Commit message (Collapse) | Author | Age | Files | Lines | |
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* | *Added a Few External Checks relating to scripts including the seperation of ↵ | mingchen | 2008-05-28 | 4 | -9/+107 |
| | | | | runscript into 3 different situations (Rez, start stop) | ||||
* | * Minor: Another small log adjustment | Justin Clarke Casey | 2008-05-28 | 1 | -1/+1 |
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* | * Minor: Log message clean up in archiver code | Justin Clarke Casey | 2008-05-28 | 2 | -3/+5 |
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* | * Put in stubs for "load-oar" command, including ultra-primitive temporary ↵ | Justin Clarke Casey | 2008-05-28 | 6 | -14/+185 |
| | | | | | | | | tar loading code * Currently as a test, this will successfully load only the first file of an opensim archive and do absolutely nothing with it | ||||
* | * Put textures into a separate assets/ directory in the opensim archive | Justin Clarke Casey | 2008-05-28 | 2 | -6/+37 |
| | | | | | | | * Fix nre where the asset couldn't be found * Not ready yet | ||||
* | Mantis#1406. Thank you kindly, Xantor for a patch that: | Charles Krinke | 2008-05-28 | 2 | -2/+16 |
| | | | | | | | | | llLoopSound sends out one packet to clients in view, so it doesn't work anymore when clients enter later on, or the prim is modified in any way. Solution: Stored sound data on prim, send full update instead. llStartSound and llLoopSound now accept both LLUUIDs to a sound as well as object inventory sound names. llStopSound clears prim data and sends full update. | ||||
* | Mantis#1398. Thank you kindly, cmickeyb for a patch that: | Charles Krinke | 2008-05-28 | 1 | -1/+11 |
| | | | | | | small patch to encode and send the outbound_body parameter in an http request. this enables post messages to send a body | ||||
* | Formatting cleanup. | Jeff Ames | 2008-05-28 | 13 | -167/+165 |
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* | Thank you kindly, Melanie for a patch that: | Charles Krinke | 2008-05-28 | 1 | -0/+2 |
| | | | | | When renaming items in task inventory, they become useless. Fix attached | ||||
* | Thank you very much, ChrisIndigo for a patch that: | Charles Krinke | 2008-05-28 | 1 | -9/+25 |
| | | | | | | | | If a script updates an object to the same position or rotation offset, the object triggers an update and storage of the object. This become more prevalent in sensor and timer events which may be firing frequently. | ||||
* | Thank you, Grumly57 kindly for: | Charles Krinke | 2008-05-28 | 2 | -9/+13 |
| | | | | | | | This patch proposes a new function : osOpenRemoteDataChannel(key channeID) that allow to open an XMLRPC channel for remote_data event. The difference is that the channelID can be customized instead of being randomly generated. | ||||
* | Thank you kindly, Melanie for a patch that adds a two-stage | Charles Krinke | 2008-05-28 | 1 | -1/+7 |
| | | | | | | | check. It seems there may be a race. For me, this patch, just as it is here, fixes it. | ||||
* | Update svn properties. Fix inconsistent newlines. | Jeff Ames | 2008-05-28 | 1 | -187/+187 |
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* | * Include prims.xml file in archive | Justin Clarke Casey | 2008-05-27 | 2 | -5/+17 |
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* | * Add .jp2 extension to archived textures | Justin Clarke Casey | 2008-05-27 | 1 | -1/+1 |
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* | * Write prim archives out as v7 tar files temporarily for testing purposes - ↵ | Justin Clarke Casey | 2008-05-27 | 2 | -1/+186 |
| | | | | | | | | | not even gzipping yet! * Using hacked up code to create the correct tar archive headers - this stuff should really go away again before too long * No user functionality yet | ||||
* | * Added new InstallPlugin interface to ITerrainModule. | Adam Frisby | 2008-05-27 | 2 | -10/+22 |
| | | | | | * This is to allow other region modules to install Terrain Effects. | ||||
* | Thank you kindly, Melanie for a patch that adds: | Charles Krinke | 2008-05-27 | 2 | -0/+75 |
| | | | | | GetSerializationData() and CreateFromData() methods | ||||
* | * Implement asynchronous assets request for archiving | Justin Clarke Casey | 2008-05-27 | 1 | -116/+187 |
| | | | | | | * No user functionality yet | ||||
* | fixes a CTB when IRCBridgeModule is not configured. | Dr Scofield | 2008-05-27 | 1 | -2/+2 |
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* | cleaning up: coding style guidelines violation in RestPlugin.cs. | Dr Scofield | 2008-05-27 | 1 | -0/+23 |
| | | | | | | adding support for enabled = true|false for IRCBridgeModule | ||||
* | I'm dropping the ISimChat interface as that has now been | Dr Scofield | 2008-05-27 | 3 | -40/+4 |
| | | | | | | | | | | | | | | replaced by EventManager events. also, i've added instructions to README.txt about running runprebuild.sh and on how to report bugs. plus some minor fixes (dropping m_log statement left over from debugging llOwnerSay, nicer catch of exception in IRCBridgeModule | ||||
* | * Patch from jhurliman - Implements a binary search in the LLRAW exporter ↵ | Adam Frisby | 2008-05-26 | 1 | -26/+44 |
| | | | | which dramatically speeds up exports. | ||||
* | Thank you kindly, Melanie for a patch for script reset | Charles Krinke | 2008-05-26 | 4 | -0/+24 |
| | | | | | that creates the event handler chain ready to hook by script engines | ||||
* | This cleans up a merge mess from the earlier checkin and implements ↵ | Dr Scofield | 2008-05-26 | 4 | -53/+73 |
| | | | | | | | | llOwnerSay() via the newly created Scene.SimBroadcast() call. | ||||
* | Adding OnChatBroadcast event logic to EventManager providing | Dr Scofield | 2008-05-26 | 3 | -108/+165 |
| | | | | | | | | | | | | | a clean interface for Sim broadcasts. Added SimBroadcast support to ChatModule. Removing all code from IRCBridgeModule dealing with agent/client directly. Cleaning up ChatModule. Polishing IRC messages, adding support for "/me" (both directions). | ||||
* | * Minor: method documentation fiddling in SceneObjectGroup | Justin Clarke Casey | 2008-05-26 | 1 | -4/+6 |
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* | * Break out baby archiving code into separate class ready for async asset ↵ | Justin Clarke Casey | 2008-05-26 | 2 | -54/+118 |
| | | | | | | | | requesting * No user functionality yet | ||||
* | * Extract and boil down necessary texture UUIDs for an archive of the scene ↵ | Justin Clarke Casey | 2008-05-26 | 4 | -7/+31 |
| | | | | | | | | prims * no user functionality yet | ||||
* | * Refactor: Where possible, change visibility on InnerScene methods to ↵ | Justin Clarke Casey | 2008-05-26 | 2 | -89/+90 |
| | | | | protected internal on the basis that they shouldn't be manipulated by outsiders | ||||
* | * Refactor: remove code duplication between add ScenePresence methods in ↵ | Justin Clarke Casey | 2008-05-26 | 2 | -41/+4 |
| | | | | InnerScene | ||||
* | * Refactor: Separate out RemoveScenePresence and add into InnerScene to ↵ | Justin Clarke Casey | 2008-05-26 | 2 | -26/+40 |
| | | | | match existing AddScenePresence | ||||
* | Update svn properties. Formatting cleanup. | Jeff Ames | 2008-05-25 | 13 | -101/+98 |
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* | * A hacky Top Scripts display. It isn't accurate as far as ms accounting, ↵ | Teravus Ovares | 2008-05-25 | 5 | -9/+110 |
| | | | | | | | however you can use it to help find out what scripts are causing your simulator to cry. * Access it from the Estate tools/Debug tab. | ||||
* | Thank you very much, Melanie for a patch that: | Charles Krinke | 2008-05-25 | 1 | -0/+6 |
| | | | | | | | If the m_controllingClient member if a ScenePresence is null, that would cause a CTB. This patch fixes it. | ||||
* | Thank you kindly, Tiffany for a patch that helps: | Charles Krinke | 2008-05-25 | 2 | -6/+10 |
| | | | | | | Drag copy a prim and the prim that is moved, persists. The prim that is created does not survive a restart. | ||||
* | Thank you kindly, Grumly57 for a patch to improve | Charles Krinke | 2008-05-25 | 1 | -5/+22 |
| | | | | | XMLRPCModule.cs: RemoteDataReply() and XMLRpcResponse() | ||||
* | * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab. | Teravus Ovares | 2008-05-25 | 2 | -1/+44 |
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* | * phantom sculpties don't request the sculpt texture anymore. | Teravus Ovares | 2008-05-25 | 2 | -3/+39 |
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* | * Disabling isSelected check on object persistence backup (at least ↵ | Justin Clarke Casey | 2008-05-25 | 2 | -22/+30 |
| | | | | | | | | | temporarily), since it appears we sometimes either don't receive or don't register deselect packets when prims are shift copied. * A better long term solution may be to address the problem of why we're not always seeing the deselects | ||||
* | * Refactor: Collapses parts of different code paths in scene used when ↵ | Justin Clarke Casey | 2008-05-25 | 4 | -40/+27 |
| | | | | deleting and unlinking an object | ||||
* | * Refactor: Collapse some multiple remove object paths | Justin Clarke Casey | 2008-05-24 | 4 | -56/+66 |
| | | | | | | * Push some delete functionality into InnerScene to match what's already there for adding objects | ||||
* | * Refactor: Remove some unused methods in Scene/InnerScene | Justin Clarke Casey | 2008-05-24 | 2 | -26/+0 |
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* | * Refactor: Change previous commits Object methods to SceneObject methods ↵ | Justin Clarke Casey | 2008-05-24 | 7 | -19/+26 |
| | | | | instead, on the basis that this is less likely to cause confusion with c#'s base object type | ||||
* | * Refactor: Renaming various *Entity*() methods to *Object*() methods on the ↵ | Justin Clarke Casey | 2008-05-24 | 6 | -18/+42 |
| | | | | basis that they all take SOG parameters to improve code readability for now | ||||
* | * Refactor: Push some dictionary initialization down from Scene into InnerScene | Justin Clarke Casey | 2008-05-24 | 2 | -10/+14 |
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* | * Refactor: Make some inner scene dictionaries internal rather than public | Justin Clarke Casey | 2008-05-24 | 1 | -2/+2 |
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* | * Fixes endless loop in the Land Module when selecting any object. | Teravus Ovares | 2008-05-24 | 4 | -75/+110 |
| | | | | | * Fixes returning objects when the object owner hasn't been in the simulator since the simulator started up last. | ||||
* | * Get the xml2 entities serialization representation in the archiver module | Justin Clarke Casey | 2008-05-24 | 5 | -26/+71 |
| | | | | | | | * Not yet reusing serialization module - this will happen in the future * No user functionality yet | ||||
* | This enables return from the parcel object owner display. | Teravus Ovares | 2008-05-24 | 8 | -47/+132 |
| | | | | | There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return. |