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2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield4-289/+0
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2-16/+14
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-05-01* Rolled back a few changes.Adam Frisby4-10/+6
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby4-6/+10
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby2-4/+2
(this took a while to run).
2008-03-18Formatting cleanup.Jeff Ames4-107/+105
2008-03-08Thank you kindly, Ldviopeng for:Charles Krinke1-3/+5
Patch to implement the following LSL / OS functions llParcelPrimCount(60%) osSetParcelMediaURL
2008-02-20Minor cleanup.Jeff Ames2-2/+2
2008-02-05Converted logging to use log4net.Jeff Ames2-11/+6
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-01-15* Mother of all commits:Adam Frisby2-6/+6
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2007-12-27* Optimized usingslbsa712-2/+2
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2-4/+4
notice of doom
2007-10-30* Optimized usingslbsa712-2/+2
* Shortened type references * Removed redundant 'this' qualifier
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712-2/+58
2007-10-05getting all our line endings consistant againSean Dague2-15/+15
2007-09-22Stand Alone ScriptEngine: early framework, ongoing planning (don't touch ↵Tedd Hansen2-18/+17
yet, will go through major reorganizing). Still a LOT of things needs to be solved...
2007-09-19* Modernized ScriptManager to new interface-based module calls.lbsa714-50/+50
* 'remove redundant this qualifier' ftw
2007-09-17fixing me some line endingsSean Dague4-243/+243
2007-09-11Applied ldvoipeng's patch [#360], sorry for it taking so long to apply it. ↵MW2-0/+24
If in future anyone's patch hasn't been applied within a few days, please can someone kick one of the developers with svn access.
2007-09-10mass update of urls in source code to new websiteSean Dague2-2/+2
2007-09-04Just trying to get more debug info from a exception that has been reported.MW1-1/+1
2007-08-28Taken the old scripting engine out of Region.Environment and moved it into a ↵MW32-3064/+0
separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
2007-08-27Deleted a few old files that are no longer used.MW1-1/+1
Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server. Deleted Framework.manager as I am sure this is no longer in use.
2007-08-27Stopped EntityBase from implementing IScriptHost, as don't think it should, ↵MW2-0/+4
multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway. Added llGetOwner function, and tested the ll functions that I added in last commit.
2007-08-27Another small tweak to image sending.MW2-1/+2
Implemented a few ll Functions, llSetObjectName llGetObjectName, llLoadURL (all currently untested).
2007-08-22(Untested) Scripts are individually loaded into objects (on rez), and event ↵Tedd Hansen1-1/+1
fired likewise. Bugfixes coming in next commit.
2007-08-17Pimped up Default.lsl. Now featuring a touch counter.Tedd Hansen2-1/+4
Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.
2007-08-16* Now sending manager, host and root host to Script in constructor.lbsa712-0/+6
* Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions
2007-08-16* Introduced IScriptHost as an interface to fetching object data from scripts.lbsa713-1/+41
* This meant introducing AbsolutePosition on all objects (since SimChat wants that)
2007-08-14ScriptEngine: Some error handling, logs to loggerTedd Hansen2-5/+28
2007-08-13Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵Tedd Hansen1-0/+1
now works, but llSay only outputs to server console.
2007-08-13Changed ScriptLoader to use Path.combine.MW1-1/+2
2007-08-13(DotNet) ScriptEngine is now loaded and added to Scene during startup.Tedd Hansen2-0/+140
2007-08-09Deleted old LSLEngine files (those under Scene.Scripting)MW12-2911/+0
2007-08-09Start of replacing the old SceneObject/Primitive classes with the new versions.MW2-6/+8
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
2007-08-06* encapsulated firstname/lastname on ScenePresencelbsa713-8/+9
* fixed 'users' console command * minor refactorings
2007-08-06* minor refactoringslbsa717-14/+14
2007-08-06... and here's the second part...lbsa7144-0/+5972