted EstateManagementModuleAdam Frisby2008-05-041-61/+48
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* * Updating some file locations.Adam Frisby2008-05-044-396/+402
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* *Fixed a mistake in the EstateManagementModule that messed up the trunk.mingchen2008-05-041-29/+1
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* *Fixed up EstateManagementModule to the module standard - no more packets ↵mingchen2008-05-043-510/+197
| | | | | | | allowed! *Started cleaning up the land module
* * Add ability to defer item actions for AddItem() and DeleteItem(). This ↵Justin Clarke Casey2008-05-031-0/+3
| | | | won't be useful until we let the client cache (again?)
* * Refactor RemoveItem()Justin Clarke Casey2008-05-031-17/+20
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* * Refactor: Renaming item and folder tree search methods to have Find*() ↵Justin Clarke Casey2008-05-032-21/+29
| | | | prefixes
* * Cleaned up code in Terrain, Tree and Map modules.Adam Frisby2008-05-0327-344/+271
| | | | | | | * Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
* * Refactor: Move bulk of CreateFolder from UserProfileCacheService into ↵Justin Clarke Casey2008-05-031-0/+1
| | | | | | | | CachedUserInfo * Remove unused/superseded methods from GridInventoryService
* * Refactor: remove redundant userId parameter from UpdateItem() and DeleteItem()Justin Clarke Casey2008-05-032-6/+17
| | | | | | * Put warning in remove folder method about non implementation (not that this is used anyway - may be legacy)
* * Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem()Justin Clarke Casey2008-05-032-7/+7
| | | | | | * Remove old framework asset transactions files which were region modularized
* *Moved EstateManager into a region modulemingchen2008-05-033-712/+760
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* * For your fragging desire, damage enabled land works, but watch out!, life ↵Teravus Ovares2008-05-034-4/+147
| | | | does not regenerate until you're dead!
* * Committing some collision stuffs that I'm working on.Teravus Ovares2008-05-032-11/+57
| | | | | * Nothing user facing yet.
* * Small fixes to Scene.csAdam Frisby2008-05-021-10/+5
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* * More refactorings of UDPServer.Adam Frisby2008-05-022-3/+1
| | | | | | * Removed all references where possible. * Renamed lots of variables from UDPServerXYZ to clientServerXYZ
* * Commit 2/3 - Please dont attempt to update to this revision until all 3 ↵Adam Frisby2008-05-022-21/+13
| | | | are in.
* * DuplicateOnRay with copy center works in two directions... Still ↵Teravus Ovares2008-05-022-49/+52
| | | | | | | fighting with it. * DuplicateOnRay without copy center works in all directions.
* * Minor: Normalise prim inventory log headersJustin Clarke Casey2008-05-012-13/+13
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* * Rolled back a few changes.Adam Frisby2008-05-0176-3896/+4029
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* * Spring cleaning on Region.Environment. Adam Frisby2008-05-0176-4029/+3896
| | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
* * Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby2008-05-0114-16/+14
| | | | with namespaces.
* * committing what I've got so far for DuplicateOnRay so I don't fight the ↵Teravus Ovares2008-05-015-17/+114
| | | | conflict monster later. Not done yet, doesn't crash the server.
* * Assorted spring cleanings.Adam Frisby2008-05-015-6/+3
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* Update svn properties. Minor formatting cleanup.Jeff Ames2008-05-0177-16473/+16470
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* * Adding unit test support to Environment for modules.Adam Frisby2008-05-011-0/+59
| | | | | * Written some unit tests for Terrain Module as an example.
* * You can now rez objects out of inventory at the correct offset from prim ↵Teravus Ovares2008-05-016-15/+69
| | | | you rez it on. Including multi prim groups and prim that have different X/Y/Z scales.
* * Fix OBB raycaster to respond properly to rays cast from any direction.Teravus Ovares2008-05-011-1/+4
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* * Spring cleaned a bunch of '//TODO: unused' marked functions.Adam Frisby2008-04-304-175/+0
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* * Cruft removal step #1. Cleaning Modules directory.Adam Frisby2008-04-3035-2060/+2149
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* * Sometimes you know, you do something really stupid.Adam Frisby2008-04-305-6/+12
| | | | | * This is one of those times (should fix build)
* * And moreAdam Frisby2008-04-303-0/+241
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* * Commiting a bunch of missed files.Adam Frisby2008-04-3046-0/+6986
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* * Previous commit managed to miss some files despite me hitting 'Select all'.Adam Frisby2008-04-302-0/+443
| | | | | * Attached.
* * Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby2008-04-3078-16880/+8880
| | | | | | | | directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.
* * Patch by Melanie. Implements proper objectflags on child objects. Thanks ↵Teravus Ovares2008-04-307-125/+130
| | | | | | | Melanie! RE: 0001079: r4387. touch() event does not fire when touch script is in root prim and child prims are touched
* * Long awaited patch from A_Biondi Mantis 923. Kept alive by Melanie. ↵Teravus Ovares2008-04-302-5/+31
| | | | | | | Thanks A_Biondi and Melanie! * This builds but might not work. JustinCC will examine.. it may work out of the box.
* * Disabled IntergridModule until a Mono bug can be isolated.Adam Frisby2008-04-291-11/+18
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* * One more attempted fix.Adam Frisby2008-04-291-1/+2
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* * Made a change to InterGrid module to prevent duplicate registrations.Adam Frisby2008-04-292-8/+14
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* * Implemented new InterRegion comms method in the form of InterregionModuleAdam Frisby2008-04-293-0/+225
| | | | | | * Interfaces and methods have been defined for basic operation, however a replacement grid module is required to share region URIs with neighbours for this module to work. * Tackling that next.
* Stuck an exception handler in the friends routine until I have time to debug ↵Teravus Ovares2008-04-291-4/+14
| | | | | | | it more seriously.(or someone else does). It prints a 'Unable to enumerate' message on the console.. so it won't be forgotten. It isn't critical data atm though.
* Committing Dee100's balance update patch with a few bug fixes and a twist. ↵Teravus Ovares2008-04-291-1/+27
| | | | Thanks Dee100!
* Patch from Melanie: 0001087: Crash to bash de-linking objects. Thanks Melanie!Teravus Ovares2008-04-291-1/+2
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* * Fixes child prim not editable as an attachment. You can right click on ↵Teravus Ovares2008-04-292-2/+16
| | | | child prim in an attachment and get the proper pie menu. You get the attachment axis scope in the edit box.