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authorTeravus Ovares2008-02-02 03:57:57 +0000
committerTeravus Ovares2008-02-02 03:57:57 +0000
commitd4f32649cd298168ec7645ac75f08455e8bed49e (patch)
tree9e843428a9f84ee88d574cd7b596b5e6d8beaa15 /OpenSim/Region/Environment
parentAdded header/footer of scripts to make C# and VB scripts much easier to write. (diff)
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* Committing some untested stuff regarding texture animations. This won't break anything, but the llSetTextureAnim function is completely untested.. (though it may be functional once the script engine works again)
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs12
1 files changed, 10 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 452614c..9be75da 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -276,6 +276,8 @@ namespace OpenSim.Region.Environment.Scenes
276 } 276 }
277 } 277 }
278 278
279 private byte[] m_TextureAnimation;
280
279 protected LLVector3 m_offsetPosition; 281 protected LLVector3 m_offsetPosition;
280 282
281 public LLVector3 OffsetPosition 283 public LLVector3 OffsetPosition
@@ -600,6 +602,7 @@ namespace OpenSim.Region.Environment.Scenes
600 { 602 {
601 // It's not necessary to persist this 603 // It's not necessary to persist this
602 m_inventoryFileName = "taskinventory" + LLUUID.Random().ToString(); 604 m_inventoryFileName = "taskinventory" + LLUUID.Random().ToString();
605 m_TextureAnimation = new byte[0];
603 } 606 }
604 607
605 public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID, 608 public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
@@ -646,7 +649,7 @@ namespace OpenSim.Region.Environment.Scenes
646 m_rotationalvelocity = new LLVector3(0, 0, 0); 649 m_rotationalvelocity = new LLVector3(0, 0, 0);
647 AngularVelocity = new LLVector3(0, 0, 0); 650 AngularVelocity = new LLVector3(0, 0, 0);
648 Acceleration = new LLVector3(0, 0, 0); 651 Acceleration = new LLVector3(0, 0, 0);
649 652 m_TextureAnimation = new byte[0];
650 m_inventoryFileName = "taskinventory" + LLUUID.Random().ToString(); 653 m_inventoryFileName = "taskinventory" + LLUUID.Random().ToString();
651 m_folderID = LLUUID.Random(); 654 m_folderID = LLUUID.Random();
652 655
@@ -1364,6 +1367,11 @@ namespace OpenSim.Region.Environment.Scenes
1364 UpdateTextureEntry(tex.ToBytes()); 1367 UpdateTextureEntry(tex.ToBytes());
1365 } 1368 }
1366 1369
1370 public void AddTextureAnimation(Primitive.TextureAnimation pTexAnim)
1371 {
1372 m_TextureAnimation = pTexAnim.GetBytes();
1373 }
1374
1367 #endregion 1375 #endregion
1368 1376
1369 #region ParticleSystem 1377 #region ParticleSystem
@@ -1534,7 +1542,7 @@ namespace OpenSim.Region.Environment.Scenes
1534 byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A}; 1542 byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A};
1535 remoteClient.SendPrimitiveToClient(m_regionHandle, 64096, LocalID, m_shape, lPos, clientFlags, m_uuid, 1543 remoteClient.SendPrimitiveToClient(m_regionHandle, 64096, LocalID, m_shape, lPos, clientFlags, m_uuid,
1536 OwnerID, 1544 OwnerID,
1537 m_text, color, ParentID, m_particleSystem, lRot, m_clickAction); 1545 m_text, color, ParentID, m_particleSystem, lRot, m_clickAction, m_TextureAnimation);
1538 } 1546 }
1539 1547
1540 /// Terse updates 1548 /// Terse updates