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path: root/OpenSim/Region/Environment/Scenes/SceneObjectGroup.Inventory.cs (unfollow)
Commit message (Expand)AuthorFilesLines
2008-01-21* Make object persistence more granular by separating prim and prim inventory...Justin Clarke Casey1-22/+1
2008-01-18On reflection, HasGroupChanged is more appropriateJustin Clarke Casey1-3/+3
2008-01-18Change SOP.HasChanged to HasPrimChanged in preparation for further changesJustin Clarke Casey1-3/+3
2008-01-16* Store task inventory when an object is taken into agent inventoryJustin Clarke Casey1-9/+9
2008-01-11Fix some warnings under mono.Jeff Ames1-1/+1
2008-01-11* Do database implementation for prim inventory items in mysqlJustin Clarke Casey1-0/+7
2008-01-11Switch prim items type representation to use int rather than strings.Justin Clarke Casey1-2/+2
2008-01-09Prim inventory script saving phase 2.Justin Clarke Casey1-3/+95
2008-01-07Minor prim inventory method refactoringJustin Clarke Casey1-35/+20
2008-01-07Trigger persistence of the scripts in a prim's inventory when that inventory ...Justin Clarke Casey1-2/+28
2008-01-07Refactor Scene.Inventory.RezScript to use newer script starting codeJustin Clarke Casey1-4/+26
2008-01-07Persistent prim inventory phase 5. Restart scripts contained in persisted pr...Justin Clarke Casey1-2/+13
2008-01-06Factor out inventory code in SceneObjectGroup into seperate class. Justin Clarke Casey1-0/+136