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* This update has good news and bad news, first the bad.Teravus Ovares2008-03-302-8/+25
| | | | | | | | | | * This update breaks inter-region communications, sorry. * You will need to run prebuild. Next, the good; * This update solves the unexpected binary element when Linux simulators inform windows simulators and vice versa. So Linux Simulators and Windows simulators are 100% compatible again. * This update introduces an Integer in the prim crossing method to tell the receiving simulator which XML method to use to load the prim that crossed the border. If the receiving prim doesn't support the method, the prim crossing fails and no prims are lost. That being said, it's best to update all your simulators to this revision at once.
* Re-enabled terrain texture generation for the world map. Adam can clean up/ ↵MW2008-03-291-12/+17
| | | | | | | | sort it out when he gets time. Most likely doesn't really work in grid mode as the generated textures are marked as temporary and I don't think they are updated to the asset server. We have to either live with these textures being sent to the asset server, and manually clean them out from time to time or wait until there is some asset management system in place. Also currently the texture is only generated at region startup, it is not updated after terraforming.
* attempt to fix mantis # 779. MW2008-03-281-2/+8
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* Removing redundant codeJohan Berntsson2008-03-261-5/+0
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* * Massaging CAPS setup/teardown log messagesJustin Clarke Casey2008-03-253-6/+6
| | | | | | * Leaving quite a few debug messages in for now to help deal with bugs arising
* * Print out the exception stacks of resolution failures, temporarilyJustin Clarke Casey2008-03-251-2/+3
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* * Temporary hack to swallow neighbour contact problems on startup (in ↵Justin Clarke Casey2008-03-251-1/+4
| | | | | | | | response to osgrid issues) * Not sure what the effect will be, but can't be any worse than the current constant sim crashes.
* Moved Avatar appearance Factory to its own project so that the reference to ↵MW2008-03-251-1/+21
| | | | | | | MySQLDatabaseMapper could be removed from Region.Environment. Added a using OpenSim.Framework.Data statement to MySQLDatabaseMapper , to try to fix the build problem that has been reported on the mailing list.
* * Tear down CAPS and http handlers when an agent leaves a region (via ↵Justin Clarke Casey2008-03-253-11/+48
| | | | crossing, teleport or logout)
* * Use Face normal to offset new prim instead of the hard coded pos.Z += ↵Teravus Ovares2008-03-252-2/+2
| | | | | | | 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. ) ( Remove ray caster Verbosity )
* * Use Face normal to offset new prim instead of the hard coded pos.Z += ↵Teravus Ovares2008-03-252-2/+7
| | | | 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. )
* * Remove old CAPS http listeners when a client logs out from a sceneJustin Clarke Casey2008-03-251-1/+2
| | | | | | * Not yet removing listeners when a client leaves a region without logging out
* * On Ray casting. Now returning the face normal of the collision face.Teravus Ovares2008-03-252-4/+4
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* * Refactored out circular reference in Region.Environment <-> ↵lbsa712008-03-252-11/+14
| | | | | | | Framework.Data.Base We REALLY need to get the db layer sorted soon...
* Comment out unused private methods.Jeff Ames2008-03-251-19/+20
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* * Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.Teravus Ovares2008-03-252-0/+39
| | | | | | | * It doesn't generate at_target events, because they don't exist yet in the script engine. * The Tau is different, however, compatible with scripts I tested. * Not perfect... but pretty good.
* Minor formatting / svn properties cleanup.Jeff Ames2008-03-251-16/+16
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* * Added llApplyImpulse in the local frame.Teravus Ovares2008-03-241-4/+20
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* * OBB: Flipped the -y face normal so ray casting against the -y face ↵Teravus Ovares2008-03-241-4/+4
| | | | correctly results in the point of collision.
* * Inflate my commits with yet another snippet of documentation... (j/k)Justin Clarke Casey2008-03-241-1/+2
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* * Put in tiny doc snippet while I rememberJustin Clarke Casey2008-03-241-0/+3
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* * Clean up Scene.AddCapsHandler(). There was a race condition warning, but ↵Justin Clarke Casey2008-03-242-37/+17
| | | | | | | | | I don't think this is now relevant... * Remove some now extraneous CAPS related messages
* * Start passing around a region server's http port in RegionInfo.Justin Clarke Casey2008-03-232-3/+4
| | | | | | | | | | | * This means that caps methods (editing scripts, poss map functions, etc) on non-home regions should now work with servers which are listening for http ports on a non default (9000) port. * If you are running a region server, this may only work properly once your grid server upgrades to this revision * PLEASE NOTE: This shouldn't cause inter-region problems if one end of the connection hasn't upgraded to this revision. However if it does, the instability will persist until the grid and region (and possibly all the region's neighbours) have upgraded to this revision. * This revision also adds extra login related messages, both for success and failure conditions
* * Added a little more stability for getting the object list from the parcel ↵Teravus Ovares2008-03-231-2/+14
| | | | | | | box. (previously it crashed my simulator) * Found and gracefully handled a few situations where null references occur. (m_rootPart again!)
* * Implements Oriented Bounding Box raytracing.Teravus Ovares2008-03-233-51/+247
| | | | | | * It's not perfect, but it's good enough. (rarely erroneously returns a backface collision) * After updating to this revision, rez a prim on another prim and watch it appear where you'd expect it to appear.
* *Moved LandManagement into its own region module (spiffy!)mingchen2008-03-225-71/+39
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* Implements llLoopSound(), llStopSound(), and llAdjustSoundVolume(). alondria2008-03-221-2/+16
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* * Miscellaneous comment before I found out that mantis 807 probably isn't an ↵Justin Clarke Casey2008-03-221-2/+6
| | | | issue worth fixing.
* * Catch the occasional resolution exception that comes out of ↵Justin Clarke Casey2008-03-221-3/+20
| | | | SceneCommunicationService.EnableChildAgents so we can see what hostname is failing
* * Tell the user what the new terrain commands format is if they try to ↵Justin Clarke Casey2008-03-221-1/+4
| | | | | | | | execute a deprecated one * As per CharlieO's suggestion in #806. Thanks!
* * Committing some math to discover the Oriented Bounding Box and decomposing ↵Teravus Ovares2008-03-221-0/+113
| | | | | | | it into planes and normals. * No obvious functionality difference as the Ray-cast code is incomplete for OBB right now.
* Remove a couple more compiler warnings by commenting unused variables.Charles Krinke2008-03-211-2/+6
| | | | | This takes us down to 15 compiler warnings on a VS2005 C# build.
* * Updated ray tracing code. It's now good enough to use when the XYZ ↵Teravus Ovares2008-03-213-1/+40
| | | | | | | | | vector components of the scale have a difference of less then 4.5 meters. * When a new prim is created and raytracing is called for, raytrace from the camera position to the ground in the direction of the Norm(RayEnd - RayStart). * If we got a hit based on our camera, create the new prim at the edge of the prim we hit. * Don't raytrace if the difference between any component of the vector exceeds 4.5meters.
* * Removed more encoding faults.Adam Frisby2008-03-211-3/+0
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* * Converted a large number of ASCII encodings to UTF8.Adam Frisby2008-03-211-1/+2
| | | | | | | * We should not be using ASCII anywhere except for legacy compatibility reasons. * A large number of UTF8 Encoders are being used in places where we should be using Util.StringToField instead. These have been tagged with // ENCODING FAULT * This should fix Mantis#799 - Japanese Profile Text does not work.
* * First draft resolution of mantis 777, 734, 389 - scripts do not save in ↵Justin Clarke Casey2008-03-204-49/+85
| | | | | | | | | | | | non-home regions * Should work in multi-region standalone and grid modes * This should also solve other non-home region caps issues (map requests, RC client inventory requests, etc) * We now pass CAPS information on to the destination region on region crossing, and set up a CAPS object when an agent becomes a master * Current limitation is that this will only work if your http_listener_port is 9000 * This is a very early code cut (lots of bad practice, hard coding and inefficiency). However, I wanted to get this out there for feedback and my own sanity. Next few patches will clean up the mess.
* Another poxy patch which consists mainly of logging changes (some already ↵Justin Clarke Casey2008-03-201-2/+1
| | | | commented out) to find out what CAPS is doing
* Fix server crash when setting prims physical under basic physics.Jeff Ames2008-03-191-2/+6
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* * Adding log debugging messages and making others more explicitJustin Clarke Casey2008-03-192-9/+36
| | | | | | | * This reveals that the problem with saving scripts in a non-home region in multi-region configurations is due to a CAPS setup issue * For some reason the client is still using the CAPS on the region it just came from, causing the ScenePresence lookup to fail (since the presence is now, correctly, a child agent).
* * Fix for if 782: Locked prims may still be moved by click+drag.Teravus Ovares2008-03-191-1/+1
| | | | | * Remember, your admin user and estate managers can move locked objects that are not owned by them. That functionality differs from the Linden way of thinking and it's by design! It is not a bug! Create a non-god user and use that as your normal account.
* Fixed some comparisons of LLUUIDs to null.Jeff Ames2008-03-191-2/+2
| | | | | Thanks to DrSchofld for pointing this out.
* * Add a large amount of extra locking to m_parts in SceneObjectGroup Justin Clarke Casey2008-03-181-125/+235
| | | | | | | * Should help stop any InvalidOperationExceptions caused by concurrent read/write * The extra locking should be okay, but I'm really surprised we've got away without mucho crashes due to this...
* * Stop (which currently removes) all scripts in an object when that object ↵Justin Clarke Casey2008-03-182-0/+14
| | | | is deleted from the region
* Formatting cleanup.Jeff Ames2008-03-182-126/+124
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* Formatting cleanup. Minor refactoring.Jeff Ames2008-03-181-6/+6
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* Formatting cleanup.Jeff Ames2008-03-1823-611/+589
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* * DEV: Remove client's CAPS handlers object when they log outJustin Clarke Casey2008-03-171-1/+6
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* Fix a few mono compiler warnings. Minor cleanup.Jeff Ames2008-03-171-2/+2
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* Replaced some magic PCode numbers with enum values.Jeff Ames2008-03-172-2/+2
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* From: Alan M Webb <awebb@vnet.ibm.com>Sean Dague2008-03-172-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | Here's a diff of the changes I have made in support of the following LSL script functions. llSetScriptState llGetScriptState llCSV2List llListRandomize llList2ListStrided llListFindList llResetOtherScript llGetScriptName It was necessary to modify ExecutorBase in support of the ScriptState implementations. I also modified SceneObjectPart and SceneObjectPart.Inventory to corrects a quoting mismatch in the commentary that through off live parsing of the files. I also simplified the State definition at the start of BuiltinCommands.