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path: root/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs (follow)
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* * First example of moving stuff to a Region layerlbsa712007-09-211-9/+0
* * Continuing refactoring of presencelbsa712007-09-211-2/+2
* * even more renaming and refactoring; the cleaning woman is on call.lbsa712007-09-201-2/+2
* Rev 1971 : The Lbsa71 vintage commitlbsa712007-09-201-4/+4
* * Modernized ScriptManager to new interface-based module calls.lbsa712007-09-191-151/+194
* added ability to update group positionSean Dague2007-09-141-0/+7
* Fixing namespace problems MW2007-09-111-0/+1
* Applied ldvoipeng's patch [#360], sorry for it taking so long to apply it. I...MW2007-09-111-2/+22
* hooked up sdague new sqlite asset database provider to the old asset system. ...MW2007-09-101-2/+3
* Converted the LSL scripting engine into a IRegionModule, so now all "modules"...MW2007-09-081-0/+5
* added experimental method of trying to relieve missing prim problem (by addin...MW2007-09-061-2/+32
* few small changes (all work in progress).MW2007-08-291-2/+1
* Fixed the problem of prims not being loaded from the database (that my last c...MW2007-08-291-2/+8
* Attempt to cut down how often objects are backed up to the database.MW2007-08-291-1/+3
* Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s...MW2007-08-281-1/+1
* Start of trying to make Region/Scene more modular. MW2007-08-281-2/+2
* Stopped EntityBase from implementing IScriptHost, as don't think it should, m...MW2007-08-271-0/+5
* Hopefully fixed the bugs in primitives rotation editingMW2007-08-251-1/+2
* updated to include saving of object flags.Sean Dague2007-08-251-9/+14
* Scripts are now copied into a prim (ie new copy placed in the prim) rather th...MW2007-08-241-1/+1
* Added RemovePrim method to the physics plugins interface.MW2007-08-231-0/+1
* Added a PhysicsActor PhysActor member to SceneObjectPart, and made it so this...MW2007-08-231-0/+3
* Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a scri...MW2007-08-221-2/+20
* Made SceneObjectGroup.GetChildPrim() public, for now so that script engine ca...MW2007-08-221-1/+1
* A little bit of cleaning up.MW2007-08-221-2/+2
* added ParentPartID to TaskInventoryItem class to make it easier to store them...MW2007-08-221-4/+4
* Fixed typo.MW2007-08-221-1/+1
* Start of Task Inventory (ie prim's inventory). For now, you can only move scr...MW2007-08-221-45/+128
* Added OnRezScript event to Scene.EventManager.Which the script engine should ...MW2007-08-211-0/+9
* Shift and Drag copying should now work correctly. [This was one of those stup...MW2007-08-211-5/+5
* Instant Messages between users in the same region should actually now work.MW2007-08-201-6/+7
* Sqlite datastore should now save the textures and extraparams data (used by s...MW2007-08-191-8/+93
* Pimped up Default.lsl. Now featuring a touch counter.Tedd Hansen2007-08-171-0/+1
* * Now sending manager, host and root host to Script in constructor.lbsa712007-08-161-0/+5
* * Introduced IScriptHost as an interface to fetching object data from scripts.lbsa712007-08-161-9/+15
* The 'Party Party Groupie Groupie Life is a game' commit:lbsa712007-08-151-0/+4
* * Again, FileSystemObject reports filename.lbsa712007-08-151-0/+1
* * Exploring Group/Part from an app perspective.lbsa712007-08-151-0/+4
* Added Scene.ConvertLocalIDToFullID() method. MW2007-08-131-1/+5
* Partial Linking of prim groups should work (its partial as currently only the...MW2007-08-131-0/+24
* Made a few changes so that once we enable the sqlite data store (simple line ...MW2007-08-101-0/+8
* SceneObjects should now (hopefully) call datastore.StoreObject().MW2007-08-091-0/+2
* Deleted old LSLEngine files (those under Scene.Scripting)MW2007-08-091-0/+1
* Start of replacing the old SceneObject/Primitive classes with the new versions.MW2007-08-091-0/+527