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path: root/OpenSim/Region/Environment/Scenes/Tests/SceneObjectTests.cs (follow)
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* * test: Extend take object test to finally check that the object made it ↵Justin Clarke Casey2008-11-281-6/+12
| | | | into user inventory and that it was removed from the scene
* * test: Add a wodge of code in order to be able to slightly extend a test to ↵Justin Clarke Casey2008-11-281-11/+9
| | | | | | | | deliver a taken object to a user inventory folder without throwing an exception * test doesn't actually double check for the presence of the item yet
* * test: Separate out async deletion methods to test delete and take copy ↵Justin Clarke Casey2008-11-281-11/+26
| | | | | | | | separately. * The take copy test doesn't currently actually test the take
* * refactor: Replace derez destiation magic numbers with an enumerationJustin Clarke Casey2008-11-281-1/+1
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* * refactor: rename UserServiceAdmin to UserAdminServiceJustin Clarke Casey2008-11-281-1/+1
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* * refactor: move CreateUser into UserServiceAdminJustin Clarke Casey2008-11-281-1/+2
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* * test: Inch forward with another test by using a skeletal in memory ↵Justin Clarke Casey2008-11-271-5/+7
| | | | inventory data plugin
* * test: Add the ability to add a plugin directory to the user and inventory ↵Justin Clarke Casey2008-11-271-2/+12
| | | | | | | | services in order to extend unit tests for user and inventory information * I can't spend any longer in trying to get Mono.Addins to work with the unit tests, so this is not a proper plugin at this time
* * Extend sog delete to inventory test to crank the normally async sog ↵Justin Clarke Casey2008-11-211-1/+12
| | | | | | | | deleter by hand * After the crank, assert that the object has now been removed from the scene
* * Largely revert the last revision and improve on the previous way of doing ↵Justin Clarke Casey2008-11-211-2/+2
| | | | | | | | | | things * Deleting the object before the async to inventory is bad since if OpenSim crashes (or is shutdown!) in the time inbetween, then the object is lost * Also now delete the object from the scene only after it has gone to inventory - in the old way there was still a race condition * This is still not ideal since the 'deleted' object remains in the scene and probably could be manipulated. But this is better than the alternative
* * On delete to inventory, actually remove the group from the scene before ↵Justin Clarke Casey2008-11-211-7/+15
| | | | | | | | | the async stage. * Last time I accidentally left the existing code in place that merely wiped the group from the client (but not the scene) * Put in an incomplete 'delete object o inventory' test to assert that this happens
* * Allow physics dlls to be loaded separately, rather than just the contents ↵Justin Clarke Casey2008-11-201-0/+9
| | | | | | | | of bin/Physics * This is primarily to see if not loading ODE in the unit tests will allow them to proceed, though the option of separate loading is probably a good thing in itself
* * Add forgotton tag to existing remove scene object testJustin Clarke Casey2008-11-201-0/+1
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* * Move test scene construction infrastructure methods to a separate class ↵Justin Clarke Casey2008-11-141-42/+4
| | | | for future common use
* * Rename scene tests to scene object tests since that is what they are ↵Justin Clarke Casey2008-11-121-0/+124
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