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My fork of OpenSim for IG and MG, called SledjChisl.
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Age
Files
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*
* Delinking doesn't leave invisible physical objects behind anymore
Teravus Ovares
2008-01-15
1
-0
/
+6
*
* Pass 2 of collidable (non physical) linksets
Teravus Ovares
2008-01-15
4
-39
/
+33
*
* Mother of all commits:
Adam Frisby
2008-01-15
8
-21
/
+21
*
* First pass at collidable linksets
Teravus Ovares
2008-01-14
3
-40
/
+151
*
Remove unused SOG constructor
Justin Clarke Casey
2008-01-14
1
-8
/
+0
*
* Fixed an overflow in the land manager
Teravus Ovares
2008-01-13
1
-2
/
+2
*
*removed a goofy debug line left in
Teravus Ovares
2008-01-12
1
-4
/
+1
*
* Added some of the finer control points to POS such as
Teravus Ovares
2008-01-12
1
-0
/
+5
*
* Unmoderated the ODE FPS in the sim stats. Decided to do that after Andrew ...
Teravus Ovares
2008-01-12
2
-3
/
+4
*
* For your enjoyment, some RAdmin improvements, namely a new LoadHeightmap me...
Adam Frisby
2008-01-12
1
-0
/
+9
*
Fix some warnings under mono.
Jeff Ames
2008-01-11
1
-1
/
+1
*
* Do database implementation for prim inventory items in mysql
Justin Clarke Casey
2008-01-11
1
-0
/
+7
*
Switch prim items type representation to use int rather than strings.
Justin Clarke Casey
2008-01-11
2
-14
/
+9
*
Fix r2959 - last letter was being sliced off region prim renames
Justin Clarke Casey
2008-01-10
1
-2
/
+2
*
Prim inventory script saving phase 2.
Justin Clarke Casey
2008-01-09
6
-57
/
+241
*
make Stopped a property of the SceneObjectPart instead of in the
Sean Dague
2008-01-08
1
-0
/
+13
*
Minor prim inventory method refactoring
Justin Clarke Casey
2008-01-07
2
-36
/
+21
*
Trigger persistence of the scripts in a prim's inventory when that inventory ...
Justin Clarke Casey
2008-01-07
3
-6
/
+36
*
Very minor refactoring. Remove unused prim inventory bool returns for now
Justin Clarke Casey
2008-01-07
2
-7
/
+2
*
Refactor Scene.Inventory.RezScript to use newer script starting code
Justin Clarke Casey
2008-01-07
3
-47
/
+65
*
Commenting out InnerScene.SceneObjects for now since it was unpopulated and n...
Justin Clarke Casey
2008-01-07
2
-26
/
+27
*
Persistent prim inventory phase 5. Restart scripts contained in persisted pr...
Justin Clarke Casey
2008-01-07
7
-23
/
+104
*
Factor out inventory code in SceneObjectGroup into seperate class.
Justin Clarke Casey
2008-01-06
2
-96
/
+137
*
Factor out inventory related code in SceneObjectPart into separate class
Justin Clarke Casey
2008-01-06
2
-205
/
+245
*
Factor out TaskInventoryItem
Justin Clarke Casey
2008-01-06
2
-74
/
+6
*
Prim inventory phase 4. Properly recover the prim folder ID from storage. S...
Justin Clarke Casey
2008-01-06
2
-27
/
+87
*
Persistent prim inventory phase 3. Now retrieving prim item data from persis...
Justin Clarke Casey
2008-01-05
1
-3
/
+10
*
* Hiding CompletePingChecks and UseCircuitCode messages.. as the packets ar...
Teravus Ovares
2008-01-05
1
-1
/
+4
*
* Re-enabling parcel prim count updates, as it doesn't cause errors on the co...
Teravus Ovares
2008-01-05
1
-2
/
+2
*
* Fixed situation where sometimes your avatar tries to land and gets 'put' 80...
Teravus Ovares
2008-01-04
1
-1
/
+8
*
* Added the ability for estate managers to use the magic secondlife blue card...
Teravus Ovares
2008-01-04
2
-24
/
+72
*
* Added removal of TextureSenders and UserTextureDownloadService on agent lea...
lbsa71
2008-01-03
1
-3
/
+3
*
Fix mantis 280 - sim crashes when a prim is deleted.
Justin Clarke Casey
2008-01-03
1
-0
/
+1
*
I have fixed the ZeroDecodeCommand bug, and restored my packet recycling code...
Johan Berntsson
2008-01-03
4
-5
/
+5
*
Minor refactoring to expose PrimInventory from SceneObjectPart
Justin Clarke Casey
2008-01-02
1
-7
/
+15
*
* Added the ability for Region Owners to add and remove estate managers using...
Teravus Ovares
2008-01-02
1
-2
/
+2
*
* Did a bit of estate work. Added some fields to EstateSettings.xml for est...
Teravus Ovares
2008-01-02
1
-1
/
+8
*
* You can add and remove a friend in standalone now within the same simulator...
Teravus Ovares
2008-01-01
2
-0
/
+77
*
* re-applied AddNewPrim refactoring... third time now...
lbsa71
2007-12-30
1
-36
/
+34
*
* Patch from Alondria that re-fixes llSetColor
Teravus Ovares
2007-12-30
1
-20
/
+20
*
* This update rolls back the packetpool and LibSL changes. Please retest and...
Teravus Ovares
2007-12-30
5
-54
/
+47
*
* Extracted out old RezObject method placing at absolute pos without the rayt...
lbsa71
2007-12-29
1
-0
/
+5
*
* Patch from Melanie provides Util.CleanString and uses it on the prim name a...
Teravus Ovares
2007-12-28
2
-3
/
+2
*
* applied melanie's matnis patch #255. Thanks Melanie.
Teravus Ovares
2007-12-28
1
-2
/
+2
*
* Rezzing items from Inventory on top of other prim rezzes them 0.5 meters ab...
Teravus Ovares
2007-12-28
2
-3
/
+21
*
* Made a copy of parts before updating to avoid dictionary updated exceptions...
lbsa71
2007-12-28
2
-4
/
+10
*
* redid the AddNewPrim refactoring as that got lost in r2855
lbsa71
2007-12-28
1
-35
/
+34
*
Patch from Johan: LibSL updated to the latest revision (1568) and all packets...
Adam Johnson
2007-12-28
4
-45
/
+53
*
* Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ...
lbsa71
2007-12-28
1
-32
/
+33
*
* Added ability to create new prim on existing prim (rezzing prim from invent...
Teravus Ovares
2007-12-28
2
-39
/
+88
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