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path: root/OpenSim/Region/Environment/Scenes/SceneObject.cs (follow)
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* changed to native line ending encodingSean Dague2007-07-161-309/+309
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* *Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen2007-07-161-0/+2
| | | | | | *Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
* * More scripting enhancemnents and properties.Adam Frisby2007-07-151-0/+8
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* *Added support for the "show" button that highlights objects over the ↵mingchen2007-07-151-2/+1
| | | | | | | selected Objects *Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object)
* Removed reference to Scene EventManager from primitive. In its place, ↵MW2007-07-151-10/+9
| | | | | | | primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to. Removed some unused code from SimpleApp.
* * Adding example "NullStorage" DataStore engine.Adam Frisby2007-07-151-0/+1
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* * Fixed an issue which caused regions to crash when duplicating primitives.Adam Frisby2007-07-141-0/+2
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* *Removed ParcelManager from SceneObject and Primitive and replaced with ↵mingchen2007-07-141-6/+4
| | | | | | | events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier
* * Worked some more on SimpleApplbsa712007-07-141-4/+4
| | | | | | * Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObject
* *Added support for prim counting on parcelsmingchen2007-07-141-10/+50
| | | | | | **No restrictions yet in place, or total prim count
* * encapsulated some public fieldslbsa712007-07-141-1/+1
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* * Small commit: SceneObject now registers itself with the Backup event via ↵Adam Frisby2007-07-131-0/+12
| | | | the function ProcessBackup.
* Prim Copying (both CTRL+D and shift-drag) should now work.MW2007-07-131-3/+5
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* Think SceneObject/Primitive copying should now work, just need to hook it up ↵MW2007-07-131-6/+5
| | | | to a event and test.
* Changed simpleApp to use basic physics.MW2007-07-131-11/+11
| | | | | | Done some work of fixing primitive/SceneObject copying. Set DefaultHome region to 1000,1000.
* * ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape ↵lbsa712007-07-131-5/+6
| | | | instead - w00t!
* * Fixing compiler warnings in an attempt to reduce them back down to zero.Adam Frisby2007-07-131-1/+1
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* Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.MW2007-07-091-5/+1
| | | | | Disabled CAPS asset uploading as it seems it now crashes the server.
* * Begun work on Primitive Duplication. Not hooked up yet, but theoretically ↵Adam Frisby2007-07-091-0/+28
| | | | could be done so. In practice, more work needs to be done.
* Fixed rotation editing of individual prims in a group. I think positioning ↵MW2007-07-051-1/+1
| | | | and rotations should now be correct (for both groups and on editing individuals of a group). Resizing still needs work.
* A bit more work on Building tools/support.MW2007-07-041-2/+1
| | | | | updated Axiom.MathLib.dll.
* * More cleaning - Sugilite now only has build errors for "value is never ↵Adam Frisby2007-07-041-1/+1
| | | | used" properties (which I presume will be filled in over time)
* Today's work on Building support/tools. Think I am slowly getting there. MW2007-07-031-3/+21
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* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-4/+1
| | | | | * added some licensing info
* Just committing this because I want my commit to be on the front page of ↵MW2007-07-011-3/+12
| | | | www.opensimulator.org rather than lbsa71's being there.
* More work on SceneObject/Primitive and building (Linking is a work in ↵MW2007-07-011-5/+16
| | | | progress as is all). Committing now as I've finished for the night and will be continued tomorrow.
* Can change the name and description of a prim.MW2007-07-011-3/+17
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* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-011-17/+63
| | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
* *Moved all the classes into their own file from LLSDHelpers.csmingchen2007-06-271-0/+128
*Some folder renaming to follow project Name *Updated prebuild.xml