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My fork of OpenSim for IG and MG, called SledjChisl.
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*
Attempted workaround for Mono's insistence on compiling BasicTerrain incorrectly
Adam Frisby
2007-07-02
1
-2
/
+2
*
Just committing this because I want my commit to be on the front page of www....
MW
2007-07-01
2
-6
/
+15
*
* removed try-catchall from scene constructor
lbsa71
2007-07-01
2
-39
/
+41
*
More work on SceneObject/Primitive and building (Linking is a work in progres...
MW
2007-07-01
4
-14
/
+118
*
Can change the name and description of a prim.
MW
2007-07-01
6
-7
/
+80
*
Started change to having SceneObject and then that having child Primitives wh...
MW
2007-07-01
11
-630
/
+943
*
MAJOR IP RESTRUCTURING
lbsa71
2007-07-01
2
-4
/
+4
*
Fixed SimpleApp - aka thankgoditssundaycommit
lbsa71
2007-07-01
4
-58
/
+53
*
* Fixed scripting engine with a few minor updated namespace issues.
Adam Frisby
2007-07-01
2
-0
/
+2
*
*Deleted Logger.cs from OpenSim.Framework
mingchen
2007-06-29
2
-24
/
+24
*
* Removed J# language support because it has issues with Mono.
Adam Frisby
2007-06-28
4
-143
/
+27
*
*Added UUIDNameRequest packet support (untested, but should work -- at least ...
mingchen
2007-06-28
3
-5
/
+6
*
enabled physics plugin flying flags.
MW
2007-06-28
1
-2
/
+1
*
*Master User is now set up
mingchen
2007-06-28
2
-30
/
+30
*
Applied ScenePresence movement patch from Darok.
MW
2007-06-28
1
-28
/
+53
*
Finished removing the old scripting code, Scene.Scripting.cs and OpenSim.Fram...
MW
2007-06-28
10
-195
/
+78
*
Imported the scripting changes, so now should be up to date with sugilite.
MW
2007-06-28
15
-367
/
+541
*
*Moved all the classes into their own file from LLSDHelpers.cs
mingchen
2007-06-27
22
-0
/
+4953