aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes (follow)
Commit message (Expand)AuthorAgeFilesLines
* * Changed reference to NullReferenceException to System.NullReferenceExceptio...Teravus Ovares2007-11-241-1/+1
* Test storing terrain texture to grid assetserver on startup. Needed for main ...Brian McBee2007-11-241-1/+14
* * Added a way for the Region master user to kick individual users from their ...Teravus Ovares2007-11-242-16/+66
* * Hanling RequestGodlikePowers. On Request.. sends the sim owner's client the...Teravus Ovares2007-11-242-0/+51
* * Added a nice 'The Region is going down.' message to the user when the sim o...Teravus Ovares2007-11-243-2/+17
* *Fixed bug causing parcel prim counts to stop updating.mingchen2007-11-231-0/+13
* *Fixed bug that resulted in most land settings being sent to the client. Medi...mingchen2007-11-231-1/+1
* * added some functions for use in raytracing. They're kind of crappy now, so...Teravus Ovares2007-11-236-0/+224
* * Added code to capture the draw distance setting from the client.Teravus Ovares2007-11-222-11/+107
* Fixed bug that can lead to infinitive loopsMW2007-11-211-0/+6
* * Did some initial work for prim crossing. Just glue so far.Teravus Ovares2007-11-213-5/+42
* fix for mantis #2 from Justin Casey (IBM)Sean Dague2007-11-202-3/+12
* *Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...Teravus Ovares2007-11-205-40/+60
* * Refactored IClientAPI.OutPacket to require a second mandatory parameter. T...Teravus Ovares2007-11-183-4/+4
* cleaned up some mono compiler warningsJeff Ames2007-11-182-5/+2
* first stab at implementation of CopyInventoryItemJeff Ames2007-11-182-43/+85
* * Found several cases where prim set physical were not subscribing to physics...Teravus Ovares2007-11-185-0/+26
* Made the background (ie empty space) colour of the exported map image blue.MW2007-11-181-0/+2
* Added "export-map <filename>" console command to the region server that will ...MW2007-11-181-0/+42
* Attempt to get World Map working in Grid mode, will need to be using the grid...MW2007-11-183-59/+78
* For every problem there's a solution that is simple, neat and wrong.Dalien Talbot2007-11-181-4/+1
* Looks like we're requesting the mapblocks for every agent - including Dalien Talbot2007-11-181-1/+4
* Second try at having a bandaid for the multiple logins crashDalien Talbot2007-11-181-1/+8
* Added ClickAction property to SceneObjectPart (and the relevant changes in IC...MW2007-11-171-1/+13
* minor cleanup of some dodgy bitsJeff Ames2007-11-172-33/+15
* * Resolved the situation where prim is loaded from storage and when pushed ne...Teravus Ovares2007-11-163-22/+44
* *Added the TimeDilation property to Scenemingchen2007-11-161-0/+5
* * Trying a space/collision optimization technique in ODE. Let me know if you...Teravus Ovares2007-11-161-1/+2
* More cleaning up when deleting regions from a instance. NOTE: IGridServices.D...MW2007-11-162-1/+3
* * ODE step two on the way to separate dynamic space allocation ( One more to ...Teravus Ovares2007-11-161-6/+48
* * Fixed object edit movements causing full object updates instead of terse ob...Teravus Ovares2007-11-161-1/+7
* * Implemented the little friendly pop tooltip messages that appear when you h...Teravus Ovares2007-11-154-5/+82
* * Copied objects are now owned by the object copier (Next Owner) (however nex...Teravus Ovares2007-11-143-11/+42
* * Possibly resolved the excess sim lag. Teravus Ovares2007-11-141-1/+2
* * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, m...Teravus Ovares2007-11-133-2/+46
* first pass on unlinking of objects. From Jay Clarke (IBM)Sean Dague2007-11-134-12/+167
* Added "remove-region <region name>" console command that "should" remove the ...MW2007-11-131-5/+0
* replaced exception when sitting and typing with rather amusing getting up and...Jeff Ames2007-11-131-0/+12
* Some work on cleanly removing Regions.MW2007-11-133-26/+71
* * Fixed the walk vs fall animation.Teravus Ovares2007-11-131-5/+5
* * Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence Teravus Ovares2007-11-131-2/+16
* added IDs for all built-in animationsJeff Ames2007-11-131-1/+1
* * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares2007-11-121-1/+18
* * Added a lot of Glue to help with reporting proper collisions.Teravus Ovares2007-11-121-3/+43
* enable typing animation for chat, maybeJeff Ames2007-11-121-2/+19
* Patch from Mathias Soeken (thanks Mathias!) to take care of the color Dalien Talbot2007-11-112-1/+33
* fixed chatting while sittingJeff Ames2007-11-111-5/+9
* * adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini....Teravus Ovares2007-11-114-12/+16
* * Moved BulletX off of the 'constant terse update' method. It now only sends...Teravus Ovares2007-11-091-4/+7
* * Fixed occasional character drift caused by sim not sending the avatar's fin...Teravus Ovares2007-11-082-0/+14