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My fork of OpenSim for IG and MG, called SledjChisl.
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SceneObjectGroup.Inventory.cs
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Author
Age
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*
* Make object persistence more granular by separating prim and prim inventory...
Justin Clarke Casey
2008-01-21
1
-22
/
+1
*
On reflection, HasGroupChanged is more appropriate
Justin Clarke Casey
2008-01-18
1
-3
/
+3
*
Change SOP.HasChanged to HasPrimChanged in preparation for further changes
Justin Clarke Casey
2008-01-18
1
-3
/
+3
*
* Store task inventory when an object is taken into agent inventory
Justin Clarke Casey
2008-01-16
1
-9
/
+9
*
Fix some warnings under mono.
Jeff Ames
2008-01-11
1
-1
/
+1
*
* Do database implementation for prim inventory items in mysql
Justin Clarke Casey
2008-01-11
1
-0
/
+7
*
Switch prim items type representation to use int rather than strings.
Justin Clarke Casey
2008-01-11
1
-2
/
+2
*
Prim inventory script saving phase 2.
Justin Clarke Casey
2008-01-09
1
-3
/
+95
*
Minor prim inventory method refactoring
Justin Clarke Casey
2008-01-07
1
-35
/
+20
*
Trigger persistence of the scripts in a prim's inventory when that inventory ...
Justin Clarke Casey
2008-01-07
1
-2
/
+28
*
Refactor Scene.Inventory.RezScript to use newer script starting code
Justin Clarke Casey
2008-01-07
1
-4
/
+26
*
Persistent prim inventory phase 5. Restart scripts contained in persisted pr...
Justin Clarke Casey
2008-01-07
1
-2
/
+13
*
Factor out inventory code in SceneObjectGroup into seperate class.
Justin Clarke Casey
2008-01-06
1
-0
/
+136