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path: root/OpenSim/Region/Environment/Scenes/ScenePresence.cs (follow)
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* fixed bug with user not getting land properties on loginJeff Ames2007-10-311-0/+2
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* some small changesMW2007-10-311-6/+7
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* made illogical bitwise operations logicalJeff Ames2007-10-311-1/+1
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* Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ↵Charles Krinke2007-10-311-4/+35
| | | | all three physics plugins.
* Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax2007-10-301-1/+1
| | | | InevntoryServer
* temporary fix for sitting collisions in ODEJeff Ames2007-10-301-9/+58
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* * Optimized usingslbsa712007-10-301-42/+41
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-2/+1
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* * Removed AssetNotFound as it crashes clientlbsa712007-10-291-37/+43
| | | | | * Fixed introduced bugs in ScenePresence
* * ModuleLoader: Privatized some too-public fieldslbsa712007-10-291-41/+41
| | | | | | | * Scene: Changed name from MakeAvatarPhysical to MakeRootAgent and added ForEachClient * SceneManager: Added ForEachScene * Worked some on appearances.
* Added preliminary support for sitting on primsJeff Ames2007-10-281-16/+77
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* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-261-43/+32
| | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
* * Removed plenty more untagged console messages. Everything now has shiny ↵Adam Frisby2007-10-221-1/+0
| | | | groups. :)
* Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax2007-10-181-1/+1
| | | | | | | | | Bugs 449, 454, 408, 244, 197 implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread. Improved logging of errors, removed catch all in try catch
* Some changes to the sending of updates of SceneObjects to clients, that I ↵MW2007-10-111-35/+70
| | | | did a few weeks ago but never committed (and never completely finished what I had planned).
* Hollow prims (box only), thanks Gerard! Enjoydan miller2007-09-291-1/+1
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* this should fix 443 and compile!dan miller2007-09-271-1/+1
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* this should fix mantis #443dan miller2007-09-271-3/+6
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* Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa712007-09-271-3/+3
| | | | Tleiades patch 444 and 445.
* * Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa712007-09-271-3/+3
| | | | | | | * updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
* * Long days journey towards nightlbsa712007-09-241-4/+5
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* * Hotfix for 'properties all the way into the sunset' bug; it just doesn't ↵lbsa712007-09-241-10/+10
| | | | | | | make sense, but maybe we need to handle agentUpdates form children too. * Ignored some bins
* * the worlds most insignificant commitlbsa712007-09-241-0/+1
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* * Console output killed the cat. s/cat/sim/lbsa712007-09-241-2/+2
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* * Encapsulated all CommunicationsManager serviceslbsa712007-09-241-2/+2
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* long-lost fixes to physics -- proper physical avatar management on crossings, TPdan miller2007-09-241-0/+1
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* * Purged 'Regions' code pending Agent layer grok.lbsa712007-09-231-11/+1
| | | | | | * Changed so prims aren't loaded until AFTER parcels. * The region startup flow is still an ungodly rats nest.
* * Slowly but surely working my way towards Regionality...lbsa712007-09-211-36/+25
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* * Yeah, I placed Close() in the wrong file. So sue me.lbsa712007-09-211-0/+5
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* * Continued work on Region layerlbsa712007-09-211-2/+2
| | | | | | * Added Close() to ScenePresence to remove and destroy PhysicsActor
* * Removed unused LandRenegerated flaglbsa712007-09-211-7/+0
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* * First example of moving stuff to a Region layerlbsa712007-09-211-22/+12
| | | | | * Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this...
* * Continuing refactoring of presencelbsa712007-09-211-53/+63
| | | | | | | | * Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
* physics-related fixes; should stabilize border crossingsdan miller2007-09-211-1/+16
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* * Removed Unused 'Entity' superclasslbsa712007-09-211-1/+71
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* * even more renaming and refactoring; the cleaning woman is on call.lbsa712007-09-201-50/+51
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* * Some more presence refactoringlbsa712007-09-201-2/+2
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* Rev 1971 : The Lbsa71 vintage commitlbsa712007-09-201-35/+34
| | | | | * Refactored to prepare for some serious restructuring
* * Added AddToPhysicalScene and RemoveFromPhysicalScene and added to ↵lbsa712007-09-191-8/+27
| | | | | | | | MakeAvatar and MakeChildAgent respectively * Removed unused m_child from ClientView
* * Modernized ScriptManager to new interface-based module calls.lbsa712007-09-191-196/+197
| | | | | * 'remove redundant this qualifier' ftw
* Get rid of extra green men in minimap on region crossings (they were Dalien Talbot2007-09-111-2/+3
| | | | | | | child agents, not delirium tremens - thanks MW!); Get green men when connecting; Update the green men in the region you leave.
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
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* added avatar updates for physics movement -- fixes gravity & avatar ↵dan miller2007-09-091-3/+15
| | | | collision (ODE)
* Little green men (aka dots on minimap). Thanks to bushing for Dalien Talbot2007-09-091-0/+38
| | | | | | pointing out that it is done by CoarseLocationUpdatePacket.
* Partial fix for the "avatars permanently facing east" - now the rotationDalien Talbot2007-09-081-2/+7
| | | | | | | | is set correctly, but only with the movement of the avatar. The in-place rotation updates need a little bit of more thought, and will be in a separate commit.
* Cut down on the number of compile warnings. Now down to 5: 4 are related to ↵MW2007-09-081-1/+6
| | | | unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not).
* Converted the LSL scripting engine into a IRegionModule, so now all ↵MW2007-09-081-5/+7
| | | | | | | | | "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back). Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).
* added experimental method of trying to relieve missing prim problem (by ↵MW2007-09-061-2/+58
| | | | adding a limit of the number of prim update packets sent in each update loop).
* Various small changes (some likely to be removed again soon)MW2007-08-291-1/+1
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* Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace ↵MW2007-08-281-1/+1
| | | | should equal project and directory.