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authorCharles Krinke2008-05-28 02:06:56 +0000
committerCharles Krinke2008-05-28 02:06:56 +0000
commit6d51eef9cee86c74f00fd149327a378053a597b2 (patch)
tree60993888c310eb6b505523d6da2579838ba57cd8 /OpenSim/Region/Environment
parentThank you kindly, Melanie for a patch that adds a two-stage (diff)
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Thank you, Grumly57 kindly for:
This patch proposes a new function : osOpenRemoteDataChannel(key channeID) that allow to open an XMLRPC channel for remote_data event. The difference is that the channelID can be customized instead of being randomly generated.
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r--OpenSim/Region/Environment/Interfaces/IXMLRPC.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs20
2 files changed, 13 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/IXMLRPC.cs b/OpenSim/Region/Environment/Interfaces/IXMLRPC.cs
index 6c1d025..a2c164f 100644
--- a/OpenSim/Region/Environment/Interfaces/IXMLRPC.cs
+++ b/OpenSim/Region/Environment/Interfaces/IXMLRPC.cs
@@ -32,7 +32,7 @@ namespace OpenSim.Region.Environment.Interfaces
32{ 32{
33 public interface IXMLRPC 33 public interface IXMLRPC
34 { 34 {
35 LLUUID OpenXMLRPCChannel(uint localID, LLUUID itemID); 35 LLUUID OpenXMLRPCChannel(uint localID, LLUUID itemID, LLUUID channelID);
36 void CloseXMLRPCChannel(LLUUID channelKey); 36 void CloseXMLRPCChannel(LLUUID channelKey);
37 bool hasRequests(); 37 bool hasRequests();
38 void RemoteDataReply(string channel, string message_id, string sdata, int idata); 38 void RemoteDataReply(string channel, string message_id, string sdata, int idata);
diff --git a/OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs b/OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs
index bf21dd3..aa7a20f 100644
--- a/OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs
@@ -160,6 +160,10 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC
160 * 160 *
161 * Generate a LLUUID channel key and add it and 161 * Generate a LLUUID channel key and add it and
162 * the prim id to dictionary <channelUUID, primUUID> 162 * the prim id to dictionary <channelUUID, primUUID>
163 *
164 * A custom channel key can be proposed.
165 * Otherwise, passing LLUUID.Zero will generate
166 * and return a random channel
163 * 167 *
164 * First check if there is a channel assigned for 168 * First check if there is a channel assigned for
165 * this itemID. If there is, then someone called 169 * this itemID. If there is, then someone called
@@ -169,9 +173,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC
169 * 173 *
170 * ********************************************/ 174 * ********************************************/
171 175
172 public LLUUID OpenXMLRPCChannel(uint localID, LLUUID itemID) 176 public LLUUID OpenXMLRPCChannel(uint localID, LLUUID itemID, LLUUID channelID)
173 { 177 {
174 LLUUID channel = new LLUUID(); 178 LLUUID newChannel = LLUUID.Zero;
175 179
176 //Is a dupe? 180 //Is a dupe?
177 foreach (RPCChannelInfo ci in m_openChannels.Values) 181 foreach (RPCChannelInfo ci in m_openChannels.Values)
@@ -179,22 +183,22 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC
179 if (ci.GetItemID().Equals(itemID)) 183 if (ci.GetItemID().Equals(itemID))
180 { 184 {
181 // return the original channel ID for this item 185 // return the original channel ID for this item
182 channel = ci.GetChannelID(); 186 newChannel = ci.GetChannelID();
183 break; 187 break;
184 } 188 }
185 } 189 }
186 190
187 if (channel == LLUUID.Zero) 191 if (newChannel == LLUUID.Zero)
188 { 192 {
189 channel = LLUUID.Random(); 193 newChannel = (channelID == LLUUID.Zero) ? LLUUID.Random() : channelID;
190 RPCChannelInfo rpcChanInfo = new RPCChannelInfo(localID, itemID, channel); 194 RPCChannelInfo rpcChanInfo = new RPCChannelInfo(localID, itemID, newChannel);
191 lock (XMLRPCListLock) 195 lock (XMLRPCListLock)
192 { 196 {
193 m_openChannels.Add(channel, rpcChanInfo); 197 m_openChannels.Add(newChannel, rpcChanInfo);
194 } 198 }
195 } 199 }
196 200
197 return channel; 201 return newChannel;
198 } 202 }
199 203
200 // Delete channels based on itemID 204 // Delete channels based on itemID