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* Minor formatting cleanup.Jeff Ames2008-10-292-38/+38
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* * Possibly fix grey avatar appearance problemsJustin Clarke Casey2008-10-281-2/+2
| | | | | | | | | | | | * And hopefully rebaking all the time should no longer be necessary now * It turns out that when the client baked the texture, the uploaded asset had the Temporary flag to true (Temporary is actually deprecated). * It also had the StoreLocal flag set to true, which signifies that the asset should be stored locally. If it disappears we should reply to the asset request with ImageNotInDatabasePacket * However, last time this was enabled some clients started crashing. This may well no longer be the case and needs to be tested, but in the mean time we will store the asset instead. * This needs to be resolved in a better way, possibly by starting to send the ImageNotInDatabase packet again instead
* * minor: Add documentation to some of the appearance methods, change some ↵Justin Clarke Casey2008-10-282-11/+14
| | | | logging messages
* * Eliminate an extra unnecessary appearance fetch on loginJustin Clarke Casey2008-10-281-19/+13
| | | | | | * This shouldn't fix the existing appearance bugs, but neither should it make them worse.
* * minor: Doc and log message tidy upJustin Clarke Casey2008-10-282-6/+12
| | | | | | * reinstate debug level log message indicating when a child agent is made a root for future debugging purposes
* Thank you kindly, Mircea Kitsune for a patch that solves:Charles Krinke2008-10-281-2/+2
| | | | | | | | When the avatar stops flying in mid air, it stays still while it falls to the ground. Normally, the avatar would use the falling animation (when it spins its arms and legs while falling) until it reaches the ground.
* From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield2008-10-282-29/+41
| | | | | | | | | | | | The attached patch fixes the bug where when linking in a new set of prims to an already linked set of objects the prims were placed at the end of the list rather than just after the root prim. ie. link prim order result was different on OpenSim compared to an LL server. This causes a few issues with respect to compatibility of scripts, especially when using llCreateLink.
* Experimental patch (suggested by diva) to kill off WP teleport ghosts.Melanie Thielker2008-10-271-0/+1
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* Committing a small fix for EventData along with more plumbing workMelanie Thielker2008-10-261-2/+20
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* Make ScenePresence.Close public to allow subclassing of SceneCommsMelanie Thielker2008-10-251-1/+1
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* * Apply http://opensimulator.org/mantis/view.php?id=2459Justin Clarke Casey2008-10-232-0/+9
| | | | | | | * Implements the rest of llGetAgentInfo() with the exception of AGENT_BUSY. * Thanks nlin
* * Introduce a basic udp circuit test for adding a clientJustin Clarke Casey2008-10-231-0/+1
| | | | | | * Temporarily disabled assert because it just picked up an existing bug. Yay for tests!
* Thank you kindly, Idb for a patch that:Charles Krinke2008-10-221-0/+21
| | | | | | Added AGENT_ATTACHMENTS and AGENT_SCRIPTED to llGetAgentInfo Added to llGetAgentSize to include shoes in avatar height calculation.
* Thank you kindly, Nlin for a patch that:Charles Krinke2008-10-221-1/+1
| | | | | | Attached patch adds detection of AGENT_WALKING status to LSL function llGetAgentInfo()
* Thank you both Nlin and M.Igarashi for a patch that:Charles Krinke2008-10-221-1/+4
| | | | | | | Attached patch protects against a NullReferenceException in SceneObjectGroup.stopMoveToTarget (used by LSL function llStopMoveToTarget). Thanks to M. Igarashi.
* And fix itMelanie Thielker2008-10-221-1/+1
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* Prevent an object with a null RootPart in delete queue from stoppingMelanie Thielker2008-10-221-4/+13
| | | | | | the deleting of other, valid objects
* Remove the gratuitious prim deletes caused by linking. This makes linkingMelanie Thielker2008-10-221-1/+3
| | | | | | a bit faster.
* Mantis #2439Melanie Thielker2008-10-201-1/+3
| | | | | | | | MemberwiseClone() also clones the "already backed up" flag, preventing prims created by drag-copying from being persisted. If such a prim is made the root prims of a link set, the entire set will not be persisted. Fixed now.
* A small attempt to make persisting prims more reliableMelanie Thielker2008-10-191-1/+1
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* Prevent a null root part from stopping objects from being persisted, alsoMelanie Thielker2008-10-181-0/+7
| | | | | | remove any such objectsd from backup
* Guard against a null ref that can prevent objects from being persistedMelanie Thielker2008-10-181-1/+2
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* Fix thingd so that autoreturn also works when the user is not in the sim.Melanie Thielker2008-10-184-10/+33
| | | | | | Also add experimental distance ordering for prims
* Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.Melanie Thielker2008-10-187-186/+312
| | | | | | | | Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts.
* * Apply http://opensimulator.org/mantis/view.php?id=2405Justin Clarke Casey2008-10-162-0/+20
| | | | | | | * Implement llGetRegionFPS() * Thanks idb
* * refactor: Move error logging from GetUserDetails up to callers, since ↵Justin Clarke Casey2008-10-151-0/+13
| | | | there are some circumstances in which not finding a user is not an error
* Thanks to T. Sado and nlin for a patch that partially implements ↵Dahlia Trimble2008-10-151-3/+38
| | | | llGetAgentInfo (AGENT_FLYING, AGENT_ALWAYS_RUN, AGENT_AWAY, AGENT_MOUSELOOK, AGENT_TYPING).
* Thanks to M. Igarashi and nlin for a patch that implements llGetCameraRot().Dahlia Trimble2008-10-151-0/+5
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* * Send an avatar update to other clients when an avatar rotates, as well as ↵Justin Clarke Casey2008-10-141-3/+21
| | | | | | | | | when it moves * This should fix a long standing issue where you often wouldn't see other people simply turn around without moving at all * Arguably lastPhysRot (to mirror lastPhysPos) is not a good name, may change variable names later
* * minor: change m_debug to m_debugPacketLevel since that's what it isJustin Clarke Casey2008-10-141-2/+7
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* * minor: Make it clear that non-scheduled updates can happen outside of the ↵Justin Clarke Casey2008-10-143-7/+3
| | | | per frame update heartbeat
* * refactor: rename SendKiPrimitive to SendKillObject since this appears more ↵Justin Clarke Casey2008-10-143-9/+9
| | | | descriptive of what it actually does
* * Make KillObjectPackets reliableJustin Clarke Casey2008-10-141-0/+1
| | | | | | | * This may help http://opensimulator.org/mantis/view.php?id=2377 where large linksets do not always correctly delete - since a lost kill packet to the client could result in the symptoms described
* - convert comments into documentationMike Mazur2008-10-141-38/+40
| | | | | | | - minor formatting adjustments - remove some trailing whitespace
* - move comment about assetID and 'attached' in inventory where it belongsMike Mazur2008-10-142-18/+15
| | | | | | - objectGroup isn't needed here, just use the passed in argument
* * Remove warnings, including one which pointed out a bugJustin Clarke Casey2008-10-131-1/+1
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* Fix linking phantom and nonphantom prims. Make the error message more friendlyMelanie Thielker2008-10-121-1/+1
| | | | | | when estate_settings.xml is empty or missing
* Update svn properties, minor formatting cleanup.Jeff Ames2008-10-121-1/+1
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* * Fixed two major unhandled exceptions discovered during the Pub Quiz on friday.Adam Frisby2008-10-121-1/+9
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* Fix the fix. Child prims were failing to load.Melanie Thielker2008-10-111-7/+10
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* Fix llSetPos to handle child prims correctly. This will fix linked Melanie Thielker2008-10-111-0/+11
| | | | | | sliding doors
* Implement the hook needed for the CanTeleport checkMelanie Thielker2008-10-111-0/+3
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* Add logging in case of a SOG without rootpartHomer Horwitz2008-10-111-0/+5
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* - Patching a symptom of the failed WP start. We really need to find the reasonHomer Horwitz2008-10-111-1/+8
| | | | | | for that...
* 2nd stab at that prim loading nastyMelanie Thielker2008-10-111-1/+1
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* Fix Nebadon's WP crash (invalid root part from database null-ref)Melanie Thielker2008-10-111-0/+3
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* * Removed Heartbeat timerTeravus Ovares2008-10-111-127/+148
| | | | | | | | * Implemented a proper update thread * Removed the UpdateLock Mutex as it's no longer needed because updates can only happen one at a time now. * This should actually improve performance significantly.. But, see the warning on the next line! * Warning: If there are deadlocks that the threadpool timer method was hiding, this will expose them for all the nastiness they are.
* added a list of SurfaceTouchEventArgs to the IClientAPI.OnGrab event, for ↵MW2008-10-101-1/+1
| | | | the new surface touch parameters in 1.21 viewers.
* added a list of SurfaceTouchEventArgs to the IClientAPI.OnGrabUpdate event, ↵MW2008-10-101-1/+1
| | | | | | | for the new surface touch parameters in 1.21 viewers. TODO: add the touch args to OnGrabObject and OnDeGrabObject.
* very tiny change MW2008-10-101-3/+4
| | | | | | XmlIgnored the SceneObjectPart.SitTargetAvatar property, as (afaik) this is only used to indicate that a avatar is sitting (or about to sit) on the prim. And there are situations where it might not be cleared, like if a client crashes while sitting on the prim. Which results in that avatar's id getting stored in any xml backup or taking the prim into inventory. And then its always classed as a avatar is sitting on that prim.