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* * Changed child_get_tasks to see_into_this_sim_from_neighbor.Teravus Ovares2008-02-114-14/+17
* * um, Prim crossings? Experimental.Teravus Ovares2008-02-114-64/+119
* The very beginnings of attachments (no detachments! :)Dalien Talbot2008-02-103-0/+159
* * This updates adds locking capability. Thanks, lbsa71 for pointing out my b...Teravus Ovares2008-02-104-66/+49
* Removed some ScriptEngine config debugging.Tedd Hansen2008-02-102-0/+12
* * Added support for delinking individual prim from a linkset.Teravus Ovares2008-02-102-3/+34
* * Refactored permissions handling to extract info out of permisisons block in...lbsa712008-02-101-148/+135
* * Adding more broken objectflags to the list here. Touch was also broken. I...Teravus Ovares2008-02-101-0/+13
* * A lot of ugly permissions updates.Teravus Ovares2008-02-103-51/+182
* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-1010-138/+129
* *Neb try this update. It might fix it.. it might also cause no parcel to ...Teravus Ovares2008-02-091-5/+11
* * added count of texture data bytes and asset byteslbsa712008-02-091-0/+6
* * Fixed nebadon's UserServer crash bug from yesterday.Teravus Ovares2008-02-092-0/+28
* * In the most basic situations, ClientView and ScenePresence no longer leak m...Justin Clarke Casey2008-02-093-8/+14
* Mostly debugging verbosity which I shall very shortly comment out.Justin Clarke Casey2008-02-093-3/+15
* Still chasing logout memory leak. Putting in small changes and temporary lig...Justin Clarke Casey2008-02-082-2/+5
* refactor - remove unused m_children from EntityBaseJustin Clarke Casey2008-02-082-24/+4
* Minor refactoringJustin Clarke Casey2008-02-081-19/+15
* Minor ScenePresence related refactoringJustin Clarke Casey2008-02-082-18/+30
* * Adding console spam to help track 'The Steve Bug'.Adam Frisby2008-02-081-4/+14
* From: Kurt Taylor <krtaylor@us.ibm.com>Sean Dague2008-02-081-1/+12
* small bit of refactoring, MW2008-02-082-4/+11
* * Fix: Send Parcel data on region crossing.Teravus Ovares2008-02-082-0/+3
* * Fixed negative child agents in the sim stats.Teravus Ovares2008-02-071-0/+6
* * This update contains a bucket-full of network optimizations.Teravus Ovares2008-02-074-4/+42
* * didn't save :P so, this is the other half to my last commitTeravus Ovares2008-02-071-1/+20
* * Added the Scripted objectflag if there is a script running in a prim. Remov...Teravus Ovares2008-02-073-2/+21
* * Chasing down memory leak where memory used by a client is not returned on c...Justin Clarke Casey2008-02-062-8/+37
* * Added debug message to try track down Mantis#305.Adam Frisby2008-02-061-0/+1
* Consolidated LoadAnims and AvatarAnimations constructor.Jeff Ames2008-02-063-40/+9
* * Fixed script count incrementer. Was decrementing but only incrementing wh...Teravus Ovares2008-02-061-2/+2
* * Put the script run limiter on the SceneObjectPart as otherwise you can drop...Teravus Ovares2008-02-061-13/+15
* * Added the ability to start and stop all scripts in the simulator using the ...Teravus Ovares2008-02-063-3/+75
* * Added Active Scripts to report the number of scripts running to Sim Stats Teravus Ovares2008-02-066-6/+100
* Converted logging to use log4net.Jeff Ames2008-02-0525-382/+353
* Small refactoring on Terrain Update sending, so that other code can force ter...MW2008-02-051-15/+20
* * Refactored the sound calls to SceneObjectPart Teravus Ovares2008-02-054-0/+416
* Added copyright statements.Jeff Ames2008-02-054-2/+114
* First part of avatar persistence, currently only really works in standalone m...MW2008-02-046-35/+310
* * Whole buncha stuff.Adam Frisby2008-02-043-7/+49
* * Chat Message format patch from kinoc (#443) Thanks!Adam Frisby2008-02-041-2/+19
* * Adding the PhysicsCamperBot load testing app to the SVN in it's own folder....Teravus Ovares2008-02-031-6/+33
* Implements LSL function llDialog().alondria2008-02-021-0/+8
* * Added a way to temporarily disable physics using the estate toolsTeravus Ovares2008-02-022-2/+38
* * Fixed llSetTextureAnim to respect rate and Length and StartTeravus Ovares2008-02-021-3/+3
* * Added Full support for llSetTextureAnim. To ckrinke: Let the fountains o...Teravus Ovares2008-02-021-2/+41
* * Committing some untested stuff regarding texture animations. This won't br...Teravus Ovares2008-02-021-2/+10
* Thank you very much, Kinoc for : Moved the Listener loop try/catch to a bette...Charles Krinke2008-02-021-8/+17
* Thank you, Kinoc for the ChatModule.cs updates.Charles Krinke2008-02-011-75/+491
* * Added more supported feature to particlesystems. While this appears to hav...Teravus Ovares2008-02-011-1/+6