Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * refactor: move scene setup code into common test code assembly | Justin Clarke Casey | 2009-01-23 | 1 | -19/+20 |
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* | * Simplify test code by always setting up mock 'in memory' user and ↵ | Justin Clarke Casey | 2009-01-05 | 1 | -3/+0 |
| | | | | | | | | inventory data plugins for every TestCommunicationsManager * imo the gain in simplcity of test code outweighs the very small cost of setting up some stuff that some tests will never use | ||||
* | Minor: fix a comment... scratch that,reverse it. | Teravus Ovares | 2008-12-21 | 1 | -1/+1 |
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* | * Commit linkset Group (multiprim) linked/delinked to another linkset group ↵ | Teravus Ovares | 2008-12-21 | 1 | -0/+126 |
| | | | | (multiprim) test. | ||||
* | * Adding a two prim linking/delinking test. This test is likely to get on ↵ | Teravus Ovares | 2008-12-21 | 1 | -0/+73 |
| | | | | people's nerves since linking/delinking is easily broken. But.. that's why we have tests! | ||||
* | * Actually properly enable the purge folders test and correct some problems | Justin Clarke Casey | 2008-12-12 | 1 | -3/+1 |
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* | * Fold mock classes into existing OpenSim/Tests/Common assembly rather than ↵ | Justin Clarke Casey | 2008-12-11 | 1 | -1/+1 |
| | | | | sprouting another one | ||||
* | * minor: Move mock test classes into mock namespace | Justin Clarke Casey | 2008-12-11 | 1 | -1/+1 |
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* | * refactor: Move test infrastructure code to its own package so that it can ↵ | Justin Clarke Casey | 2008-12-10 | 1 | -0/+1 |
| | | | | | | | | be reused by more than Environment tests * This shuffles the test packages in prebuild.xml below it so they can all potentially reference it | ||||
* | * Establish OpenSim.Framework.Communications.Tests beachhead | Justin Clarke Casey | 2008-12-10 | 1 | -6/+1 |
| | | | | | | * No valid tests yet | ||||
* | * test: Extend take object test to finally check that the object made it ↵ | Justin Clarke Casey | 2008-11-28 | 1 | -6/+12 |
| | | | | into user inventory and that it was removed from the scene | ||||
* | * test: Add a wodge of code in order to be able to slightly extend a test to ↵ | Justin Clarke Casey | 2008-11-28 | 1 | -11/+9 |
| | | | | | | | | deliver a taken object to a user inventory folder without throwing an exception * test doesn't actually double check for the presence of the item yet | ||||
* | * test: Separate out async deletion methods to test delete and take copy ↵ | Justin Clarke Casey | 2008-11-28 | 1 | -11/+26 |
| | | | | | | | | separately. * The take copy test doesn't currently actually test the take | ||||
* | * refactor: Replace derez destiation magic numbers with an enumeration | Justin Clarke Casey | 2008-11-28 | 1 | -1/+1 |
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* | * refactor: rename UserServiceAdmin to UserAdminService | Justin Clarke Casey | 2008-11-28 | 1 | -1/+1 |
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* | * refactor: move CreateUser into UserServiceAdmin | Justin Clarke Casey | 2008-11-28 | 1 | -1/+2 |
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* | * test: Inch forward with another test by using a skeletal in memory ↵ | Justin Clarke Casey | 2008-11-27 | 1 | -5/+7 |
| | | | | inventory data plugin | ||||
* | * test: Add the ability to add a plugin directory to the user and inventory ↵ | Justin Clarke Casey | 2008-11-27 | 1 | -2/+12 |
| | | | | | | | | services in order to extend unit tests for user and inventory information * I can't spend any longer in trying to get Mono.Addins to work with the unit tests, so this is not a proper plugin at this time | ||||
* | * Extend sog delete to inventory test to crank the normally async sog ↵ | Justin Clarke Casey | 2008-11-21 | 1 | -1/+12 |
| | | | | | | | | deleter by hand * After the crank, assert that the object has now been removed from the scene | ||||
* | * Largely revert the last revision and improve on the previous way of doing ↵ | Justin Clarke Casey | 2008-11-21 | 1 | -2/+2 |
| | | | | | | | | | | things * Deleting the object before the async to inventory is bad since if OpenSim crashes (or is shutdown!) in the time inbetween, then the object is lost * Also now delete the object from the scene only after it has gone to inventory - in the old way there was still a race condition * This is still not ideal since the 'deleted' object remains in the scene and probably could be manipulated. But this is better than the alternative | ||||
* | * On delete to inventory, actually remove the group from the scene before ↵ | Justin Clarke Casey | 2008-11-21 | 1 | -7/+15 |
| | | | | | | | | | the async stage. * Last time I accidentally left the existing code in place that merely wiped the group from the client (but not the scene) * Put in an incomplete 'delete object o inventory' test to assert that this happens | ||||
* | * Allow physics dlls to be loaded separately, rather than just the contents ↵ | Justin Clarke Casey | 2008-11-20 | 1 | -0/+9 |
| | | | | | | | | of bin/Physics * This is primarily to see if not loading ODE in the unit tests will allow them to proceed, though the option of separate loading is probably a good thing in itself | ||||
* | * Add forgotton tag to existing remove scene object test | Justin Clarke Casey | 2008-11-20 | 1 | -0/+1 |
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* | * Move test scene construction infrastructure methods to a separate class ↵ | Justin Clarke Casey | 2008-11-14 | 1 | -42/+4 |
| | | | | for future common use | ||||
* | * Rename scene tests to scene object tests since that is what they are ↵ | Justin Clarke Casey | 2008-11-12 | 1 | -0/+124 |
actually concerned with |