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* Added some Alert methods to Scene , and a console command handler. So from th...MW2007-07-195-506/+58
* * Added housekeeping comments, see mailing list in just a moment...Adam Frisby2007-07-194-23/+7
* * More cleaningAdam Frisby2007-07-191-0/+16
* * Added TriggerTouchStart function to Interpreted Events APIAdam Frisby2007-07-191-0/+7
* * Moved EventManager to SceneBase (from Scene)Adam Frisby2007-07-193-9/+18
* * Nearly back down to zero compiler warnings again...Adam Frisby2007-07-191-1/+5
* * Cleaned out remaining references to the old LocalStorage system in prep. to...Adam Frisby2007-07-193-42/+7
* * Removing more compiler warningsAdam Frisby2007-07-193-5/+0
* *New Configuration System, much easier and less buggy compared to the origina...mingchen2007-07-181-0/+1
* A script/custom application should be able to add a particle system to a prim...MW2007-07-181-1/+8
* Sculpted Prims should now work. MW2007-07-183-0/+35
* More testing some ideas, to find best method for SceneObject Primitive classes. MW2007-07-182-0/+510
* Just trying things out, nothing to see here, please go back to sleep.MW2007-07-182-5/+5
* few small changesMW2007-07-186-3/+532
* * Fixing compileAdam Frisby2007-07-171-0/+2
* * More LSL changes (and fixing a compile warning)Adam Frisby2007-07-171-1/+1
* * More LSL related funAdam Frisby2007-07-175-7/+23
* * Working more on the Interpreted Script API (for use in scripts which have t...Adam Frisby2007-07-171-0/+49
* * Attempting to fix a bug.Adam Frisby2007-07-172-0/+0
* * Readjusted strength of the terrain brushes from seconds / 100.0 to seconds ...Adam Frisby2007-07-172-7/+7
* * Changed SimpleApp to use EventManager and Scene timerlbsa712007-07-175-386/+425
* * debugged quite a lot of db-related strangeness and various refactoring goofslbsa712007-07-172-41/+27
* * RegionApplicationBase restructuring now completelbsa712007-07-162-3/+3
* * Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApplbsa712007-07-162-2/+2
* *Adding some more filesmingchen2007-07-162-0/+1216
* *Renamed everything Parcels and ParcelData to Land and LandDatamingchen2007-07-165-617/+18
* *Renamed ParcelManager to LandManagermingchen2007-07-166-1231/+628
* * Rigged up LSL Script Engine to OpenSim - not quite fully tied yet however, ...Adam Frisby2007-07-162-0/+58
* * Updating internal LSL handler/compiler with Tedd's r1.Adam Frisby2007-07-1610-387/+1844
* changed to native line ending encodingSean Dague2007-07-1653-9539/+9539
* *Trunk compiles nowmingchen2007-07-162-4/+44
* *Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen2007-07-164-10/+91
* * More scripting enhancemnents and properties.Adam Frisby2007-07-154-3/+62
* It wasn't me who messed up flying when adding a test NPC class. (honestly!)MW2007-07-151-1/+1
* * Added new scripting related events, in particular a new event which is trig...Adam Frisby2007-07-155-2/+52
* Hijacked simpleApp again (sorry lbsa71, guess I should create my own simpleAp...MW2007-07-153-6/+8
* *Added support for the "show" button that highlights objects over the selecte...mingchen2007-07-153-15/+80
* * Primitives are now loaded from Datastore during scene initialisation.Adam Frisby2007-07-151-0/+9
* Removed the reference to ClientManager from scene, as scene really shouldn't ...MW2007-07-153-21/+26
* Removed reference to Scene EventManager from primitive. In its place, primiti...MW2007-07-155-41/+51
* * PROTIP: It helps to know what your doing when playing with reflection.Adam Frisby2007-07-151-11/+8
* * Marked old terrain methods as obsolete.Adam Frisby2007-07-151-2/+3
* * Terrain now uses the new StorageManager.Adam Frisby2007-07-151-4/+4
* * Storage Manager now initialises with a DB name equal to that of the region ...Adam Frisby2007-07-151-1/+1
* * Added loading methods for NullStorage.Adam Frisby2007-07-152-1/+67
* * Adding example "NullStorage" DataStore engine.Adam Frisby2007-07-152-1/+2
* * Fixed duplicate CAP bug when a user logs out then relogs back in in grid mode.Adam Frisby2007-07-141-1/+10
* * Fixed an issue which caused regions to crash when duplicating primitives.Adam Frisby2007-07-141-0/+2
* *Updated getParcel to accept floats as well. This helps in finding the parcel...mingchen2007-07-141-7/+14
* *Removed ParcelManager from SceneObject and Primitive and replaced with event...mingchen2007-07-145-19/+47