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authorJeff Ames2007-12-13 19:44:47 +0000
committerJeff Ames2007-12-13 19:44:47 +0000
commitfd09b225523610f66dc7d876ea7996a175119659 (patch)
tree205260c5aecd9d8e0e12b7d8b9e7baa4dd737e44 /OpenSim/Region/Environment/Scenes/ScenePresence.cs
parentAdded placeholder for sitting on ground support. Doesn't work yet. (diff)
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Enabled the sit_ground animation. The sit state is not properly set, but it looks okay, and doesn't seem to break anything. Just move around to stand up.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index a0bab1a..bf47277 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -629,7 +629,7 @@ namespace OpenSim.Region.Environment.Scenes
629 { 629 {
630 // TODO: This doesn't quite work yet -- probably a parent ID problem 630 // TODO: This doesn't quite work yet -- probably a parent ID problem
631 // m_parentID = (what should this be?) 631 // m_parentID = (what should this be?)
632 // SetMovementAnimation(Animations.AnimsLLUUID["SIT_GROUND"], 1); 632 SetMovementAnimation(Animations.AnimsLLUUID["SIT_GROUND"], 1);
633 } 633 }
634 634
635 if (m_allowMovement) 635 if (m_allowMovement)