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* Start of replacing the old SceneObject/Primitive classes with the new versions.MW2007-08-091-315/+0
| | | | | | PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
* Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 ↵MW2007-08-011-1/+11
| | | | | | | | /Part2). Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional). Added SendLoadURL method to IClientAPI.
* * Started renaming world to Scenelbsa712007-07-261-5/+5
| | | | | | * Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
* * Some work in progress code: Inventory cache, start of inventory ↵MW2007-07-221-5/+0
| | | | | | | | | | | server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
* * Added housekeeping comments, see mailing list in just a moment...Adam Frisby2007-07-191-19/+3
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* * More cleaningAdam Frisby2007-07-191-0/+16
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* few small changesMW2007-07-181-1/+2
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* * Changed SimpleApp to use EventManager and Scene timerlbsa712007-07-171-7/+7
| | | | | * Refactored a lot of m_* and public -> wrappers
* *Renamed everything Parcels and ParcelData to Land and LandDatamingchen2007-07-161-1/+1
| | | | | *Added missing files (I hope)
* changed to native line ending encodingSean Dague2007-07-161-309/+309
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* *Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen2007-07-161-0/+2
| | | | | | *Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
* * More scripting enhancemnents and properties.Adam Frisby2007-07-151-0/+8
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* *Added support for the "show" button that highlights objects over the ↵mingchen2007-07-151-2/+1
| | | | | | | selected Objects *Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object)
* Removed reference to Scene EventManager from primitive. In its place, ↵MW2007-07-151-10/+9
| | | | | | | primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to. Removed some unused code from SimpleApp.
* * Adding example "NullStorage" DataStore engine.Adam Frisby2007-07-151-0/+1
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* * Fixed an issue which caused regions to crash when duplicating primitives.Adam Frisby2007-07-141-0/+2
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* *Removed ParcelManager from SceneObject and Primitive and replaced with ↵mingchen2007-07-141-6/+4
| | | | | | | events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier
* * Worked some more on SimpleApplbsa712007-07-141-4/+4
| | | | | | * Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObject
* *Added support for prim counting on parcelsmingchen2007-07-141-10/+50
| | | | | | **No restrictions yet in place, or total prim count
* * encapsulated some public fieldslbsa712007-07-141-1/+1
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* * Small commit: SceneObject now registers itself with the Backup event via ↵Adam Frisby2007-07-131-0/+12
| | | | the function ProcessBackup.
* Prim Copying (both CTRL+D and shift-drag) should now work.MW2007-07-131-3/+5
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* Think SceneObject/Primitive copying should now work, just need to hook it up ↵MW2007-07-131-6/+5
| | | | to a event and test.
* Changed simpleApp to use basic physics.MW2007-07-131-11/+11
| | | | | | Done some work of fixing primitive/SceneObject copying. Set DefaultHome region to 1000,1000.
* * ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape ↵lbsa712007-07-131-5/+6
| | | | instead - w00t!
* * Fixing compiler warnings in an attempt to reduce them back down to zero.Adam Frisby2007-07-131-1/+1
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* Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.MW2007-07-091-5/+1
| | | | | Disabled CAPS asset uploading as it seems it now crashes the server.
* * Begun work on Primitive Duplication. Not hooked up yet, but theoretically ↵Adam Frisby2007-07-091-0/+28
| | | | could be done so. In practice, more work needs to be done.
* Fixed rotation editing of individual prims in a group. I think positioning ↵MW2007-07-051-1/+1
| | | | and rotations should now be correct (for both groups and on editing individuals of a group). Resizing still needs work.
* A bit more work on Building tools/support.MW2007-07-041-2/+1
| | | | | updated Axiom.MathLib.dll.
* * More cleaning - Sugilite now only has build errors for "value is never ↵Adam Frisby2007-07-041-1/+1
| | | | used" properties (which I presume will be filled in over time)
* Today's work on Building support/tools. Think I am slowly getting there. MW2007-07-031-3/+21
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* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-4/+1
| | | | | * added some licensing info
* Just committing this because I want my commit to be on the front page of ↵MW2007-07-011-3/+12
| | | | www.opensimulator.org rather than lbsa71's being there.
* More work on SceneObject/Primitive and building (Linking is a work in ↵MW2007-07-011-5/+16
| | | | progress as is all). Committing now as I've finished for the night and will be continued tomorrow.
* Can change the name and description of a prim.MW2007-07-011-3/+17
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* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-011-17/+63
| | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
* *Moved all the classes into their own file from LLSDHelpers.csmingchen2007-06-271-0/+128
*Some folder renaming to follow project Name *Updated prebuild.xml