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path: root/OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs (follow)
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* Committing the missing bits to enable script crossing. Disabled by default.Melanie Thielker2008-12-051-0/+1
| | | | | | | | | For a script to successfully cross, both source and destination region must enable the feature. WARNING: Trusting binaries from other sims allows ARBITRARY REMOTE CODE EXECUTION for ANYONE! Please do not use except in ultimate trust scenarios!
* Actually remove the script when it's task inventory item is deleted, ratherMelanie Thielker2008-12-051-1/+1
| | | | | | than just stopping it.
* And fix it rightMelanie Thielker2008-12-051-1/+1
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* Mantis #2754Melanie Thielker2008-12-051-0/+4
| | | | | | Stop scripts that are removed from an object's inventory
* Add configuration values for scripted prim region crossingMelanie Thielker2008-11-291-1/+2
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* Start scripts in attachments only after a successful attach. ElimininateMelanie Thielker2008-11-291-0/+9
| | | | | | a gratuitious asset fetch when region crossing.
* Cause the slam bit to be set in transferred inv itemsMelanie Thielker2008-11-271-0/+1
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* Committing the LCO database layer. Native MySQL, no ADO. New reconnectMelanie Thielker2008-11-261-2/+6
| | | | | | | | mechanism to prevent prim loss. Preserve link order on sim restart and drag copy. Fix drag-copied prims' inventories. Fix persistence of child prim inventories.
* * Make a step on removing direct access to TaskInventoryDictionary from ↵Justin Clarke Casey2008-11-251-2/+2
| | | | other packages
* * refactor: Establish an IEntityInventory interface for ↵Justin Clarke Casey2008-11-251-1/+1
| | | | SceneObjectPartInventory.cs and expose that from SceneObjectPart rather than the original object
* Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make allMelanie Thielker2008-11-211-1/+1
| | | | | | the internals of the permissions module adapter sane
* * refactor: Rip out SOP inventory from the partial into a separate classJustin Clarke Casey2008-11-211-0/+872
* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date