aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs (follow)
Commit message (Expand)AuthorAgeFilesLines
* * Make object persistence more granular by separating prim and prim inventory...Justin Clarke Casey2008-01-211-22/+1
* On reflection, HasGroupChanged is more appropriateJustin Clarke Casey2008-01-181-3/+3
* Change SOP.HasChanged to HasPrimChanged in preparation for further changesJustin Clarke Casey2008-01-181-3/+3
* * Store task inventory when an object is taken into agent inventoryJustin Clarke Casey2008-01-161-9/+9
* Fix some warnings under mono.Jeff Ames2008-01-111-1/+1
* * Do database implementation for prim inventory items in mysqlJustin Clarke Casey2008-01-111-0/+7
* Switch prim items type representation to use int rather than strings.Justin Clarke Casey2008-01-111-2/+2
* Prim inventory script saving phase 2.Justin Clarke Casey2008-01-091-3/+95
* Minor prim inventory method refactoringJustin Clarke Casey2008-01-071-35/+20
* Trigger persistence of the scripts in a prim's inventory when that inventory ...Justin Clarke Casey2008-01-071-2/+28
* Refactor Scene.Inventory.RezScript to use newer script starting codeJustin Clarke Casey2008-01-071-4/+26
* Persistent prim inventory phase 5. Restart scripts contained in persisted pr...Justin Clarke Casey2008-01-071-2/+13
* Factor out inventory code in SceneObjectGroup into seperate class. Justin Clarke Casey2008-01-061-0/+136