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2007-09-11Applied ldvoipeng's patch [#360], sorry for it taking so long to apply it. I...MW3-2/+46
2007-09-11Get rid of extra green men in minimap on region crossings (they were Dalien Talbot1-2/+3
2007-09-10Make grass and trees phantom by default. Same behavior as LL grid.Brian McBee1-0/+6
2007-09-10mass update of urls in source code to new websiteSean Dague9-9/+9
2007-09-10hooked up sdague new sqlite asset database provider to the old asset system. ...MW4-12/+12
2007-09-09added avatar updates for physics movement -- fixes gravity & avatar collision...dan miller2-4/+16
2007-09-09Little green men (aka dots on minimap). Thanks to bushing for Dalien Talbot1-0/+38
2007-09-09ODE: added support for Phantom flag. Presently you need to add 1024 to Objec...dan miller2-14/+18
2007-09-08Partial fix for the "avatars permanently facing east" - now the rotationDalien Talbot1-2/+7
2007-09-08Added region console command "edit-scale". To use first use change-region to ...MW2-0/+29
2007-09-08Cut down on the number of compile warnings. Now down to 5: 4 are related to u...MW1-1/+6
2007-09-08Converted the LSL scripting engine into a IRegionModule, so now all "modules"...MW3-5/+20
2007-09-06added experimental method of trying to relieve missing prim problem (by addin...MW4-13/+123
2007-09-06fixed mantis bug 375 (copy broken with physics/ODE enabled)dan miller2-1/+12
2007-09-05Added "force-update" console command (when a region is set as active), which ...MW1-0/+11
2007-09-04Just trying to get more debug info from a exception that has been reported.MW1-1/+1
2007-09-04Added partial help info when calling "help" command with a region set.MW1-0/+10
2007-09-04Removed the exit-region command, now use "change-region root" or "change-regi...MW1-0/+11
2007-09-04Added "show modules" command that if at root level will display a list of loa...MW1-3/+50
2007-09-04Fixed it so change-region works with region names that have spaces in them. MW1-1/+1
2007-09-04Some work on Module loading/management.MW2-76/+114
2007-08-31Added a Debug method to the Console/log class that has the Conditional attrib...MW1-1/+1
2007-08-29few small changes (all work in progress).MW1-2/+1
2007-08-29Fixed the problem of prims not being loaded from the database (that my last c...MW1-2/+8
2007-08-29Various small changes (some likely to be removed again soon)MW4-4/+15
2007-08-29Attempt to cut down how often objects are backed up to the database.MW2-3/+15
2007-08-28Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s...MW6-6/+6
2007-08-28Taken the old scripting engine out of Region.Environment and moved it into a ...MW34-3083/+0
2007-08-28Start of trying to make Region/Scene more modular. MW6-103/+75
2007-08-27Fixed the bug that sent a region port as the CAPS url, instead of sending the...MW1-1/+6
2007-08-27Deleted a few old files that are no longer used.MW6-1058/+4
2007-08-27Stopped EntityBase from implementing IScriptHost, as don't think it should, m...MW4-1/+10
2007-08-27Another small tweak to image sending.MW3-1/+11
2007-08-26Another attempt to fix the image sending bug (next week, I intend to rewrite ...MW2-28/+31
2007-08-25Hopefully fixed the bugs in primitives rotation editingMW2-4/+7
2007-08-25updated to include saving of object flags.Sean Dague1-9/+14
2007-08-24Fixed a problem where some prims didn't show up when you crossed or teleporte...MW1-0/+3
2007-08-24Had "using OpenSim.Physics.Manager;" defined twice in SceneObjectGroup.cs, so...MW1-1/+0
2007-08-24Hopefully fixed mantis bug #318 (exception when a prim moves across a border,...MW1-1/+20
2007-08-24Scripts are now copied into a prim (ie new copy placed in the prim) rather th...MW3-9/+34
2007-08-24Updated sqlite3.dll to version 3.4.2MW2-0/+9
2007-08-23Added RemovePrim method to the physics plugins interface.MW3-12/+27
2007-08-23Implemented Resize Method in OdePrim.MW2-5/+24
2007-08-23Added a PhysicsActor PhysActor member to SceneObjectPart, and made it so this...MW3-11/+23
2007-08-23Added danx0r's physics patch, although for now have disabled the lines in Sce...MW2-0/+13
2007-08-22Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a scri...MW5-2/+61
2007-08-22(Untested) Scripts are individually loaded into objects (on rez), and event f...Tedd Hansen1-1/+1
2007-08-22Added Scene.GetSceneObjectPart(uint localID)MW1-0/+17
2007-08-22Made SceneObjectGroup.GetChildPrim() public, for now so that script engine ca...MW2-20/+20
2007-08-22A little bit of cleaning up.MW2-4/+4