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path: root/OpenSim/Region/Environment/Scenes/ScenePresence.cs (follow)
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* * Mostly ODE update. Things are a bit more behaved then the last ↵Teravus Ovares2008-01-281-0/+9
| | | | experimental update.
* Implemented a suggestion from Mic Bowman regarding border crossing and ↵Teravus Ovares2008-01-251-1/+4
| | | | SignificantClientMovement.
* Another try at fixing the Animations problem on region crossing.Brian McBee2008-01-241-1/+4
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* * Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares2008-01-221-3/+55
| | | | | | | ** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region * Enabled Child_Get_Tasks in grid mode. * When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim. This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance. This means that with this enabled, you can see prim in other regions in grid mode. Very experimental.
* Attempt to catch animation fubar on region crossing that causes client hang. ↵Brian McBee2008-01-211-1/+11
| | | | Mantis 319.
* * ODE Physics update. fixed weird rotation of the avatar surrogate.Teravus Ovares2008-01-181-1/+1
| | | | | | | | * Set the avatar's radius to 0.37m, I think this gives the *best* balance between spaces the avatar can fit, and the ability to climb steps * Fixed a few things * Tweaked some more * Played with gravity (-9.8m/s)
* * Fixed standing up so that you're at the new position of the prim if you ↵Teravus Ovares2008-01-161-3/+6
| | | | | | | move the prim and then stand up! * Enter llSetPos elevators and conveyors n' stuff.!
* * Added Agent Time, Pending Downloads, and made Agent Updates/Sec actually ↵Teravus Ovares2008-01-161-1/+43
| | | | | | | accurate. * We're only missing, the script related sim stats counters and the Images time counter and the Pending Uploads counter. The rest of them are actually implemented now.
* *removed a goofy debug line left inTeravus Ovares2008-01-121-4/+1
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* * Added some of the finer control points to POS such asTeravus Ovares2008-01-121-0/+5
| | | | | | | ** jumping ** crouching ** landing on prim
* * Fixed situation where sometimes your avatar tries to land and gets 'put' ↵Teravus Ovares2008-01-041-1/+8
| | | | 80 meters into the air immediately.
* * Did a bit of estate work. Added some fields to EstateSettings.xml for ↵Teravus Ovares2008-01-021-1/+8
| | | | | | | | estate managers. * You can put UUIDs in those fields to give other users some ability to help manage a sim you own. * Also started decoding the EstateOwnerMessage packet convolutions.
* * Optimized usingslbsa712007-12-271-63/+69
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* * Added slightly better object sit handlingTeravus Ovares2007-12-271-14/+96
| | | | | | | | * Added sit handling for sit targets * Implemented llSitTarget() * Implemented llAvatarOnSitTarget() * Sit targets do not persist sim restart.
* * Play the 'landing' animation when landing and minimize the collision ↵Teravus Ovares2007-12-261-1/+2
| | | | protection offset so the animations match up.
* * This update includes a wide range of changes to the ODEPlugin for avatar ↵Teravus Ovares2007-12-261-11/+11
| | | | | | | | | | movement, including: ** - avatar can navigate stairs better now ** - avatar can land without shooting into the air ** - excessive collisions with the ground are tempered somewhat and should only shoot the avatar up 20m instead of 200m ** - Try Catched a TextureDownloadModule.cs array out of bounds error with a report that causes it not to crash the sim, however it reports a few important items for tracking it down.
* * Removed a debug message I left in thereTeravus Ovares2007-12-261-1/+7
| | | | | * Added a few more comments.
* * Added the ability to land automatically on prim by pressing the page down ↵Teravus Ovares2007-12-261-2/+51
| | | | | | | button when over them and colliding * Reverted the avatar portion of the inter-penetration physics scene explosion management, it needs more work.
* *Ban lines now work if they are enabled grid wide.mingchen2007-12-201-0/+2
| | | | | *Restricted lines just give you a friendly warning for now
* Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames2007-12-201-5/+1
| | | | Works with LibSL rev>1532
* *Added event called after any movement is handled (OnClientMovement) - will ↵mingchen2007-12-201-0/+3
| | | | be used for parcel banning goodness
* *Made a much more network friendly method of ban and pass line sendingmingchen2007-12-201-1/+6
| | | | | *Added an event that is triggered when an agent enters a new parcel
* Misc. cleanup:Jeff Ames2007-12-191-12/+24
| | | | | | | * added Util.Clip(value, min, max) * modified asset cache's numPackets calculation to use max packet size (600) instead of 1000 * removed a few magic numbers
* *Added Ban Lines around parcels for banned avatars, but there is no actual ↵mingchen2007-12-191-1/+1
| | | | | | | blocking done yet. *Made the OnSignificantClientMovement distance from .02 to .45 to make it easier on the server.
* * Removed redundant code in RestService.csAdam Frisby2007-12-181-3/+0
| | | | | | | | * Removed unchecked TryParse, replaced with Parse as we were not checking for success and could lead to weirdness if an exception is ignored. * Removed unused variable m_newAvatar * Removed several unused try{}catch(Exception e){}'s. * Added null assignment in simpleapp to prevent warning.
* Enabled the sit_ground animation. The sit state is not properly set, but it ↵Jeff Ames2007-12-131-1/+1
| | | | looks okay, and doesn't seem to break anything. Just move around to stand up.
* Added placeholder for sitting on ground support. Doesn't work yet.Jeff Ames2007-12-131-2/+9
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* Fix for #176 (... doesn't appear in chat bubbles). This also gets the viewer ↵Jeff Ames2007-12-131-17/+0
| | | | to handle starting/stopping of the typing animation.
* remove another partial class, and map another class back to a real fileSean Dague2007-12-121-1/+1
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* * Added some simstats to fill the simulator pane of the Statistics monitor.Teravus Ovares2007-12-121-1/+2
| | | | | * I stress, this is an initial implementation and the Agents(Child and Root) are definately obviously incorrect.
* Minor cleanup/refactoring of ScenePresence.Jeff Ames2007-12-111-76/+47
| | | | | Changes flying animation to hover when not moving (as per Teravus's suggestion).
* * Added comments to many methods in the listed files.Teravus Ovares2007-12-101-41/+105
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* Refactored animation handling in ScenePresence. Now maintains a list of ↵Jeff Ames2007-12-101-78/+101
| | | | | | | | | current animations. * Fixes weirdness when typing and sitting at the same time * Should fix bug #32 (getting stuck in edit appearance pose) * Crouchwalk and possibly jump may need more looking into
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-101-1/+1
| | | | notice of doom
* * Hooked up the GridComm event ChildDataUpdate to the scene.Teravus Ovares2007-12-101-0/+14
| | | | | | | | | * Added List<RegionInfo> m_neighbours to Scene * Hooked up the OnRegionUp event to m_neighbours list * Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again. * Added SetChildAgentThrottle(byte[]) to IClientAPI * Several other insignificant changes related to passing child pertanant agent data from sim to sim.
* Avatar Appearance refactoring /changes. Added a AvatarAppearance class, each ↵MW2007-12-071-131/+137
| | | | | | | ScenePresence "has" a AvatarAppearance object. All the ScenePresences in a opensim related to one user (so a user's various ScenePresence's in all the regions in that instance) share the same AvatarAppearance object. This means that a user's avatar should appear correctly (to both that user and other users) no matter what border crossing or teleporting they have done. Note: this mainly improves Standalone mode, as in grid mode the appearance data isn't passed between region servers. Although people should notice a improvement when moving between regions in the same instance.
* Updates to LibSL revision 1498. Thanks Johan!Adam Johnson2007-12-071-14/+14
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* added one more command to the console help.Jeff Ames2007-12-071-28/+12
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* removed obsolete Verbose() functionJeff Ames2007-12-061-0/+3
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* * Refactored Permissions into ScenePresence as requested by MWTeravus Ovares2007-12-051-3/+6
| | | | | | | * Un-hackerized generating the client_flags * Now handling the ObjectPermissions Update packet * Warning: Backup your prim before updating. If you fail to do so and something goes wrong then, All Yr prim are belong to us!
* keeping opensim safe for children -- made some namespace references less ↵Jeff Ames2007-12-041-6/+2
| | | | explicit
* * Removed 12 compiler warnings.Adam Frisby2007-12-041-1/+0
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* Attempt to fix mantis issue #82, taking prims into inventory and then ↵MW2007-12-021-0/+2
| | | | rezzing them in another region.
* Added some error handling (and console output) to BaseHttpServer.MW2007-12-021-2/+1
| | | | | a few other bits of refactoring.
* attempt to fix sitting-related bugs #3 and #67Jeff Ames2007-12-011-14/+17
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* * Fixed neighbour range buglbsa712007-11-291-2/+2
| | | | | * Various refactorings
* * Added a way for the Region master user to kick individual users from their ↵Teravus Ovares2007-11-241-13/+0
| | | | | | | sim with a custom message. Their client says, "You've been logged off of secondlife, <Your custom message here> and logs them off. * Added a way for the Region master user to kick *ALL* users from *ALL* their regions in the estate with a custom message.
* * Hanling RequestGodlikePowers. On Request.. sends the sim owner's client ↵Teravus Ovares2007-11-241-0/+19
| | | | the appropriate messages to make it think it's got god status. Will be used for finding more unimplemented packets....
* * Added a nice 'The Region is going down.' message to the user when the sim ↵Teravus Ovares2007-11-241-0/+14
| | | | owner issues 'shutdown' on the console.
* * added some functions for use in raytracing. They're kind of crappy now, ↵Teravus Ovares2007-11-231-0/+5
| | | | | | | so they only display 'guesses' on the console when you rez a prim. * any math gurus who'd like to improve rezzing need only to make the raytracer in SceneObjectPart work :D