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path: root/OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs (follow)
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* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-892/+0
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* Committing the missing bits to enable script crossing. Disabled by default.Melanie Thielker2008-12-051-0/+1
| | | | | | | | | For a script to successfully cross, both source and destination region must enable the feature. WARNING: Trusting binaries from other sims allows ARBITRARY REMOTE CODE EXECUTION for ANYONE! Please do not use except in ultimate trust scenarios!
* Actually remove the script when it's task inventory item is deleted, ratherMelanie Thielker2008-12-051-1/+1
| | | | | | than just stopping it.
* And fix it rightMelanie Thielker2008-12-051-1/+1
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* Mantis #2754Melanie Thielker2008-12-051-0/+4
| | | | | | Stop scripts that are removed from an object's inventory
* Add configuration values for scripted prim region crossingMelanie Thielker2008-11-291-1/+2
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* Start scripts in attachments only after a successful attach. ElimininateMelanie Thielker2008-11-291-0/+9
| | | | | | a gratuitious asset fetch when region crossing.
* Cause the slam bit to be set in transferred inv itemsMelanie Thielker2008-11-271-0/+1
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* Committing the LCO database layer. Native MySQL, no ADO. New reconnectMelanie Thielker2008-11-261-2/+6
| | | | | | | | mechanism to prevent prim loss. Preserve link order on sim restart and drag copy. Fix drag-copied prims' inventories. Fix persistence of child prim inventories.
* * Make a step on removing direct access to TaskInventoryDictionary from ↵Justin Clarke Casey2008-11-251-2/+2
| | | | other packages
* * refactor: Establish an IEntityInventory interface for ↵Justin Clarke Casey2008-11-251-1/+1
| | | | SceneObjectPartInventory.cs and expose that from SceneObjectPart rather than the original object
* Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make allMelanie Thielker2008-11-211-1/+1
| | | | | | the internals of the permissions module adapter sane
* * refactor: Rip out SOP inventory from the partial into a separate classJustin Clarke Casey2008-11-211-0/+872
* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date