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path: root/OpenSim/Region/Environment/Scenes/ScenePresence.cs (follow)
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* Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax2007-10-181-1/+1
| | | | | | | | | Bugs 449, 454, 408, 244, 197 implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread. Improved logging of errors, removed catch all in try catch
* Some changes to the sending of updates of SceneObjects to clients, that I ↵MW2007-10-111-35/+70
| | | | did a few weeks ago but never committed (and never completely finished what I had planned).
* Hollow prims (box only), thanks Gerard! Enjoydan miller2007-09-291-1/+1
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* this should fix 443 and compile!dan miller2007-09-271-1/+1
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* this should fix mantis #443dan miller2007-09-271-3/+6
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* Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa712007-09-271-3/+3
| | | | Tleiades patch 444 and 445.
* * Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa712007-09-271-3/+3
| | | | | | | * updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
* * Long days journey towards nightlbsa712007-09-241-4/+5
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* * Hotfix for 'properties all the way into the sunset' bug; it just doesn't ↵lbsa712007-09-241-10/+10
| | | | | | | make sense, but maybe we need to handle agentUpdates form children too. * Ignored some bins
* * the worlds most insignificant commitlbsa712007-09-241-0/+1
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* * Console output killed the cat. s/cat/sim/lbsa712007-09-241-2/+2
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* * Encapsulated all CommunicationsManager serviceslbsa712007-09-241-2/+2
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* long-lost fixes to physics -- proper physical avatar management on crossings, TPdan miller2007-09-241-0/+1
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* * Purged 'Regions' code pending Agent layer grok.lbsa712007-09-231-11/+1
| | | | | | * Changed so prims aren't loaded until AFTER parcels. * The region startup flow is still an ungodly rats nest.
* * Slowly but surely working my way towards Regionality...lbsa712007-09-211-36/+25
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* * Yeah, I placed Close() in the wrong file. So sue me.lbsa712007-09-211-0/+5
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* * Continued work on Region layerlbsa712007-09-211-2/+2
| | | | | | * Added Close() to ScenePresence to remove and destroy PhysicsActor
* * Removed unused LandRenegerated flaglbsa712007-09-211-7/+0
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* * First example of moving stuff to a Region layerlbsa712007-09-211-22/+12
| | | | | * Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this...
* * Continuing refactoring of presencelbsa712007-09-211-53/+63
| | | | | | | | * Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
* physics-related fixes; should stabilize border crossingsdan miller2007-09-211-1/+16
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* * Removed Unused 'Entity' superclasslbsa712007-09-211-1/+71
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* * even more renaming and refactoring; the cleaning woman is on call.lbsa712007-09-201-50/+51
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* * Some more presence refactoringlbsa712007-09-201-2/+2
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* Rev 1971 : The Lbsa71 vintage commitlbsa712007-09-201-35/+34
| | | | | * Refactored to prepare for some serious restructuring
* * Added AddToPhysicalScene and RemoveFromPhysicalScene and added to ↵lbsa712007-09-191-8/+27
| | | | | | | | MakeAvatar and MakeChildAgent respectively * Removed unused m_child from ClientView
* * Modernized ScriptManager to new interface-based module calls.lbsa712007-09-191-196/+197
| | | | | * 'remove redundant this qualifier' ftw
* Get rid of extra green men in minimap on region crossings (they were Dalien Talbot2007-09-111-2/+3
| | | | | | | child agents, not delirium tremens - thanks MW!); Get green men when connecting; Update the green men in the region you leave.
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
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* added avatar updates for physics movement -- fixes gravity & avatar ↵dan miller2007-09-091-3/+15
| | | | collision (ODE)
* Little green men (aka dots on minimap). Thanks to bushing for Dalien Talbot2007-09-091-0/+38
| | | | | | pointing out that it is done by CoarseLocationUpdatePacket.
* Partial fix for the "avatars permanently facing east" - now the rotationDalien Talbot2007-09-081-2/+7
| | | | | | | | is set correctly, but only with the movement of the avatar. The in-place rotation updates need a little bit of more thought, and will be in a separate commit.
* Cut down on the number of compile warnings. Now down to 5: 4 are related to ↵MW2007-09-081-1/+6
| | | | unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not).
* Converted the LSL scripting engine into a IRegionModule, so now all ↵MW2007-09-081-5/+7
| | | | | | | | | "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back). Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).
* added experimental method of trying to relieve missing prim problem (by ↵MW2007-09-061-2/+58
| | | | adding a limit of the number of prim update packets sent in each update loop).
* Various small changes (some likely to be removed again soon)MW2007-08-291-1/+1
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* Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace ↵MW2007-08-281-1/+1
| | | | should equal project and directory.
* Fixed a problem where some prims didn't show up when you crossed or ↵MW2007-08-241-0/+3
| | | | teleported into another region.
* Hopefully fixed the problem of users avatars not always showing up when ↵MW2007-08-211-6/+10
| | | | either you or another user has crossed from one region to another. (however a avatar's appearance isn't kept across regions, but we need to add that to inter-regions communications so for now people will have to put up with some other user's avatars appearing as the bald(ish) fat man
* The regionUUID is now being passed to the datastore calls.MW2007-08-201-0/+10
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* Sqlite datastore should now save the textures and extraparams data (used by ↵MW2007-08-191-1/+2
| | | | | | | | | | | | | sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already]. Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think). Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups). Some preliminary work on task inventory (ie object's/prim's inventory). Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). Added a few more method to IClientAPI. Sure there is something I'm forgeting.
* * Now sending manager, host and root host to Script in constructor.lbsa712007-08-161-0/+5
| | | | | | | | * Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions
* * Introduced IScriptHost as an interface to fetching object data from scripts.lbsa712007-08-161-12/+12
| | | | | | * This meant introducing AbsolutePosition on all objects (since SimChat wants that)
* Temporary fix for the region crossing crash, Although we need to start to ↵MW2007-08-151-1/+2
| | | | change and improve how we handle caps.
* Some cleaning up and removed a few old files no longer in use.MW2007-08-101-13/+2
| | | | | | | | | | | Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution. Also some config changes: OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists). Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll). So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
* Made a few changes so that once we enable the sqlite data store (simple line ↵MW2007-08-101-0/+1
| | | | change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work.
* Making sure my local working copy is in sync with svn before I start the job ↵MW2007-08-091-1/+4
| | | | of enabling the new SceneObject classes.
* Transition between not flying / flying should be smootherBrian McBee2007-08-091-1/+6
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* when teleporting to a non-adjacent region, client was not getting new neighboursBrian McBee2007-08-081-1/+1
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* * encapsulated firstname/lastname on ScenePresencelbsa712007-08-061-38/+48
| | | | | | | * fixed 'users' console command * minor refactorings