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* * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ...Adam Frisby2008-05-113-4/+22
* * Refactored two more OutPackets. ObjectPropertiesFamily, and Object Propert...Teravus Ovares2008-05-101-58/+11
* * More OutPacket refactors.Teravus Ovares2008-05-102-157/+5
* * Experiment in Zerocoding.Teravus Ovares2008-05-101-1/+2
* *Land/Parcel upates are now correct with a significant movement by the Clientmingchen2008-05-092-11/+18
* Update svn properties.Jeff Ames2008-05-091-605/+605
* * Valid Sculpted prim now collide properly.Teravus Ovares2008-05-093-1/+22
* * Wrote a method to get the OpenJpeg data of a sculpt texture asset and save ...Teravus Ovares2008-05-091-1/+20
* *Added all the permission checks to the sceneexternalchecks and modified perm...mingchen2008-05-085-79/+580
* * Committing an extra bit of permissions for attaching to ensure that the per...Teravus Ovares2008-05-081-31/+38
* From: Michael Osias <mosias@us.ibm.com>Sean Dague2008-05-081-0/+1
* * You can haz more spring cleaning.Adam Frisby2008-05-081-5/+0
* * Fixes Prim ExtraParams Teravus Ovares2008-05-081-12/+1
* * Increasing ScenePresences locking to prevent race conditions such as those ...Justin Clarke Casey2008-05-073-83/+125
* * Doh! scripts that get controls should get controls even when you're sittin...Teravus Ovares2008-05-071-9/+9
* * Removes references to libsecondlife.Packets from IClientAPI. BAD PROGRAMMER...Adam Frisby2008-05-074-25/+58
* * Other then the prim update experiments that are going on now, llTakeControl...Teravus Ovares2008-05-072-4/+29
* get all the right bits to SendPrimitiveToClient so we can actuallySean Dague2008-05-071-5/+5
* * Theoretically, everything is in place for scripted take controls... Theo...Teravus Ovares2008-05-072-1/+108
* *Fixed Missing SceneExternalChecks.csmingchen2008-05-071-0/+104
* *Added SceneExternalChecks.cs that is used to manage checking the results of ...mingchen2008-05-073-10/+22
* De-tabify source.Jeff Ames2008-05-063-53/+47
* send actual velocity and angular velocity in terse updatesSean Dague2008-05-061-3/+4
* * Cleaning up code, making it conform to OpenSim standards.Adam Frisby2008-05-063-23/+18
* * Committing a bunch of work for control snatching. Not done yet. No visib...Teravus Ovares2008-05-061-0/+125
* * If you llApplyImpulse on an attachment, it applies impulse on the avatar, n...Teravus Ovares2008-05-062-3/+22
* * Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey2008-05-057-50/+48
* * Just some tidy up and documentation before I make my first ever attempt to ...Justin Clarke Casey2008-05-051-17/+11
* * Unraveled the DEBUG_CHANNEL mystery.Teravus Ovares2008-05-051-0/+3
* * A bit of spice from here, a pinch of salt from there, some brains that attr...Teravus Ovares2008-05-052-1/+75
* * Implemented DIE_AT_EDGE and Temporary objects don't save to the database.Teravus Ovares2008-05-042-0/+39
* *Fixed up EstateManagementModule to the module standard - no more packets all...mingchen2008-05-041-13/+1
* * Add ability to defer item actions for AddItem() and DeleteItem(). This won...Justin Clarke Casey2008-05-031-0/+3
* * Refactor RemoveItem()Justin Clarke Casey2008-05-031-17/+20
* * Refactor: Renaming item and folder tree search methods to have Find*() pref...Justin Clarke Casey2008-05-031-20/+28
* * Refactor: Move bulk of CreateFolder from UserProfileCacheService into Cache...Justin Clarke Casey2008-05-031-0/+1
* * Refactor: remove redundant userId parameter from UpdateItem() and DeleteItem()Justin Clarke Casey2008-05-031-5/+16
* * Refactor: remove pointless agentId parameter from CachedUserInfo.AddItem()Justin Clarke Casey2008-05-031-6/+6
* *Moved EstateManager into a region modulemingchen2008-05-032-13/+16
* * For your fragging desire, damage enabled land works, but watch out!, life d...Teravus Ovares2008-05-032-1/+68
* * Committing some collision stuffs that I'm working on.Teravus Ovares2008-05-032-11/+57
* * Small fixes to Scene.csAdam Frisby2008-05-021-10/+5
* * More refactorings of UDPServer.Adam Frisby2008-05-022-3/+1
* * DuplicateOnRay with copy center works in two directions... Still fightin...Teravus Ovares2008-05-022-49/+52
* * Minor: Normalise prim inventory log headersJustin Clarke Casey2008-05-012-13/+13
* * Rolled back a few changes.Adam Frisby2008-05-0124-3364/+3461
* * Spring cleaning on Region.Environment. Adam Frisby2008-05-0124-3461/+3364
* * Cleaned namespaces of entire solution. OpenSim directories now correspond w...Adam Frisby2008-05-012-2/+2
* * committing what I've got so far for DuplicateOnRay so I don't fight the con...Teravus Ovares2008-05-015-17/+114
* * Assorted spring cleanings.Adam Frisby2008-05-014-5/+2