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* Add ClampPrimSize option to ensure no prim can exceed the set size. ThisMelanie Thielker2008-11-111-0/+2
* Fix a nullref in attachment packingMelanie Thielker2008-11-111-0/+7
* Allow gods to terraform without limits. Respect the Allow Others ToMelanie Thielker2008-11-112-7/+9
* Update svn properties, minor formatting cleanup.Jeff Ames2008-11-111-5/+6
* * Commit allows downloading of the .raw terrain from the estate tools.Teravus Ovares2008-11-103-1/+32
* * Remove mono warningsJustin Clarke Casey2008-11-101-32/+9
* * refactor: clean up SOG xml2 reloading to reuse more codeJustin Clarke Casey2008-11-102-13/+4
* Restore the independent LocalID numbering for avatars. Fixes an issue whereMelanie Thielker2008-11-102-1/+12
* * refactor: Make xml (orig format) loading method reuse existing set root par...Justin Clarke Casey2008-11-101-9/+15
* fix unit tests use SetRootPart nowSean Dague2008-11-101-3/+3
* make things compile, but the test still fails because of the root partSean Dague2008-11-101-3/+0
* Lock tests on EntityList.cs, multithreaded object additionSean Dague2008-11-102-1/+290
* * minor: remove useless exception catchJustin Clarke Casey2008-11-102-10/+2
* * refactor: Expose SOG.SetRootPart for outsiders to use rather than setting R...Justin Clarke Casey2008-11-104-13/+8
* Removed some debug output I forgot to remove...Homer Horwitz2008-11-101-13/+0
* * Take out the 1 second sleep debugging line in ScenePresenceJustin Clarke Casey2008-11-101-1/+0
* * Refactor the callers of SOG.SetPartAsRoot() to use common codeJustin Clarke Casey2008-11-101-31/+18
* * Extend basic scene test to retrieve the object from the scene and match uuidsJustin Clarke Casey2008-11-105-63/+28
* Keep dropped prims from being temp-on-rez and getting cleaned upMelanie Thielker2008-11-101-0/+1
* From: Christopher Yeoh <cyeoh@au1.ibm.com>Sean Dague2008-11-101-1/+7
* Stop attachments from causing an update to be sent on every frame in whichMelanie Thielker2008-11-104-7/+13
* Script region crossing. This has not user functionality, but lays all theMelanie Thielker2008-11-098-23/+136
* * Applying EventQueueGetModule patch to try debug the case of the missing EQG.Adam Frisby2008-11-091-1/+2
* Update svn properties. Add copyright headers. Minor formatting cleanup.Jeff Ames2008-11-092-2/+2
* Reintroduce transactionID to the parameter list for SendInstantMessage.Melanie Thielker2008-11-093-6/+6
* Mantis #2553: Thank you, idb, for a fix that helps to persist changes in prim...Homer Horwitz2008-11-081-0/+8
* * Ported InstantMessageModule to IClientCoreAdam Frisby2008-11-081-6/+11
* * Implemented OnClientConnect in Scene EventManagerAdam Frisby2008-11-081-0/+16
* * Added IClientIM to IClientCore interfacesAdam Frisby2008-11-085-25/+24
* Added necessary locking to LandManagementModule. As it is used by severalHomer Horwitz2008-11-081-143/+239
* Small bugfix for RemoveNeighbourRegionHomer Horwitz2008-11-081-1/+1
* Add some discovery code, laying groundwork for region-crossing scriptsMelanie Thielker2008-11-081-0/+26
* Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup.Jeff Ames2008-11-081-1/+1
* Remove part of another patch that would cause DNE to nuke the sim in it'sMelanie Thielker2008-11-081-2/+0
* Refactor IEventReceiver back into IScriptEngineMelanie Thielker2008-11-081-0/+2
* * Correct catch changed on last commit, since I just realized I started makin...Justin Clarke Casey2008-11-071-1/+1
* * minor: Remove mono compiler warningJustin Clarke Casey2008-11-071-1/+1
* * Apply http://opensimulator.org/mantis/view.php?id=2582Justin Clarke Casey2008-11-073-65/+34
* * Fix bug in r7162 where avatars could not moveJustin Clarke Casey2008-11-074-28/+30
* * refactor: cleanup AllocateLocalPrimId() a bit moreJustin Clarke Casey2008-11-078-27/+17
* * Rename PrimIDAllocate() to more effectively convey what it does, and put th...Justin Clarke Casey2008-11-075-12/+13
* * Remove next local id from SceneBaseJustin Clarke Casey2008-11-072-12/+0
* * minor: Just some tidy up of log messages, etc.Justin Clarke Casey2008-11-071-13/+5
* * Stop requiring local ids in the SOG constructors.Justin Clarke Casey2008-11-075-22/+25
* * refactor: stop unnecessary passing of scene to sog copy constructorJustin Clarke Casey2008-11-071-6/+2
* * Stop prim attach being signalled twice (it is already been done outside Att...Justin Clarke Casey2008-11-071-5/+1
* * Remove more UpdateParentIDs() calls that are now duplicatesJustin Clarke Casey2008-11-072-7/+2
* * Apply http://opensimulator.org/mantis/view.php?id=1883Justin Clarke Casey2008-11-071-22/+8
* * Stop now unnecessary separate local id allocation for restored objectsJustin Clarke Casey2008-11-072-9/+2
* * refactor: allocate local ids to prims only when an object is attached to a ...Justin Clarke Casey2008-11-075-19/+37