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path: root/OpenSim/Region/Environment/Scenes/ScenePresence.cs (follow)
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* Added AddPreCompiledScript method to ScriptManager.MW2007-07-141-4/+1
| | | | | | | Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into.
* *Moved the OnSignificantClientMovement event to ScenePresence.mingchen2007-07-131-2/+9
| | | | | | | *ParcelManager's resetSimParcels does not set any default values. *Updated ParcelData with correct defaults previously set in resetSimParcels *Region overrides are now sent to viewer instead of dummy'd
* *Reworked parcel joining to work the same way as LL's method.mingchen2007-07-131-2/+1
| | | | | | **Parcels within selection now join and not the two parcels selected at each corner *Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters.
* * I want to commit too!lbsa712007-07-131-1/+0
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* *Parcel and estate support fully restored into Sugilitemingchen2007-07-121-1/+21
| | | | | *Significant movement (currently set to 2 meters of movement for performance reasons, even though its speedy) and initial login now sends parcel updates
* *Found and fixed bug that crashed viewer when logging in or viewing land ownersmingchen2007-07-121-0/+1
| | | | | | *Reenabled estate manager; remember, the master avatar is the only one that can use this (by default: Test User with password 'test') *Still working on readding support for updating parcel information when logging in or moving into a new parcel
* * Applying dalien's patches from bug#177 and #179Adam Frisby2007-07-111-7/+24
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* Gird mode in sugilite should now work in so far as you should be able to ↵MW2007-07-101-28/+34
| | | | | | | login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now). Also trying to look at the map in grid mode will crash the server.
* Re-applied dalien patch (#175) and included bin\data with avataranimations.xmllbsa712007-07-091-4/+29
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* Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.MW2007-07-091-1/+1
| | | | | Disabled CAPS asset uploading as it seems it now crashes the server.
* * reverted rev 1200 waiting for info re animations.xml lbsa712007-07-081-29/+4
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* Applied animations patch (#175) submitted by dalienlbsa712007-07-081-4/+29
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* A bit more work on Building tools/support.MW2007-07-041-1/+1
| | | | | updated Axiom.MathLib.dll.
* Today's work on Building support/tools. Think I am slowly getting there. MW2007-07-031-0/+1
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* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-9/+8
| | | | | * added some licensing info
* MAJOR IP RESTRUCTURINGlbsa712007-07-011-1/+1
| | | | | | * moving towards IPEndPoints all over the place * trying to make the internal/external division
* enabled physics plugin flying flags.MW2007-06-281-2/+1
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* Applied ScenePresence movement patch from Darok.MW2007-06-281-28/+53
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* *Moved all the classes into their own file from LLSDHelpers.csmingchen2007-06-271-0/+525
*Some folder renaming to follow project Name *Updated prebuild.xml