aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment (unfollow)
Commit message (Expand)AuthorFilesLines
2007-07-19Added some Alert methods to Scene , and a console command handler. So from th...MW5-506/+58
2007-07-19* Added housekeeping comments, see mailing list in just a moment...Adam Frisby4-23/+7
2007-07-19* More cleaningAdam Frisby1-0/+16
2007-07-19* Added TriggerTouchStart function to Interpreted Events APIAdam Frisby1-0/+7
2007-07-19* Moved EventManager to SceneBase (from Scene)Adam Frisby3-9/+18
2007-07-19* Nearly back down to zero compiler warnings again...Adam Frisby1-1/+5
2007-07-19* Cleaned out remaining references to the old LocalStorage system in prep. to...Adam Frisby3-42/+7
2007-07-19* Removing more compiler warningsAdam Frisby3-5/+0
2007-07-18*New Configuration System, much easier and less buggy compared to the origina...mingchen1-0/+1
2007-07-18A script/custom application should be able to add a particle system to a prim...MW1-1/+8
2007-07-18Sculpted Prims should now work. MW3-0/+35
2007-07-18More testing some ideas, to find best method for SceneObject Primitive classes. MW2-0/+510
2007-07-18Just trying things out, nothing to see here, please go back to sleep.MW2-5/+5
2007-07-18few small changesMW6-3/+532
2007-07-17* Fixing compileAdam Frisby1-0/+2
2007-07-17* More LSL changes (and fixing a compile warning)Adam Frisby1-1/+1
2007-07-17* More LSL related funAdam Frisby5-7/+23
2007-07-17* Working more on the Interpreted Script API (for use in scripts which have t...Adam Frisby1-0/+49
2007-07-17* Attempting to fix a bug.Adam Frisby2-0/+0
2007-07-17* Readjusted strength of the terrain brushes from seconds / 100.0 to seconds ...Adam Frisby2-7/+7
2007-07-17* Changed SimpleApp to use EventManager and Scene timerlbsa715-386/+425
2007-07-17* debugged quite a lot of db-related strangeness and various refactoring goofslbsa712-41/+27
2007-07-16* RegionApplicationBase restructuring now completelbsa712-3/+3
2007-07-16* Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApplbsa712-2/+2
2007-07-16*Adding some more filesmingchen2-0/+1216
2007-07-16*Renamed everything Parcels and ParcelData to Land and LandDatamingchen5-617/+18
2007-07-16*Renamed ParcelManager to LandManagermingchen6-1231/+628
2007-07-16* Rigged up LSL Script Engine to OpenSim - not quite fully tied yet however, ...Adam Frisby2-0/+58
2007-07-16* Updating internal LSL handler/compiler with Tedd's r1.Adam Frisby10-387/+1844
2007-07-16changed to native line ending encodingSean Dague53-9539/+9539
2007-07-16*Trunk compiles nowmingchen2-4/+44
2007-07-16*Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen4-10/+91
2007-07-15* More scripting enhancemnents and properties.Adam Frisby4-3/+62
2007-07-15It wasn't me who messed up flying when adding a test NPC class. (honestly!)MW1-1/+1
2007-07-15* Added new scripting related events, in particular a new event which is trig...Adam Frisby5-2/+52
2007-07-15Hijacked simpleApp again (sorry lbsa71, guess I should create my own simpleAp...MW3-6/+8
2007-07-15*Added support for the "show" button that highlights objects over the selecte...mingchen3-15/+80
2007-07-15* Primitives are now loaded from Datastore during scene initialisation.Adam Frisby1-0/+9
2007-07-15Removed the reference to ClientManager from scene, as scene really shouldn't ...MW3-21/+26
2007-07-15Removed reference to Scene EventManager from primitive. In its place, primiti...MW5-41/+51
2007-07-15* PROTIP: It helps to know what your doing when playing with reflection.Adam Frisby1-11/+8
2007-07-15* Marked old terrain methods as obsolete.Adam Frisby1-2/+3
2007-07-15* Terrain now uses the new StorageManager.Adam Frisby1-4/+4
2007-07-15* Storage Manager now initialises with a DB name equal to that of the region ...Adam Frisby1-1/+1
2007-07-15* Added loading methods for NullStorage.Adam Frisby2-1/+67
2007-07-15* Adding example "NullStorage" DataStore engine.Adam Frisby2-1/+2
2007-07-14* Fixed duplicate CAP bug when a user logs out then relogs back in in grid mode.Adam Frisby1-1/+10
2007-07-14* Fixed an issue which caused regions to crash when duplicating primitives.Adam Frisby1-0/+2
2007-07-14*Updated getParcel to accept floats as well. This helps in finding the parcel...mingchen1-7/+14
2007-07-14*Removed ParcelManager from SceneObject and Primitive and replaced with event...mingchen5-19/+47