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* Added Scene.GetSceneObjectPart(uint localID)MW2007-08-221-0/+17
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* Made SceneObjectGroup.GetChildPrim() public, for now so that script engine ↵MW2007-08-222-20/+20
| | | | can get ref to the SceneObjectPart/ IScriptHost.
* A little bit of cleaning up.MW2007-08-223-6/+4
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* added ParentPartID to TaskInventoryItem class to make it easier to store ↵MW2007-08-221-4/+4
| | | | them in database.
* Fixed typo.MW2007-08-224-6/+6
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* Added forgotten file.MW2007-08-223-5/+147
| | | | | Made a change to the Scene.EventManager OnRezScript event, it now includes the itemID as a param. This uuid is unique to each instance of a script, so can be used for tracking changes/editing, stopping and deleting a script.
* Start of Task Inventory (ie prim's inventory). For now, you can only move ↵MW2007-08-224-57/+191
| | | | scripts into a prim (from your user inventory) and although the script will now show up in the prims inventory, you can't make any changes to it (or delete it). Also a prim's inventory is currently not saved between restarts.
* Added OnRezScript event to Scene.EventManager.Which the script engine should ↵MW2007-08-214-2/+63
| | | | subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive.
* Hopefully fixed the problem of users avatars not always showing up when ↵MW2007-08-212-6/+19
| | | | either you or another user has crossed from one region to another. (however a avatar's appearance isn't kept across regions, but we need to add that to inter-regions communications so for now people will have to put up with some other user's avatars appearing as the bald(ish) fat man
* Old group is now deleted from datastore when you link groups/prims, so that ↵MW2007-08-212-3/+2
| | | | the new group can be stored correctly.
* Think linking prims should now work correctly (if its not then please ↵MW2007-08-211-1/+2
| | | | someone let me know) and the rotations are kept. [Now just need to fix the editing (rotation and position) of individual prims of a group]
* A bit more work on prim building related code. Think most of the building ↵MW2007-08-212-8/+7
| | | | tools are now connected up and its now just a case of doing some bug fixing.
* Shift and Drag copying should now work correctly. [This was one of those ↵MW2007-08-214-17/+57
| | | | | | | | stupid little one line bugs that was so much fun to track down that I decided to spend a few hours on it) Linking groups should now work better than it did, but still a bit of work to do on getting the rotations of all the parts after linking right. Added part of dalien's #301 patch (xml loading/saving related parts with some small changes)
* Can now turn on/off server side permission checking (on prim editing etc) ↵MW2007-08-213-262/+330
| | | | | | | from the opensim.ini file. Just add a line to the Startup section like : serverside_object_permissions = true Changes /editing that are made to clothing/ body parts in your inventory should now be saved between logins/ restarts.
* Added Property to SceneObjectGroup to allow the UUID of the region it is in ↵MW2007-08-201-0/+10
| | | | to be read.
* The regionUUID is now being passed to the datastore calls.MW2007-08-205-10/+34
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* Instant Messages between users in the same region should actually now work.MW2007-08-203-12/+11
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* small clean up.MW2007-08-192-0/+16
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* Sqlite datastore should now save the textures and extraparams data (used by ↵MW2007-08-195-20/+221
| | | | | | | | | | | | | sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already]. Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think). Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups). Some preliminary work on task inventory (ie object's/prim's inventory). Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). Added a few more method to IClientAPI. Sure there is something I'm forgeting.
* When teleporting to distant region, you can now go to the point you want to ↵Brian McBee2007-08-181-1/+2
| | | | go to, instead of the default 128,128
* Pimped up Default.lsl. Now featuring a touch counter.Tedd Hansen2007-08-173-1/+5
| | | | | Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.
* * Now sending manager, host and root host to Script in constructor.lbsa712007-08-168-1/+33
| | | | | | | | * Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions
* Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict ↵MW2007-08-162-4/+4
| | | | | | | with Rotation in entitybase (couldn't override as they are different types (LL vs Axiom) and didn't want to add new). When you take prims into inventory (or delete them), they should now be removed from the prim datastore, so they no longer reappear in-world when you restart opensim.
* * Introduced IScriptHost as an interface to fetching object data from scripts.lbsa712007-08-1615-65/+112
| | | | | | * This meant introducing AbsolutePosition on all objects (since SimChat wants that)
* Taking Prims (SceneObjectGroups) in and out of inventory should now work and ↵MW2007-08-163-47/+172
| | | | if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
* The 'Party Party Groupie Groupie Life is a game' commit:lbsa712007-08-154-5/+39
| | | | | | | * Added prototypical MoneyBalance support * Finalized konceptual touch wiring * Turned SimpleApp into a tedious harvesting game.
* More work on inventory, can now create other inventory types, like Clothes ↵MW2007-08-153-27/+37
| | | | and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
* * Again, FileSystemObject reports filename.lbsa712007-08-152-0/+7
| | | | | | * SimpleApp now featuring spinning box with spinning parts. * Damn. That's cool.
* * Exploring Group/Part from an app perspective.lbsa712007-08-152-1/+28
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* * Division of parcel boundaries occurs in double space rather than decimal.Adam Frisby2007-08-151-2/+2
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* Temporary fix for the region crossing crash, Although we need to start to ↵MW2007-08-152-3/+6
| | | | change and improve how we handle caps.
* * Permissions! - You can now only perform certain functions (such as editing ↵Adam Frisby2007-08-155-47/+187
| | | | | | | | | | | | | other peoples objects) if you have permission to do so. * Moved OnPermissionError to EventManager - now triggers a standard blue alert. * Terraforming now requires permission via the permissions manager. [Defaults to admin-only] * Permissions manager is now substantiated in Scene * Buttload of new permissions added. * Estate manager operations now require various levels of permission to operate * OGS1 now produces 'summary reports' for a commsManager of each scene it maintains connections for. Reduces grid network traffic for ping checks. * Added new "permissions true" / "permissions false" console command to enable or disable permissions.
* Partial fix for the permissions on edited notecards/scripts (now you might ↵MW2007-08-141-0/+1
| | | | still see the messages next to the items of no copy or whatever, but they shouldn't stop you doing thing like reading etc)
* Added public RegionInfo RegionsInfo property to SceneBase (so scripts can ↵MW2007-08-141-0/+5
| | | | access it).
* preliminary support for editing notecards and scripts. MW2007-08-142-11/+43
| | | | | Although there seems to sometimes be a problem of when you login again, old notecards and scripts will have their permissions messed up and you won't be able to even view their text. This seems to be related to the client's cache, and if you clear your client's cache, on the next login they should be fine again. [I have a couple of ideas about what might be causing this so hopefully will have it fixed soon.]
* Can now create some new empty inventory items (like notecards and scripts) ↵MW2007-08-141-1/+1
| | | | from the create menu in the inventory window. Although currently you can't update/edit them (and have those changes saved).
* Start of inventory items, when you upload a texture the data will now be ↵MW2007-08-142-26/+48
| | | | | | | stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.) Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).
* ScriptEngine: Some error handling, logs to loggerTedd Hansen2007-08-143-7/+30
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* More inventory work, should be able to now create new inventory folders and ↵MW2007-08-141-2/+2
| | | | | | | them be stored in database (so are there on next login). Again only works in standalone mode with Account/password authentication turned on. [Creating new inventory items should be working very soon.] The test is to make sure that it hasn't broke grid mode at all.
* Start of Inventory service, currently only (partially) functional in ↵MW2007-08-141-3/+3
| | | | | | | | standalone mode and using sqlite). In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response. More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
* Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵Tedd Hansen2007-08-132-2/+2
| | | | now works, but llSay only outputs to server console.
* Added Scene.ConvertLocalIDToFullID() method. MW2007-08-133-1/+33
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* added Sample OnObjectGrab event to SceneEventManager for script engines to ↵MW2007-08-133-0/+17
| | | | subscribe to.
* Changed ScriptLoader to use Path.combine.MW2007-08-131-1/+2
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* (DotNet) ScriptEngine is now loaded and added to Scene during startup.Tedd Hansen2007-08-133-0/+149
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* Some more work on SceneObjectGroupMW2007-08-131-5/+10
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* Added the SetPartText access method to SceneObjectGroup to set the text of ↵MW2007-08-131-17/+35
| | | | member SceneObjectParts.
* Partial Linking of prim groups should work (its partial as currently only ↵MW2007-08-133-42/+167
| | | | | | | the root prim of the child group will actually get linked, working on linking the rest now). Multiple prim groups are now stored in the sqlite database and are reloaded correctly.
* Few small fixesMW2007-08-103-3/+3
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* Some cleaning up and removed a few old files no longer in use.MW2007-08-103-16/+5
| | | | | | | | | | | Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution. Also some config changes: OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists). Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll). So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).