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authorJeff Ames2008-03-19 09:36:13 +0000
committerJeff Ames2008-03-19 09:36:13 +0000
commita0e1be3280e4be49cf0ca8d211b97ef8c1ddee2f (patch)
treebe64babdd6f1bcb2a946d637b81739445facdd31 /OpenSim/Region/Environment/Scenes
parent* Add a large amount of extra locking to m_parts in SceneObjectGroup (diff)
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Fixed some comparisons of LLUUIDs to null.
Thanks to DrSchofld for pointing this out.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
index e02faaf..967ba0b 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs
@@ -178,8 +178,8 @@ namespace OpenSim.Region.Environment.Scenes
178 public bool AddInventoryItem(IClientAPI remoteClient, uint localID, 178 public bool AddInventoryItem(IClientAPI remoteClient, uint localID,
179 InventoryItemBase item, LLUUID copyItemID) 179 InventoryItemBase item, LLUUID copyItemID)
180 { 180 {
181 LLUUID newItemId = (!copyItemID.Equals(null)) ? copyItemID : item.inventoryID; 181 LLUUID newItemId = (copyItemID != LLUUID.Zero) ? copyItemID : item.inventoryID;
182 182
183 SceneObjectPart part = GetChildPart(localID); 183 SceneObjectPart part = GetChildPart(localID);
184 if (part != null) 184 if (part != null)
185 { 185 {