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path: root/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs (follow)
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* Fix Mantis#2878 for now by not resetting physical values on rez (only on swit...Homer Horwitz2008-12-201-1/+1
* - Set acceleration and rotational velocity to 0, tooHomer Horwitz2008-12-191-7/+10
* Stop prims that get non-physical. Fixes Mantis#2859.Homer Horwitz2008-12-191-0/+7
* Remove forgotten debug message from my last commit.Homer Horwitz2008-12-191-1/+0
* Reset Expire date for tempOnRez objects on rez. Fixes Mantis#2848Homer Horwitz2008-12-191-4/+13
* Make llSetAlpha and llSetTexture properly queue full updates, so changesMelanie Thielker2008-12-181-1/+1
* * Implement 'Save Object Back to My Inventory'. On the Linden client this is...Justin Clarke Casey2008-12-171-6/+43
* * minor: method documentation and miscellaneous tidyJustin Clarke Casey2008-12-151-7/+8
* * Implements the torque/Rotational Impulse methods in the PhysicsAPI and the ...Teravus Ovares2008-12-141-0/+62
* * Gerhard's patch m2781. Does some initial work for setting up llVolumeDetect.Teravus Ovares2008-12-091-0/+8
* * Tweaks physics so that linked prim are a single body. This will make linke...Teravus Ovares2008-12-071-0/+6
* Stop attachments from twisting away. Thismakes attachments phantom, whichMelanie Thielker2008-11-291-4/+4
* Fix build breakMelanie Thielker2008-11-271-1/+1
* And take away a now unnecessare swap elsewhere. We should not be swappingMelanie Thielker2008-11-271-6/+1
* Committing the LCO database layer. Native MySQL, no ADO. New reconnectMelanie Thielker2008-11-261-1/+9
* * Make a step on removing direct access to TaskInventoryDictionary from other...Justin Clarke Casey2008-11-251-3/+3
* * Remove direct access to Inventory.SerialJustin Clarke Casey2008-11-251-7/+11
* * refactor: Establish an IEntityInventory interface for SceneObjectPartInvent...Justin Clarke Casey2008-11-251-1/+1
* Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make allMelanie Thielker2008-11-211-1/+1
* * Comment out unused access time method in MSSQLJustin Clarke Casey2008-11-211-1/+0
* * refactor: Rip out SOP inventory from the partial into a separate classJustin Clarke Casey2008-11-211-19/+48
* Update svn properties, minor formatting cleanup.Jeff Ames2008-11-211-2/+2
* * minor: Remove comparison of UUID struct against null picked up as a warningJustin Clarke Casey2008-11-211-1/+1
* From: Christopher Yeoh <cyeoh@au1.ibm.com>Sean Dague2008-11-201-1/+3
* Mantis#2656. Thank you kindly, Nlin for a patch that:Charles Krinke2008-11-191-1/+36
* Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the newMelanie Thielker2008-11-191-3/+3
* Reverting the texture sending patch and the new libOMV. This makes thisMelanie Thielker2008-11-191-3/+3
* Set group on newly rezzed objects to the rezzer's (or rezzing object's)Melanie Thielker2008-11-171-1/+2
* * Update libOMV to r2359. This is necessary for the progressive texture patchJustin Clarke Casey2008-11-171-3/+3
* * Make sure that deleted objects do not send further object updates to the cl...Justin Clarke Casey2008-11-171-15/+4
* * Stop nulling SOG.m_rootPart and parts on object deletionJustin Clarke Casey2008-11-171-8/+8
* Make object chat come from the root prim's center, rather than trying to makeMelanie Thielker2008-11-171-9/+6
* Back out the attachment location patch to debug a crashMelanie Thielker2008-11-171-4/+5
* Try to fix login crashMelanie Thielker2008-11-171-5/+8
* Add some null checksMelanie Thielker2008-11-171-2/+2
* Fix child prims in attachments chatting from near 0,0,0 rather than Melanie Thielker2008-11-171-3/+3
* * Abstracted some methods from SceneObjectGroup to allow them to be overridde...Adam Frisby2008-11-161-1/+0
* Prevent NRE if you do a llSetStatus(STATUS_ROTATION...) on an object that isn...Homer Horwitz2008-11-151-2/+5
* Prevent pieces from other people's HUDs from displaying at the center ofMelanie Thielker2008-11-111-1/+2
* * refactor: clean up SOG xml2 reloading to reuse more codeJustin Clarke Casey2008-11-101-2/+0
* * Extend basic scene test to retrieve the object from the scene and match uuidsJustin Clarke Casey2008-11-101-55/+2
* Mantis #2553: Thank you, idb, for a fix that helps to persist changes in prim...Homer Horwitz2008-11-081-0/+8
* * Apply http://opensimulator.org/mantis/view.php?id=2582Justin Clarke Casey2008-11-071-36/+16
* * Stop requiring local ids in the SOG constructors.Justin Clarke Casey2008-11-071-9/+6
* * Remove SceneObjectPart.AttachToScene() since the remaining instruction can ...Justin Clarke Casey2008-11-061-8/+1
* * eliminate unnecessary ScheduleFullUpdate()Justin Clarke Casey2008-11-061-2/+0
* * refactor: Attach a scene object to a scene separately from its constructionJustin Clarke Casey2008-11-061-30/+21
* Added a (xmlIgnored) SitAnimation property to SceneObjectPart. That allows th...MW2008-11-041-0/+8
* Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.Melanie Thielker2008-10-181-49/+69
* Fix linking phantom and nonphantom prims. Make the error message more friendlyMelanie Thielker2008-10-121-1/+1