| Commit message (Expand) | Author | Age | Files | Lines |
* | *removed a goofy debug line left in | Teravus Ovares | 2008-01-12 | 1 | -4/+1 |
* | * Added some of the finer control points to POS such as | Teravus Ovares | 2008-01-12 | 1 | -0/+5 |
* | * Unmoderated the ODE FPS in the sim stats. Decided to do that after Andrew ... | Teravus Ovares | 2008-01-12 | 2 | -3/+4 |
* | * For your enjoyment, some RAdmin improvements, namely a new LoadHeightmap me... | Adam Frisby | 2008-01-12 | 1 | -0/+9 |
* | Fix some warnings under mono. | Jeff Ames | 2008-01-11 | 1 | -1/+1 |
* | * Exprimental prim inventory persistence can now be enabled by users. | Justin Clarke Casey | 2008-01-11 | 1 | -2/+2 |
* | * Do database implementation for prim inventory items in mysql | Justin Clarke Casey | 2008-01-11 | 1 | -0/+7 |
* | Turn off accidental hardcoding | Justin Clarke Casey | 2008-01-11 | 1 | -1/+1 |
* | Switch prim items type representation to use int rather than strings. | Justin Clarke Casey | 2008-01-11 | 3 | -16/+11 |
* | Fix r2959 - last letter was being sliced off region prim renames | Justin Clarke Casey | 2008-01-10 | 1 | -2/+2 |
* | Prim inventory script saving phase 2. | Justin Clarke Casey | 2008-01-09 | 6 | -57/+241 |
* | make Stopped a property of the SceneObjectPart instead of in the | Sean Dague | 2008-01-08 | 1 | -0/+13 |
* | * Removed unneeded and uneeded debug message | lbsa71 | 2008-01-08 | 1 | -2/+0 |
* | Minor prim inventory method refactoring | Justin Clarke Casey | 2008-01-07 | 2 | -36/+21 |
* | Trigger persistence of the scripts in a prim's inventory when that inventory ... | Justin Clarke Casey | 2008-01-07 | 3 | -6/+36 |
* | Very minor refactoring. Remove unused prim inventory bool returns for now | Justin Clarke Casey | 2008-01-07 | 2 | -7/+2 |
* | Refactor Scene.Inventory.RezScript to use newer script starting code | Justin Clarke Casey | 2008-01-07 | 3 | -47/+65 |
* | Commenting out InnerScene.SceneObjects for now since it was unpopulated and n... | Justin Clarke Casey | 2008-01-07 | 2 | -26/+27 |
* | Persistent prim inventory phase 5. Restart scripts contained in persisted pr... | Justin Clarke Casey | 2008-01-07 | 7 | -23/+104 |
* | Factor out inventory code in SceneObjectGroup into seperate class. | Justin Clarke Casey | 2008-01-06 | 2 | -96/+137 |
* | Factor out inventory related code in SceneObjectPart into separate class | Justin Clarke Casey | 2008-01-06 | 2 | -205/+245 |
* | Factor out TaskInventoryItem | Justin Clarke Casey | 2008-01-06 | 2 | -74/+6 |
* | Prim inventory phase 4. Properly recover the prim folder ID from storage. S... | Justin Clarke Casey | 2008-01-06 | 2 | -27/+87 |
* | Persistent prim inventory phase 3. Now retrieving prim item data from persis... | Justin Clarke Casey | 2008-01-05 | 1 | -3/+10 |
* | * Hiding CompletePingChecks and UseCircuitCode messages.. as the packets ar... | Teravus Ovares | 2008-01-05 | 1 | -1/+4 |
* | * Re-enabling parcel prim count updates, as it doesn't cause errors on the co... | Teravus Ovares | 2008-01-05 | 1 | -2/+2 |
* | Log instead of crash on some specific unknown startup bug I'm getting | Tedd Hansen | 2008-01-05 | 1 | -8/+49 |
* | * Fixed situation where sometimes your avatar tries to land and gets 'put' 80... | Teravus Ovares | 2008-01-04 | 1 | -1/+8 |
* | * Added the ability for estate managers to use the magic secondlife blue card... | Teravus Ovares | 2008-01-04 | 3 | -25/+103 |
* | * Fixing a the time clock issue on Sim Restart messages. See Mantis 287 | Teravus Ovares | 2008-01-04 | 1 | -2/+3 |
* | * Made covenant changes made in the estate tools persist across sim restarts. | Teravus Ovares | 2008-01-03 | 1 | -1/+2 |
* | * changed form Debug to Verbose on Texture sending | lbsa71 | 2008-01-03 | 1 | -1/+1 |
* | * Added removal of TextureSenders and UserTextureDownloadService on agent lea... | lbsa71 | 2008-01-03 | 3 | -5/+34 |
* | Set svn:eol-style. | Jeff Ames | 2008-01-03 | 2 | -232/+232 |
* | * Some work on TextureDownloadModule | lbsa71 | 2008-01-03 | 3 | -214/+236 |
* | Fix mantis 280 - sim crashes when a prim is deleted. | Justin Clarke Casey | 2008-01-03 | 1 | -0/+1 |
* | I have fixed the ZeroDecodeCommand bug, and restored my packet recycling code... | Johan Berntsson | 2008-01-03 | 6 | -11/+11 |
* | Minor refactoring to expose PrimInventory from SceneObjectPart | Justin Clarke Casey | 2008-01-02 | 1 | -7/+15 |
* | * Added the ability for Region Owners to add and remove estate managers using... | Teravus Ovares | 2008-01-02 | 2 | -26/+84 |
* | * Did a bit of estate work. Added some fields to EstateSettings.xml for est... | Teravus Ovares | 2008-01-02 | 3 | -5/+97 |
* | * Trying to address TextureSender issues | lbsa71 | 2008-01-02 | 1 | -32/+43 |
* | * Re-wrote IM that sends the friend request so that it displays the name of t... | Teravus Ovares | 2008-01-02 | 2 | -5/+12 |
* | * You can add and remove a friend in standalone now within the same simulator... | Teravus Ovares | 2008-01-01 | 5 | -34/+291 |
* | * Added graceful remote script server connection error handling | Teravus Ovares | 2007-12-30 | 1 | -2/+2 |
* | * Fixed References in Prebuild so the project compiles | Teravus Ovares | 2007-12-30 | 1 | -3/+40 |
* | * re-applied AddNewPrim refactoring... third time now... | lbsa71 | 2007-12-30 | 1 | -36/+34 |
* | * Patch from Alondria that re-fixes llSetColor | Teravus Ovares | 2007-12-30 | 1 | -20/+20 |
* | * This update rolls back the packetpool and LibSL changes. Please retest and... | Teravus Ovares | 2007-12-30 | 7 | -60/+53 |
* | * Applied Melanie's same instance IM fix. This will make IMs work within the... | Teravus Ovares | 2007-12-30 | 1 | -4/+6 |
* | * Extracted out old RezObject method placing at absolute pos without the rayt... | lbsa71 | 2007-12-29 | 1 | -0/+5 |