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path: root/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs (follow)
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* * Changed child_get_tasks to see_into_this_sim_from_neighbor.Teravus Ovares2008-02-111-6/+9
* * um, Prim crossings? Experimental.Teravus Ovares2008-02-111-15/+8
* * This updates adds locking capability. Thanks, lbsa71 for pointing out my b...Teravus Ovares2008-02-101-10/+2
* * Added support for delinking individual prim from a linkset.Teravus Ovares2008-02-101-0/+7
* * A lot of ugly permissions updates.Teravus Ovares2008-02-101-0/+9
* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-101-3/+3
* refactor - remove unused m_children from EntityBaseJustin Clarke Casey2008-02-081-2/+0
* * Added Active Scripts to report the number of scripts running to Sim Stats Teravus Ovares2008-02-061-0/+12
* Converted logging to use log4net.Jeff Ames2008-02-051-2/+2
* * Implemented grab and throw in ODE. It's a little strong still so toss gent...Teravus Ovares2008-01-291-6/+38
* * changed nonsensical PermissionMask and ObjectFlags mixup; if this causes pe...lbsa712008-01-221-2/+2
* * Make object persistence more granular by separating prim and prim inventory...Justin Clarke Casey2008-01-211-2/+7
* On reflection, HasGroupChanged is more appropriateJustin Clarke Casey2008-01-181-10/+10
* Change SOP.HasChanged to HasPrimChanged in preparation for further changesJustin Clarke Casey2008-01-181-8/+12
* * Added llApplyImpulse in the global frame. The object must be physical befo...Teravus Ovares2008-01-171-0/+10
* * added ForEachPart helperlbsa712008-01-171-2/+16
* * Fix mantis 345 - it is now possible to duplicate prims directly in the regi...Justin Clarke Casey2008-01-161-4/+2
* * Store task inventory when an object is taken into agent inventoryJustin Clarke Casey2008-01-161-4/+8
* * Delinking doesn't leave invisible physical objects behind anymoreTeravus Ovares2008-01-151-0/+6
* * Pass 2 of collidable (non physical) linksetsTeravus Ovares2008-01-151-6/+16
* * Mother of all commits:Adam Frisby2008-01-151-2/+2
* * First pass at collidable linksetsTeravus Ovares2008-01-141-29/+51
* Remove unused SOG constructorJustin Clarke Casey2008-01-141-8/+0
* Fix r2959 - last letter was being sliced off region prim renamesJustin Clarke Casey2008-01-101-2/+2
* Prim inventory script saving phase 2.Justin Clarke Casey2008-01-091-4/+3
* Factor out inventory code in SceneObjectGroup into seperate class. Justin Clarke Casey2008-01-061-96/+1
* Factor out TaskInventoryItemJustin Clarke Casey2008-01-061-6/+6
* Prim inventory phase 4. Properly recover the prim folder ID from storage. S...Justin Clarke Casey2008-01-061-5/+11
* I have fixed the ZeroDecodeCommand bug, and restored my packet recycling code...Johan Berntsson2008-01-031-2/+2
* * This update rolls back the packetpool and LibSL changes. Please retest and...Teravus Ovares2007-12-301-11/+6
* * Patch from Melanie provides Util.CleanString and uses it on the prim name a...Teravus Ovares2007-12-281-1/+0
* * Made a copy of parts before updating to avoid dictionary updated exceptions...lbsa712007-12-281-3/+9
* Patch from Johan: LibSL updated to the latest revision (1568) and all packets...Adam Johnson2007-12-281-5/+8
* * Optimized usingslbsa712007-12-271-52/+41
* If a prim is persisted in the region, scripts dragged into its inventory afte...Justin Clarke Casey2007-12-261-0/+7
* Again, thanks to Alondria for:Charles Krinke2007-12-171-7/+34
* * Debugging Shapelbsa712007-12-131-0/+1
* couple of small fixes.MW2007-12-121-2/+2
* Couple of more small changesMW2007-12-111-1/+4
* Updates to LibSL revision 1498. Thanks Johan!Adam Johnson2007-12-071-1/+1
* * Removed lots of scurrilous uses of ASCII/UTF8.GetBytes for making packet st...Adam Frisby2007-12-061-4/+4
* * Refactored Permissions into ScenePresence as requested by MWTeravus Ovares2007-12-051-7/+26
* keeping opensim safe for children -- made some namespace references less expl...Jeff Ames2007-12-041-1/+2
* * Some more ApplyPhysics voodoolbsa712007-12-041-82/+87
* * ApplyPhysics now creates the PhysActor as well.lbsa712007-12-041-1/+1
* * Added ApplyPhysics helper on group.lbsa712007-12-041-0/+8
* * Fixed a whole bunch of console messages.Adam Frisby2007-12-041-1/+1
* Rezzing multiple copies of a inventory prim should now work.MW2007-12-011-0/+11
* *Refactored the initial raytracer so it doesn't use the Parent reference.Teravus Ovares2007-11-301-5/+14
* small change to OnSceneGroupMove event (in SceneEvents.cs)MW2007-11-301-7/+10