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path: root/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs (follow)
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* property encapsulation for SOPSean Dague2008-07-021-98/+242
* merge rotational and angular velocitySean Dague2008-07-011-22/+13
* * Syncs the current revision XML Schema(xsd) to the XML Schema of revision 5251.Teravus Ovares2008-06-291-211/+252
* tart the property wrapping in SOP. This will be a long processSean Dague2008-06-271-9/+20
* last round of warning squashing. calling it a day now.Dr Scofield2008-06-271-1/+1
* move along, nothing to see here. just a couple of lazy variables.Dr Scofield2008-06-271-10/+10
* run NArrange on SOP to stack together the attributes,Sean Dague2008-06-271-1919/+1866
* * Remove responsibilty for signalling scene object change from SceneObjectPar...Justin Clarke Casey2008-06-271-4/+21
* * refactor: Remove group changed responsibilty from ScheduleGroupForTerseUpdateJustin Clarke Casey2008-06-271-0/+1
* * Add extra backup parameter to InnerScene.AddRestoredSceneObject()Justin Clarke Casey2008-06-271-0/+2
* Mantis#1612. Thank you, kindly, Matth for a patch that:Charles Krinke2008-06-271-0/+7
* Mantis#1610. Thank you, Melanie for a patch that:Charles Krinke2008-06-261-0/+6
* * refactor: Remove largely duplicate code from SceneXmlLoader.CreatePrimFromX...Justin Clarke Casey2008-06-171-4/+8
* Update svn properties. Formatting cleanup.Jeff Ames2008-06-101-33/+11
* * This completes ObjectDuplicateOnRay.Teravus Ovares2008-06-101-22/+40
* * Fixed it so you can do a lot more llDetected* methods in many additional si...Teravus Ovares2008-06-081-106/+193
* Fixes scale property with regards to the physics engine.Teravus Ovares2008-06-061-0/+12
* * This sends collision events to the script engine. Teravus Ovares2008-06-051-12/+174
* Formatting cleanup, minor refactoring, svn properties.Jeff Ames2008-06-041-1/+1
* * Fix string literal with URL + LLcommand();Teravus Ovares2008-05-291-1/+9
* Mantis#1406. Thank you kindly, Xantor for a patch that:Charles Krinke2008-05-281-1/+15
* Formatting cleanup.Jeff Ames2008-05-281-25/+25
* Thank you very much, ChrisIndigo for a patch that:Charles Krinke2008-05-281-9/+25
* * Extract and boil down necessary texture UUIDs for an archive of the scene p...Justin Clarke Casey2008-05-261-4/+3
* * A hacky Top Scripts display. It isn't accurate as far as ms accounting, ho...Teravus Ovares2008-05-251-0/+32
* * phantom sculpties don't request the sculpt texture anymore.Teravus Ovares2008-05-251-0/+30
* * This update causes the backup process to run in a separate thread.Teravus Ovares2008-05-211-8/+14
* * Fixed needing to alter your sculptie sometimes to get physics to generate a...Teravus Ovares2008-05-211-1/+4
* * Fixed a logic error in previous commit. Darn these long client(param,para...Teravus Ovares2008-05-181-2/+2
* * Group type stuff. Nothing spectacular. two packets, sorta almost semi half...Teravus Ovares2008-05-181-1/+7
* * Committing patch from mantis 0001297: [PATCH] Fix behavior of child prim in...Teravus Ovares2008-05-161-3/+13
* Minor cleanup.Jeff Ames2008-05-161-1/+1
* Formatting cleanup.Jeff Ames2008-05-161-101/+101
* Committing patch from Melanie. 0001290: [PATCH] implement permissions propag...Teravus Ovares2008-05-151-14/+4
* * Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a direct...Justin Clarke Casey2008-05-141-6/+6
* Formatting cleanup.Jeff Ames2008-05-141-2/+2
* * Valid Sculpted prim now collide properly.Teravus Ovares2008-05-091-0/+8
* * Wrote a method to get the OpenJpeg data of a sculpt texture asset and save ...Teravus Ovares2008-05-091-1/+20
* * Fixes Prim ExtraParams Teravus Ovares2008-05-081-12/+1
* get all the right bits to SendPrimitiveToClient so we can actuallySean Dague2008-05-071-5/+5
* De-tabify source.Jeff Ames2008-05-061-42/+39
* send actual velocity and angular velocity in terse updatesSean Dague2008-05-061-3/+4
* * Implemented DIE_AT_EDGE and Temporary objects don't save to the database.Teravus Ovares2008-05-041-0/+20
* * Committing some collision stuffs that I'm working on.Teravus Ovares2008-05-031-5/+50
* * DuplicateOnRay with copy center works in two directions... Still fightin...Teravus Ovares2008-05-021-1/+1
* * Rolled back a few changes.Adam Frisby2008-05-011-967/+997
* * Spring cleaning on Region.Environment. Adam Frisby2008-05-011-997/+967
* * committing what I've got so far for DuplicateOnRay so I don't fight the con...Teravus Ovares2008-05-011-6/+17
* * Assorted spring cleanings.Adam Frisby2008-05-011-1/+0
* * You can now rez objects out of inventory at the correct offset from prim yo...Teravus Ovares2008-05-011-2/+11