Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Adding example "NullStorage" DataStore engine. | Adam Frisby | 2007-07-15 | 1 | -0/+1 |
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* | * Fixed an issue which caused regions to crash when duplicating primitives. | Adam Frisby | 2007-07-14 | 1 | -0/+2 |
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* | *Removed ParcelManager from SceneObject and Primitive and replaced with ↵ | mingchen | 2007-07-14 | 1 | -6/+4 |
| | | | | | | | events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier | ||||
* | * Worked some more on SimpleApp | lbsa71 | 2007-07-14 | 1 | -4/+4 |
| | | | | | | * Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObject | ||||
* | *Added support for prim counting on parcels | mingchen | 2007-07-14 | 1 | -10/+50 |
| | | | | | | **No restrictions yet in place, or total prim count | ||||
* | * encapsulated some public fields | lbsa71 | 2007-07-14 | 1 | -1/+1 |
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* | * Small commit: SceneObject now registers itself with the Backup event via ↵ | Adam Frisby | 2007-07-13 | 1 | -0/+12 |
| | | | | the function ProcessBackup. | ||||
* | Prim Copying (both CTRL+D and shift-drag) should now work. | MW | 2007-07-13 | 1 | -3/+5 |
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* | Think SceneObject/Primitive copying should now work, just need to hook it up ↵ | MW | 2007-07-13 | 1 | -6/+5 |
| | | | | to a event and test. | ||||
* | Changed simpleApp to use basic physics. | MW | 2007-07-13 | 1 | -11/+11 |
| | | | | | | Done some work of fixing primitive/SceneObject copying. Set DefaultHome region to 1000,1000. | ||||
* | * ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape ↵ | lbsa71 | 2007-07-13 | 1 | -5/+6 |
| | | | | instead - w00t! | ||||
* | * Fixing compiler warnings in an attempt to reduce them back down to zero. | Adam Frisby | 2007-07-13 | 1 | -1/+1 |
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* | Done a little bit of renaming in primitive.cs and on a few events in IClientAPI. | MW | 2007-07-09 | 1 | -5/+1 |
| | | | | | Disabled CAPS asset uploading as it seems it now crashes the server. | ||||
* | * Begun work on Primitive Duplication. Not hooked up yet, but theoretically ↵ | Adam Frisby | 2007-07-09 | 1 | -0/+28 |
| | | | | could be done so. In practice, more work needs to be done. | ||||
* | Fixed rotation editing of individual prims in a group. I think positioning ↵ | MW | 2007-07-05 | 1 | -1/+1 |
| | | | | and rotations should now be correct (for both groups and on editing individuals of a group). Resizing still needs work. | ||||
* | A bit more work on Building tools/support. | MW | 2007-07-04 | 1 | -2/+1 |
| | | | | | updated Axiom.MathLib.dll. | ||||
* | * More cleaning - Sugilite now only has build errors for "value is never ↵ | Adam Frisby | 2007-07-04 | 1 | -1/+1 |
| | | | | used" properties (which I presume will be filled in over time) | ||||
* | Today's work on Building support/tools. Think I am slowly getting there. | MW | 2007-07-03 | 1 | -3/+21 |
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* | * Optimized usings (the 'LL ate my scripts' commit) | lbsa71 | 2007-07-03 | 1 | -4/+1 |
| | | | | | * added some licensing info | ||||
* | Just committing this because I want my commit to be on the front page of ↵ | MW | 2007-07-01 | 1 | -3/+12 |
| | | | | www.opensimulator.org rather than lbsa71's being there. | ||||
* | More work on SceneObject/Primitive and building (Linking is a work in ↵ | MW | 2007-07-01 | 1 | -5/+16 |
| | | | | progress as is all). Committing now as I've finished for the night and will be continued tomorrow. | ||||
* | Can change the name and description of a prim. | MW | 2007-07-01 | 1 | -3/+17 |
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* | Started change to having SceneObject and then that having child Primitives ↵ | MW | 2007-07-01 | 1 | -17/+63 |
| | | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it. | ||||
* | *Moved all the classes into their own file from LLSDHelpers.cs | mingchen | 2007-06-27 | 1 | -0/+128 |
*Some folder renaming to follow project Name *Updated prebuild.xml |