Commit message (Collapse) | Author | Age | Files | Lines | |
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* | saved OpenSim source code from the giant rampaging unterminated copyright ↵ | Jeff Ames | 2007-12-10 | 2 | -4/+4 |
| | | | | notice of doom | ||||
* | * Optimized usings | lbsa71 | 2007-10-30 | 2 | -2/+2 |
| | | | | | | * Shortened type references * Removed redundant 'this' qualifier | ||||
* | * Applied patch #418 : copyright-r2012.patch - some errors, but got most thru | lbsa71 | 2007-10-15 | 2 | -2/+58 |
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* | getting all our line endings consistant again | Sean Dague | 2007-10-05 | 2 | -15/+15 |
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* | Stand Alone ScriptEngine: early framework, ongoing planning (don't touch ↵ | Tedd Hansen | 2007-09-22 | 2 | -18/+17 |
| | | | | yet, will go through major reorganizing). Still a LOT of things needs to be solved... | ||||
* | * Modernized ScriptManager to new interface-based module calls. | lbsa71 | 2007-09-19 | 4 | -50/+50 |
| | | | | | * 'remove redundant this qualifier' ftw | ||||
* | fixing me some line endings | Sean Dague | 2007-09-17 | 4 | -243/+243 |
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* | Applied ldvoipeng's patch [#360], sorry for it taking so long to apply it. ↵ | MW | 2007-09-11 | 2 | -0/+24 |
| | | | | If in future anyone's patch hasn't been applied within a few days, please can someone kick one of the developers with svn access. | ||||
* | mass update of urls in source code to new website | Sean Dague | 2007-09-10 | 2 | -2/+2 |
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* | Just trying to get more debug info from a exception that has been reported. | MW | 2007-09-04 | 1 | -1/+1 |
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* | Taken the old scripting engine out of Region.Environment and moved it into a ↵ | MW | 2007-08-28 | 32 | -3064/+0 |
| | | | | separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.) | ||||
* | Deleted a few old files that are no longer used. | MW | 2007-08-27 | 1 | -1/+1 |
| | | | | | | Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server. Deleted Framework.manager as I am sure this is no longer in use. | ||||
* | Stopped EntityBase from implementing IScriptHost, as don't think it should, ↵ | MW | 2007-08-27 | 2 | -0/+4 |
| | | | | | | | multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway. Added llGetOwner function, and tested the ll functions that I added in last commit. | ||||
* | Another small tweak to image sending. | MW | 2007-08-27 | 2 | -1/+2 |
| | | | | | Implemented a few ll Functions, llSetObjectName llGetObjectName, llLoadURL (all currently untested). | ||||
* | (Untested) Scripts are individually loaded into objects (on rez), and event ↵ | Tedd Hansen | 2007-08-22 | 1 | -1/+1 |
| | | | | fired likewise. Bugfixes coming in next commit. | ||||
* | Pimped up Default.lsl. Now featuring a touch counter. | Tedd Hansen | 2007-08-17 | 2 | -1/+4 |
| | | | | | Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script. | ||||
* | * Now sending manager, host and root host to Script in constructor. | lbsa71 | 2007-08-16 | 2 | -0/+6 |
| | | | | | | | | * Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions | ||||
* | * Introduced IScriptHost as an interface to fetching object data from scripts. | lbsa71 | 2007-08-16 | 3 | -1/+41 |
| | | | | | | * This meant introducing AbsolutePosition on all objects (since SimChat wants that) | ||||
* | ScriptEngine: Some error handling, logs to logger | Tedd Hansen | 2007-08-14 | 2 | -5/+28 |
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* | Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵ | Tedd Hansen | 2007-08-13 | 1 | -0/+1 |
| | | | | now works, but llSay only outputs to server console. | ||||
* | Changed ScriptLoader to use Path.combine. | MW | 2007-08-13 | 1 | -1/+2 |
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* | (DotNet) ScriptEngine is now loaded and added to Scene during startup. | Tedd Hansen | 2007-08-13 | 2 | -0/+140 |
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* | Deleted old LSLEngine files (those under Scene.Scripting) | MW | 2007-08-09 | 12 | -2911/+0 |
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* | Start of replacing the old SceneObject/Primitive classes with the new versions. | MW | 2007-08-09 | 2 | -6/+8 |
| | | | | | | PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon. | ||||
* | * encapsulated firstname/lastname on ScenePresence | lbsa71 | 2007-08-06 | 3 | -8/+9 |
| | | | | | | | * fixed 'users' console command * minor refactorings | ||||
* | * minor refactorings | lbsa71 | 2007-08-06 | 7 | -14/+14 |
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* | ... and here's the second part... | lbsa71 | 2007-08-06 | 44 | -0/+5972 |