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* * Added a way for the friends module to definitively know if an avatar's root...Teravus Ovares2008-02-282-1/+15
* * OnSignificantClientMovement was never being called. So we got no land updat...Teravus Ovares2008-02-281-1/+1
* * Turned Friends Module into a shared module (to comply with Scene.AddXmlRPCH...Teravus Ovares2008-02-271-1/+6
* UserService.ClearAgent call is no longer made when a childagent connection is...MW2008-02-271-6/+5
* * Caught HttpListenerException and swallowed if with outputlbsa712008-02-251-2/+2
* * Added Support within the ODEPlugin for Selected. Which means that;Teravus Ovares2008-02-232-6/+22
* * Converted the last of the events to the private delegate instance method to...Teravus Ovares2008-02-221-18/+32
* * Moved all events except gridcomms and regioncomms over to Event Delegate in...Teravus Ovares2008-02-225-9/+21
* * Moved the EventManager over to delegate instances to prevent race conditions.Teravus Ovares2008-02-221-49/+104
* * Properly guard against the possibility that CopyInventoryItem doesn't get a...Justin Clarke Casey2008-02-201-5/+16
* * Eliminate AssetCache.CopyAsset()Justin Clarke Casey2008-02-201-32/+26
* * Only count download requests for assets which are not already waiting for d...Justin Clarke Casey2008-02-201-1/+1
* Minor cleanup.Jeff Ames2008-02-2012-23/+15
* * Report 'asset not found' situations back to UserTextureDownloadServiceJustin Clarke Casey2008-02-202-2/+7
* * re-enabled AssetNotFound codelbsa712008-02-201-77/+80
* * Fixed xml loading bug (the xml was scheduled for update before added to a s...lbsa712008-02-203-5/+3
* * Cleanup of some memory consuming items on ScenePresence.Close().Teravus Ovares2008-02-203-9/+66
* * Made a quickupdate method to run through only entities that have scheduled ...Teravus Ovares2008-02-204-1/+55
* * Probably fixed the corner freeze bug. On uninitialized avatar, ODEPlugin ...Teravus Ovares2008-02-181-3/+9
* * Thanks to Ahzz, more verbose error messages on the console and possibly a f...Teravus Ovares2008-02-181-1/+8
* Thank you very much Ahzzmandius for adding the supportCharles Krinke2008-02-182-0/+47
* ODE: Tired of floating above the ground after crossing a border? Boy have I ...Teravus Ovares2008-02-181-1/+1
* * Located and destroyed the weird velocity and rotation transfers. It turned...Teravus Ovares2008-02-171-4/+16
* Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of C...MW2008-02-164-53/+62
* Some changes to remove some of the direct calls to CommsManager from Scene, s...MW2008-02-163-8/+48
* * ODE Stability update 4 :D Teravus Ovares2008-02-153-23/+40
* Resolve mantis #572 - terrain help printed multiple times when change-region ...Justin Clarke Casey2008-02-151-0/+6
* Fixed bug in AvatarFactoryModule that resulted in removing cloth items, not b...MW2008-02-151-0/+1
* * Removed some catch-all-ignores from UDPServer in an attempt to look for #305.Adam Frisby2008-02-141-0/+2
* * Made new Framework.Constants class, added RegionSize member.Adam Frisby2008-02-144-28/+23
* * Exposed AddHandlers in response to mantis #534. Thanks, kmeisthax!lbsa712008-02-141-4/+33
* * Bigisn ODE Stability update 2Teravus Ovares2008-02-141-0/+7
* * Make code fix to address prim rotation unlink issues (mantis 383, 454. 369)Justin Clarke Casey2008-02-131-5/+16
* * Removed a debug line that got called every frame.Teravus Ovares2008-02-131-1/+1
* * Made physical prim stable enough for the general population to turn on. (th...Teravus Ovares2008-02-132-3/+17
* Clean up more unnecessary String.Format callsJeff Ames2008-02-132-14/+9
* * Clean up the agent's asset transactions when it is removed from the sceneJustin Clarke Casey2008-02-131-0/+2
* * Refactor: Move last commit's refactor back to AgentAssetTransactionsManagerJustin Clarke Casey2008-02-132-44/+6
* Refactor: factor a method out of AgentAssetTransactionsManagerJustin Clarke Casey2008-02-121-8/+27
* * Refactoring: Rename AssetTransactions.cs and AssetTransactionsManager and a...Justin Clarke Casey2008-02-121-1/+1
* * This fixes the object edit box's flipping checkboxes when you modify one of...Teravus Ovares2008-02-122-1/+21
* * various minuscule code convention conformance fixeslbsa712008-02-122-1/+3
* * Physical prim cross borders and continue from where the left off on the oth...Teravus Ovares2008-02-124-13/+40
* * A bunch of updates to make things more smooth.Teravus Ovares2008-02-126-22/+35
* * This resolves the null exceptions when a script is manipulating a physical ...Teravus Ovares2008-02-121-3/+9
* * Added PhysicsScene.Dispose()Teravus Ovares2008-02-111-0/+5
* Tiny change to print out a warning in a situation which almost guaranteeably ...Justin Clarke Casey2008-02-111-3/+20
* * Added some connection debugginglbsa712008-02-111-1/+1
* * some refactoring on permissionslbsa712008-02-114-55/+33
* * Changed child_get_tasks to see_into_this_sim_from_neighbor.Teravus Ovares2008-02-114-14/+17