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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
*
* Removed a debug line that got called every frame.
Teravus Ovares
2008-02-13
1
-1
/
+1
*
* Made physical prim stable enough for the general population to turn on. (th...
Teravus Ovares
2008-02-13
2
-3
/
+17
*
Clean up more unnecessary String.Format calls
Jeff Ames
2008-02-13
2
-14
/
+9
*
* Clean up the agent's asset transactions when it is removed from the scene
Justin Clarke Casey
2008-02-13
1
-0
/
+2
*
* Refactor: Move last commit's refactor back to AgentAssetTransactionsManager
Justin Clarke Casey
2008-02-13
2
-44
/
+6
*
Refactor: factor a method out of AgentAssetTransactionsManager
Justin Clarke Casey
2008-02-12
1
-8
/
+27
*
* Refactoring: Rename AssetTransactions.cs and AssetTransactionsManager and a...
Justin Clarke Casey
2008-02-12
1
-1
/
+1
*
* This fixes the object edit box's flipping checkboxes when you modify one of...
Teravus Ovares
2008-02-12
2
-1
/
+21
*
* various minuscule code convention conformance fixes
lbsa71
2008-02-12
2
-1
/
+3
*
* Physical prim cross borders and continue from where the left off on the oth...
Teravus Ovares
2008-02-12
4
-13
/
+40
*
* A bunch of updates to make things more smooth.
Teravus Ovares
2008-02-12
6
-22
/
+35
*
* This resolves the null exceptions when a script is manipulating a physical ...
Teravus Ovares
2008-02-12
1
-3
/
+9
*
* Added PhysicsScene.Dispose()
Teravus Ovares
2008-02-11
1
-0
/
+5
*
Tiny change to print out a warning in a situation which almost guaranteeably ...
Justin Clarke Casey
2008-02-11
1
-3
/
+20
*
* Added some connection debugging
lbsa71
2008-02-11
1
-1
/
+1
*
* some refactoring on permissions
lbsa71
2008-02-11
4
-55
/
+33
*
* Changed child_get_tasks to see_into_this_sim_from_neighbor.
Teravus Ovares
2008-02-11
4
-14
/
+17
*
* um, Prim crossings? Experimental.
Teravus Ovares
2008-02-11
4
-64
/
+119
*
The very beginnings of attachments (no detachments! :)
Dalien Talbot
2008-02-10
3
-0
/
+159
*
* This updates adds locking capability. Thanks, lbsa71 for pointing out my b...
Teravus Ovares
2008-02-10
3
-14
/
+8
*
Removed some ScriptEngine config debugging.
Tedd Hansen
2008-02-10
1
-0
/
+5
*
* Added support for delinking individual prim from a linkset.
Teravus Ovares
2008-02-10
2
-3
/
+34
*
* Refactored permissions handling to extract info out of permisisons block in...
lbsa71
2008-02-10
1
-148
/
+135
*
* A lot of ugly permissions updates.
Teravus Ovares
2008-02-10
2
-5
/
+64
*
Clean up logging calls using String.Format explicitly
Jeff Ames
2008-02-10
7
-124
/
+115
*
* Fixed nebadon's UserServer crash bug from yesterday.
Teravus Ovares
2008-02-09
2
-0
/
+28
*
* In the most basic situations, ClientView and ScenePresence no longer leak m...
Justin Clarke Casey
2008-02-09
1
-4
/
+4
*
Still chasing logout memory leak. Putting in small changes and temporary lig...
Justin Clarke Casey
2008-02-08
2
-2
/
+5
*
refactor - remove unused m_children from EntityBase
Justin Clarke Casey
2008-02-08
2
-24
/
+4
*
Minor refactoring
Justin Clarke Casey
2008-02-08
1
-19
/
+15
*
Minor ScenePresence related refactoring
Justin Clarke Casey
2008-02-08
2
-18
/
+30
*
* Adding console spam to help track 'The Steve Bug'.
Adam Frisby
2008-02-08
1
-4
/
+14
*
From: Kurt Taylor <krtaylor@us.ibm.com>
Sean Dague
2008-02-08
1
-1
/
+12
*
* Fix: Send Parcel data on region crossing.
Teravus Ovares
2008-02-08
2
-0
/
+3
*
* Fixed negative child agents in the sim stats.
Teravus Ovares
2008-02-07
1
-0
/
+6
*
* This update contains a bucket-full of network optimizations.
Teravus Ovares
2008-02-07
3
-2
/
+31
*
* didn't save :P so, this is the other half to my last commit
Teravus Ovares
2008-02-07
1
-1
/
+20
*
* Added the Scripted objectflag if there is a script running in a prim. Remov...
Teravus Ovares
2008-02-07
3
-2
/
+21
*
* Chasing down memory leak where memory used by a client is not returned on c...
Justin Clarke Casey
2008-02-06
1
-1
/
+6
*
* Added debug message to try track down Mantis#305.
Adam Frisby
2008-02-06
1
-0
/
+1
*
Consolidated LoadAnims and AvatarAnimations constructor.
Jeff Ames
2008-02-06
3
-40
/
+9
*
* Fixed script count incrementer. Was decrementing but only incrementing wh...
Teravus Ovares
2008-02-06
1
-2
/
+2
*
* Put the script run limiter on the SceneObjectPart as otherwise you can drop...
Teravus Ovares
2008-02-06
1
-13
/
+15
*
* Added the ability to start and stop all scripts in the simulator using the ...
Teravus Ovares
2008-02-06
2
-3
/
+55
*
* Added Active Scripts to report the number of scripts running to Sim Stats
Teravus Ovares
2008-02-06
6
-6
/
+100
*
Converted logging to use log4net.
Jeff Ames
2008-02-05
14
-244
/
+242
*
Small refactoring on Terrain Update sending, so that other code can force ter...
MW
2008-02-05
1
-15
/
+20
*
* Refactored the sound calls to SceneObjectPart
Teravus Ovares
2008-02-05
3
-0
/
+92
*
First part of avatar persistence, currently only really works in standalone m...
MW
2008-02-04
2
-0
/
+15
*
* Whole buncha stuff.
Adam Frisby
2008-02-04
3
-7
/
+49
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