aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment
diff options
context:
space:
mode:
authorTeravus Ovares2008-04-30 16:52:12 +0000
committerTeravus Ovares2008-04-30 16:52:12 +0000
commitb70da6ac1955ada29e1cb4dbe9aeb915735ec686 (patch)
tree68f6f5f3e7fe2b0fd9a8e0c9baf2dbfafeb90882 /OpenSim/Region/Environment
parent* Deal with a situation where the new fields in the inventory store are null ... (diff)
downloadopensim-SC_OLD-b70da6ac1955ada29e1cb4dbe9aeb915735ec686.zip
opensim-SC_OLD-b70da6ac1955ada29e1cb4dbe9aeb915735ec686.tar.gz
opensim-SC_OLD-b70da6ac1955ada29e1cb4dbe9aeb915735ec686.tar.bz2
opensim-SC_OLD-b70da6ac1955ada29e1cb4dbe9aeb915735ec686.tar.xz
* Patch by Melanie. Implements proper objectflags on child objects. Thanks Melanie!
RE: 0001079: r4387. touch() event does not fire when touch script is in root prim and child prims are touched
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r--OpenSim/Region/Environment/PermissionManager.cs27
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs4
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs107
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs105
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs8
7 files changed, 130 insertions, 125 deletions
diff --git a/OpenSim/Region/Environment/PermissionManager.cs b/OpenSim/Region/Environment/PermissionManager.cs
index 5658be7..fd8387b 100644
--- a/OpenSim/Region/Environment/PermissionManager.cs
+++ b/OpenSim/Region/Environment/PermissionManager.cs
@@ -226,21 +226,14 @@ namespace OpenSim.Region.Environment
226 // Outside of this method, they should never be added to objectflags! 226 // Outside of this method, they should never be added to objectflags!
227 // -teravus 227 // -teravus
228 228
229 if (!m_scene.Entities.ContainsKey(objID)) 229 SceneObjectPart task=m_scene.GetSceneObjectPart(objID);
230 { 230
231 return 0; 231 // this shouldn't ever happen.. return no permissions/objectflags.
232 } 232 if (task == null)
233 233 return (uint)0;
234 // If it's not an object, we cant edit it.
235 if (!(m_scene.Entities[objID] is SceneObjectGroup))
236 {
237 return 0;
238 }
239
240 SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objID];
241 LLUUID objectOwner = task.OwnerID;
242 234
243 uint objflags = task.RootPart.ObjectFlags; 235 uint objflags = task.GetEffectiveObjectFlags();
236 LLUUID objectOwner = task.OwnerID;
244 237
245 238
246 // Remove any of the objectFlags that are temporary. These will get added back if appropriate 239 // Remove any of the objectFlags that are temporary. These will get added back if appropriate
@@ -257,14 +250,14 @@ namespace OpenSim.Region.Environment
257 250
258 // Creating the three ObjectFlags options for this method to choose from. 251 // Creating the three ObjectFlags options for this method to choose from.
259 // Customize the OwnerMask 252 // Customize the OwnerMask
260 uint objectOwnerMask = ApplyObjectModifyMasks(task.RootPart.OwnerMask, objflags); 253 uint objectOwnerMask = ApplyObjectModifyMasks(task.OwnerMask, objflags);
261 objectOwnerMask |= (uint)LLObject.ObjectFlags.ObjectYouOwner; 254 objectOwnerMask |= (uint)LLObject.ObjectFlags.ObjectYouOwner;
262 255
263 // Customize the GroupMask 256 // Customize the GroupMask
264 uint objectGroupMask = ApplyObjectModifyMasks(task.RootPart.GroupMask, objflags); 257 uint objectGroupMask = ApplyObjectModifyMasks(task.GroupMask, objflags);
265 258
266 // Customize the EveryoneMask 259 // Customize the EveryoneMask
267 uint objectEveryoneMask = ApplyObjectModifyMasks(task.RootPart.EveryoneMask, objflags); 260 uint objectEveryoneMask = ApplyObjectModifyMasks(task.EveryoneMask, objflags);
268 261
269 262
270 // Hack to allow collaboration until Groups and Group Permissions are implemented 263 // Hack to allow collaboration until Groups and Group Permissions are implemented
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index 71b2716..dccc09a 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -164,7 +164,7 @@ namespace OpenSim.Region.Environment.Scenes
164 164
165 // If the touched prim handles touches, deliver it 165 // If the touched prim handles touches, deliver it
166 // If not, deliver to root prim 166 // If not, deliver to root prim
167 if ((part.ObjectFlags & (uint)LLObject.ObjectFlags.Touch) != 0) 167 if ((part.ScriptEvents & scriptEvents.touch_start) != 0)
168 EventManager.TriggerObjectGrab(part.LocalId, part.OffsetPosition, remoteClient); 168 EventManager.TriggerObjectGrab(part.LocalId, part.OffsetPosition, remoteClient);
169 else 169 else
170 EventManager.TriggerObjectGrab(obj.RootPart.LocalId, part.OffsetPosition, remoteClient); 170 EventManager.TriggerObjectGrab(obj.RootPart.LocalId, part.OffsetPosition, remoteClient);
@@ -195,7 +195,7 @@ namespace OpenSim.Region.Environment.Scenes
195 { 195 {
196 // If the touched prim handles touches, deliver it 196 // If the touched prim handles touches, deliver it
197 // If not, deliver to root prim 197 // If not, deliver to root prim
198 if ((part.ObjectFlags & (uint)LLObject.ObjectFlags.Touch) != 0) 198 if ((part.ScriptEvents & scriptEvents.touch_end) != 0)
199 EventManager.TriggerObjectDeGrab(part.LocalId, remoteClient); 199 EventManager.TriggerObjectDeGrab(part.LocalId, remoteClient);
200 else 200 else
201 EventManager.TriggerObjectDeGrab(obj.RootPart.LocalId, remoteClient); 201 EventManager.TriggerObjectDeGrab(obj.RootPart.LocalId, remoteClient);
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
index 2d0c636..824a536 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
@@ -118,7 +118,7 @@ namespace OpenSim.Region.Environment.Scenes
118 if (part != null) 118 if (part != null)
119 { 119 {
120 part.StopScript(itemID); 120 part.StopScript(itemID);
121 RemoveScriptEvents(itemID); 121 part.RemoveScriptEvents(itemID);
122 } 122 }
123 else 123 else
124 { 124 {
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index c28e66f..863146c 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -96,8 +96,6 @@ namespace OpenSim.Region.Environment.Scenes
96 private LLVector3 lastPhysGroupPos; 96 private LLVector3 lastPhysGroupPos;
97 private LLQuaternion lastPhysGroupRot; 97 private LLQuaternion lastPhysGroupRot;
98 98
99 private scriptEvents m_aggregateScriptEvents = scriptEvents.None;
100
101 /// <summary> 99 /// <summary>
102 /// The constituent parts of this group 100 /// The constituent parts of this group
103 /// </summary> 101 /// </summary>
@@ -716,7 +714,7 @@ namespace OpenSim.Region.Environment.Scenes
716 m_rootPart.SetParentLocalId(0); 714 m_rootPart.SetParentLocalId(0);
717 m_rootPart.SetAttachmentPoint((byte)0); 715 m_rootPart.SetAttachmentPoint((byte)0);
718 m_rootPart.m_IsAttachment = false; 716 m_rootPart.m_IsAttachment = false;
719 m_rootPart.ApplyPhysics(m_rootPart.ObjectFlags, m_scene.m_physicalPrim); 717 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim);
720 AttachToBackup(); 718 AttachToBackup();
721 m_rootPart.ScheduleFullUpdate(); 719 m_rootPart.ScheduleFullUpdate();
722 m_rootPart.ClearUndoState(); 720 m_rootPart.ClearUndoState();
@@ -737,7 +735,7 @@ namespace OpenSim.Region.Environment.Scenes
737 //m_rootPart.SetAttachmentPoint((byte)0); 735 //m_rootPart.SetAttachmentPoint((byte)0);
738 m_rootPart.m_IsAttachment = false; 736 m_rootPart.m_IsAttachment = false;
739 AbsolutePosition = m_rootPart.m_attachedPos; 737 AbsolutePosition = m_rootPart.m_attachedPos;
740 //m_rootPart.ApplyPhysics(m_rootPart.ObjectFlags, m_scene.m_physicalPrim); 738 //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim);
741 //AttachToBackup(); 739 //AttachToBackup();
742 //m_rootPart.ScheduleFullUpdate(); 740 //m_rootPart.ScheduleFullUpdate();
743 741
@@ -943,100 +941,25 @@ namespace OpenSim.Region.Environment.Scenes
943 d.AddActiveScripts(count); 941 d.AddActiveScripts(count);
944 } 942 }
945 943
946 public void RemoveScriptEvents(LLUUID scriptid)
947 {
948 lock (m_scriptEvents)
949 {
950 if (m_scriptEvents.ContainsKey(scriptid))
951 {
952 scriptEvents oldparts = scriptEvents.None;
953 oldparts = (scriptEvents) m_scriptEvents[scriptid];
954
955 // remove values from aggregated script events
956 m_aggregateScriptEvents &= ~oldparts;
957 m_scriptEvents.Remove(scriptid);
958 }
959 }
960 aggregateScriptEvents();
961 }
962
963 public void SetScriptEvents(LLUUID scriptid, int events)
964 {
965 scriptEvents oldparts;
966 lock (m_scriptEvents)
967 {
968 if (m_scriptEvents.ContainsKey(scriptid))
969 {
970 oldparts = m_scriptEvents[scriptid];
971
972 // remove values from aggregated script events
973 m_aggregateScriptEvents &= ~oldparts;
974 m_scriptEvents[scriptid] = (scriptEvents) events;
975 }
976 else
977 {
978 m_scriptEvents.Add(scriptid, (scriptEvents) events);
979 }
980 }
981
982 aggregateScriptEvents();
983 }
984
985 public void aggregateScriptEvents() 944 public void aggregateScriptEvents()
986 { 945 {
987 // Aggregate script events 946 uint objectflagupdate=(uint)RootPart.GetEffectiveObjectFlags();
988 lock (m_scriptEvents)
989 {
990 foreach (scriptEvents s in m_scriptEvents.Values)
991 {
992 m_aggregateScriptEvents |= s;
993 }
994 }
995 uint objectflagupdate = m_rootPart.ObjectFlags;
996
997 if (
998 ((m_aggregateScriptEvents & scriptEvents.touch) != 0) ||
999 ((m_aggregateScriptEvents & scriptEvents.touch_end) != 0) ||
1000 ((m_aggregateScriptEvents & scriptEvents.touch_start) != 0)
1001 )
1002 {
1003 objectflagupdate |= (uint) LLObject.ObjectFlags.Touch;
1004 }
1005 else
1006 {
1007 objectflagupdate &= ~(uint) LLObject.ObjectFlags.Touch;
1008 }
1009 947
1010 if ((m_aggregateScriptEvents & scriptEvents.money) != 0) 948 scriptEvents aggregateScriptEvents=0;
1011 {
1012 objectflagupdate |= (uint) LLObject.ObjectFlags.Money;
1013 }
1014 else
1015 {
1016 objectflagupdate &= ~(uint) LLObject.ObjectFlags.Money;
1017 }
1018 949
1019 if (
1020 ((m_aggregateScriptEvents & scriptEvents.collision) != 0) ||
1021 ((m_aggregateScriptEvents & scriptEvents.collision_end) != 0) ||
1022 ((m_aggregateScriptEvents & scriptEvents.collision_start) != 0)
1023 )
1024 {
1025 // subscribe to physics updates.
1026 }
1027 else
1028 {
1029 // unsubscribe to physics updates.
1030 }
1031 lock (m_parts) 950 lock (m_parts)
1032 { 951 {
1033 foreach (SceneObjectPart part in m_parts.Values) 952 foreach (SceneObjectPart part in m_parts.Values)
1034 { 953 {
1035 part.ObjectFlags = objectflagupdate; 954 if(part == null)
955 continue;
956 if(part != RootPart)
957 part.ObjectFlags = objectflagupdate;
958 aggregateScriptEvents |= part.m_aggregateScriptEvents;
1036 } 959 }
1037 } 960 }
1038 961
1039 if ((m_aggregateScriptEvents & scriptEvents.at_target) != 0) 962 if ((aggregateScriptEvents & scriptEvents.at_target) != 0)
1040 { 963 {
1041 m_scriptListens_atTarget = true; 964 m_scriptListens_atTarget = true;
1042 } 965 }
@@ -1045,7 +968,7 @@ namespace OpenSim.Region.Environment.Scenes
1045 m_scriptListens_atTarget = false; 968 m_scriptListens_atTarget = false;
1046 } 969 }
1047 970
1048 if ((m_aggregateScriptEvents & scriptEvents.not_at_target) != 0) 971 if ((aggregateScriptEvents & scriptEvents.not_at_target) != 0)
1049 { 972 {
1050 m_scriptListens_notAtTarget = true; 973 m_scriptListens_notAtTarget = true;
1051 } 974 }
@@ -1082,12 +1005,12 @@ namespace OpenSim.Region.Environment.Scenes
1082 { 1005 {
1083 if (m_parts.Count > 1) 1006 if (m_parts.Count > 1)
1084 { 1007 {
1085 m_rootPart.ApplyPhysics(m_rootPart.ObjectFlags, m_physicalPrim); 1008 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_physicalPrim);
1086 foreach (SceneObjectPart part in m_parts.Values) 1009 foreach (SceneObjectPart part in m_parts.Values)
1087 { 1010 {
1088 if (part.LocalId != m_rootPart.LocalId) 1011 if (part.LocalId != m_rootPart.LocalId)
1089 { 1012 {
1090 part.ApplyPhysics(m_rootPart.ObjectFlags, m_physicalPrim); 1013 part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_physicalPrim);
1091 } 1014 }
1092 // Hack to get the physics scene geometries in the right spot 1015 // Hack to get the physics scene geometries in the right spot
1093 ResetChildPrimPhysicsPositions(); 1016 ResetChildPrimPhysicsPositions();
@@ -1095,7 +1018,7 @@ namespace OpenSim.Region.Environment.Scenes
1095 } 1018 }
1096 else 1019 else
1097 { 1020 {
1098 m_rootPart.ApplyPhysics(m_rootPart.ObjectFlags, m_physicalPrim); 1021 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_physicalPrim);
1099 } 1022 }
1100 } 1023 }
1101 } 1024 }
@@ -1333,7 +1256,7 @@ namespace OpenSim.Region.Environment.Scenes
1333 else 1256 else
1334 { 1257 {
1335 part.RemFlag(LLObject.ObjectFlags.Phantom); 1258 part.RemFlag(LLObject.ObjectFlags.Phantom);
1336 if ((part.ObjectFlags & (int) LLObject.ObjectFlags.Physics) != 0) 1259 if ((part.GetEffectiveObjectFlags() & (int) LLObject.ObjectFlags.Physics) != 0)
1337 { 1260 {
1338 part.DoPhysicsPropertyUpdate(true, false); 1261 part.DoPhysicsPropertyUpdate(true, false);
1339 } 1262 }
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
index 42047ad..0215cec 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
@@ -170,7 +170,7 @@ namespace OpenSim.Region.Environment.Scenes
170 if (10 == item.Type) 170 if (10 == item.Type)
171 { 171 {
172 StopScript(item.ItemID); 172 StopScript(item.ItemID);
173 m_parentGroup.RemoveScriptEvents(item.ItemID); 173 RemoveScriptEvents(item.ItemID);
174 } 174 }
175 } 175 }
176 } 176 }
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 6cfe3e9..8d05987 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -99,6 +99,9 @@ namespace OpenSim.Region.Environment.Scenes
99 99
100 // TODO: This needs to be persisted in next XML version update! 100 // TODO: This needs to be persisted in next XML version update!
101 [XmlIgnore] public int[] PayPrice = {-2,-2,-2,-2,-2}; 101 [XmlIgnore] public int[] PayPrice = {-2,-2,-2,-2,-2};
102 [XmlIgnore] private Dictionary<LLUUID, scriptEvents> m_scriptEvents = new Dictionary<LLUUID, scriptEvents>();
103 [XmlIgnore] public scriptEvents m_aggregateScriptEvents=0;
104 [XmlIgnore] private LLObject.ObjectFlags LocalFlags = LLObject.ObjectFlags.None;
102 105
103 106
104 [XmlIgnore] public bool m_IsAttachment = false; 107 [XmlIgnore] public bool m_IsAttachment = false;
@@ -187,7 +190,10 @@ namespace OpenSim.Region.Environment.Scenes
187 set { m_name = value; } 190 set { m_name = value; }
188 } 191 }
189 192
190 193 public scriptEvents ScriptEvents
194 {
195 get { return m_aggregateScriptEvents; }
196 }
191 197
192 protected LLObject.MaterialType m_material = 0; 198 protected LLObject.MaterialType m_material = 0;
193 199
@@ -205,6 +211,15 @@ namespace OpenSim.Region.Environment.Scenes
205 set { m_regionHandle = value; } 211 set { m_regionHandle = value; }
206 } 212 }
207 213
214 public uint GetEffectiveObjectFlags()
215 {
216 LLObject.ObjectFlags f=Flags;
217 if(m_parentGroup == null || m_parentGroup.RootPart == this)
218 f &= ~(LLObject.ObjectFlags.Touch | LLObject.ObjectFlags.Money);
219
220 return (uint)Flags | (uint)LocalFlags;
221 }
222
208 //unkown if this will be kept, added as a way of removing the group position from the group class 223 //unkown if this will be kept, added as a way of removing the group position from the group class
209 protected LLVector3 m_groupPosition; 224 protected LLVector3 m_groupPosition;
210 225
@@ -2434,13 +2449,6 @@ namespace OpenSim.Region.Environment.Scenes
2434 SetText( text ); 2449 SetText( text );
2435 } 2450 }
2436 2451
2437 public void setScriptEvents(LLUUID scriptID, int events)
2438 {
2439 if (m_parentGroup != null)
2440 {
2441 m_parentGroup.SetScriptEvents(scriptID, events);
2442 }
2443 }
2444 public int registerTargetWaypoint(LLVector3 target, float tolerance) 2452 public int registerTargetWaypoint(LLVector3 target, float tolerance)
2445 { 2453 {
2446 if (m_parentGroup != null) 2454 if (m_parentGroup != null)
@@ -2581,5 +2589,86 @@ namespace OpenSim.Region.Environment.Scenes
2581 goback.PlaybackState(this); 2589 goback.PlaybackState(this);
2582 } 2590 }
2583 } 2591 }
2592
2593 public void SetScriptEvents(LLUUID scriptid, int events)
2594 {
2595 scriptEvents oldparts;
2596 lock (m_scriptEvents)
2597 {
2598 if (m_scriptEvents.ContainsKey(scriptid))
2599 {
2600 oldparts = m_scriptEvents[scriptid];
2601
2602 // remove values from aggregated script events
2603 m_scriptEvents[scriptid] = (scriptEvents) events;
2604 }
2605 else
2606 {
2607 m_scriptEvents.Add(scriptid, (scriptEvents) events);
2608 }
2609 }
2610 aggregateScriptEvents();
2611 }
2612
2613 public void RemoveScriptEvents(LLUUID scriptid)
2614 {
2615 lock (m_scriptEvents)
2616 {
2617 if (m_scriptEvents.ContainsKey(scriptid))
2618 {
2619 scriptEvents oldparts = scriptEvents.None;
2620 oldparts = (scriptEvents) m_scriptEvents[scriptid];
2621
2622 // remove values from aggregated script events
2623 m_aggregateScriptEvents &= ~oldparts;
2624 m_scriptEvents.Remove(scriptid);
2625 }
2626 }
2627 aggregateScriptEvents();
2628 }
2629
2630 public void aggregateScriptEvents()
2631 {
2632 // Aggregate script events
2633 lock (m_scriptEvents)
2634 {
2635 foreach (scriptEvents s in m_scriptEvents.Values)
2636 {
2637 m_aggregateScriptEvents |= s;
2638 }
2639 }
2640
2641 uint objectflagupdate = 0;
2642
2643 if (
2644 ((m_aggregateScriptEvents & scriptEvents.touch) != 0) ||
2645 ((m_aggregateScriptEvents & scriptEvents.touch_end) != 0) ||
2646 ((m_aggregateScriptEvents & scriptEvents.touch_start) != 0)
2647 )
2648 {
2649 objectflagupdate |= (uint) LLObject.ObjectFlags.Touch;
2650 }
2651
2652 if ((m_aggregateScriptEvents & scriptEvents.money) != 0)
2653 {
2654 objectflagupdate |= (uint) LLObject.ObjectFlags.Money;
2655 }
2656
2657 if (
2658 ((m_aggregateScriptEvents & scriptEvents.collision) != 0) ||
2659 ((m_aggregateScriptEvents & scriptEvents.collision_end) != 0) ||
2660 ((m_aggregateScriptEvents & scriptEvents.collision_start) != 0)
2661 )
2662 {
2663 // subscribe to physics updates.
2664 }
2665
2666 LocalFlags=(LLObject.ObjectFlags)objectflagupdate;
2667
2668 if(m_parentGroup != null && m_parentGroup.RootPart == this)
2669 m_parentGroup.aggregateScriptEvents();
2670 else
2671 ScheduleFullUpdate();
2672 }
2584 } 2673 }
2585} 2674}
diff --git a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs
index 391d3f3..8390f64 100644
--- a/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneXmlLoader.cs
@@ -76,9 +76,9 @@ namespace OpenSim.Region.Environment.Scenes
76 SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); 76 SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
77 // Apply loadOffsets for load/import and move combinations 77 // Apply loadOffsets for load/import and move combinations
78 rootPart.GroupPosition = rootPart.AbsolutePosition + loadOffset; 78 rootPart.GroupPosition = rootPart.AbsolutePosition + loadOffset;
79 bool UsePhysics = (((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) > 0) && 79 bool UsePhysics = (((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Physics) > 0) &&
80 m_parentScene.m_physicalPrim); 80 m_parentScene.m_physicalPrim);
81 if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) 81 if ((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Phantom) == 0)
82 { 82 {
83 rootPart.PhysActor = m_innerScene.PhysicsScene.AddPrimShape( 83 rootPart.PhysActor = m_innerScene.PhysicsScene.AddPrimShape(
84 rootPart.Name, 84 rootPart.Name,
@@ -186,9 +186,9 @@ namespace OpenSim.Region.Environment.Scenes
186 m_innerScene.AddEntityFromStorage(obj); 186 m_innerScene.AddEntityFromStorage(obj);
187 187
188 SceneObjectPart rootPart = obj.GetChildPart(obj.UUID); 188 SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
189 bool UsePhysics = (((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) > 0) && 189 bool UsePhysics = (((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Physics) > 0) &&
190 m_parentScene.m_physicalPrim); 190 m_parentScene.m_physicalPrim);
191 if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0) 191 if ((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Phantom) == 0)
192 { 192 {
193 rootPart.PhysActor = m_innerScene.PhysicsScene.AddPrimShape( 193 rootPart.PhysActor = m_innerScene.PhysicsScene.AddPrimShape(
194 rootPart.Name, 194 rootPart.Name,