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path: root/OpenSim/Region/Environment/Scenes/Scene.cs (follow)
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* * Fixed duplicate CAP bug when a user logs out then relogs back in in grid mode.Adam Frisby2007-07-141-1/+10
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* *Removed ParcelManager from SceneObject and Primitive and replaced with ↵mingchen2007-07-141-1/+4
| | | | | | | events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier
* *Added support for simwide area and simwide prim count for parcelsmingchen2007-07-141-1/+1
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* * Worked some more on SimpleApplbsa712007-07-141-28/+27
| | | | | | * Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObject
* *Added support for prim counting on parcelsmingchen2007-07-141-1/+22
| | | | | | **No restrictions yet in place, or total prim count
* * encapsulated some public fieldslbsa712007-07-141-12/+25
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* * Apparently, we need to tell ParcelManager that there is no parcels.lbsa712007-07-141-8/+14
| | | | | * Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you)
* Added AddPreCompiledScript method to ScriptManager.MW2007-07-141-1/+3
| | | | | | | Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into.
* *Moved the OnSignificantClientMovement event to ScenePresence.mingchen2007-07-131-1/+0
| | | | | | | *ParcelManager's resetSimParcels does not set any default values. *Updated ParcelData with correct defaults previously set in resetSimParcels *Region overrides are now sent to viewer instead of dummy'd
* *Reworked parcel joining to work the same way as LL's method.mingchen2007-07-131-0/+2
| | | | | | **Parcels within selection now join and not the two parcels selected at each corner *Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters.
* Chat/Shout/etc should be working againMW2007-07-131-1/+1
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* * Default parcel flags now allow flying, landmark creation, object entry, ↵Adam Frisby2007-07-131-1/+1
| | | | deeding to group, terraforming, object creation and outside scripts.
* * Renamed OpenSim.Region.Enviroment.Scripting to OpenSim.Region.ScriptingAdam Frisby2007-07-131-1/+1
| | | | | * Renamed OpenSim.Scripting to OpenSim.Region.Scripting
* Part two of Darok's Bullet physics plugin: added the actual plugin, although ↵MW2007-07-131-1/+1
| | | | | | | haven't added the project to prebuild.xml yet. Also might have messed up some of the SVN properties on some of the folders, so if the cleaning lady has to come in again, I just hope she doesn't moan.
* Think SceneObject/Primitive copying should now work, just need to hook it up ↵MW2007-07-131-10/+10
| | | | to a event and test.
* * ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape ↵lbsa712007-07-131-19/+2
| | | | instead - w00t!
* *Parcel and estate support fully restored into Sugilitemingchen2007-07-121-1/+2
| | | | | *Significant movement (currently set to 2 meters of movement for performance reasons, even though its speedy) and initial login now sends parcel updates
* *Found and fixed bug that crashed viewer when logging in or viewing land ownersmingchen2007-07-121-7/+9
| | | | | | *Reenabled estate manager; remember, the master avatar is the only one that can use this (by default: Test User with password 'test') *Still working on readding support for updating parcel information when logging in or moving into a new parcel
* Hopefully texturing prims should now work correctly.MW2007-07-111-0/+1
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* * Applying dalien's patches from bug#177 and #179Adam Frisby2007-07-111-0/+22
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* Gird mode in sugilite should now work in so far as you should be able to ↵MW2007-07-101-3/+0
| | | | | | | login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now). Also trying to look at the map in grid mode will crash the server.
* * some follow up renaming of members et c.lbsa712007-07-091-5/+5
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* * Introduced ClientManager for great justice.lbsa712007-07-091-14/+14
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* Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.MW2007-07-091-2/+2
| | | | | Disabled CAPS asset uploading as it seems it now crashes the server.
* * Begun work on Primitive Duplication. Not hooked up yet, but theoretically ↵Adam Frisby2007-07-091-2/+19
| | | | could be done so. In practice, more work needs to be done.
* * Added instant message support for the local region. Grid support forthcoming.Adam Frisby2007-07-081-0/+1
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* * Added Java support back into Sugilite (although it still needs a calling ↵Adam Frisby2007-07-051-1/+1
| | | | host to be added).
* A bit more work on Building tools/support.MW2007-07-041-0/+2
| | | | | updated Axiom.MathLib.dll.
* Today's work on Building support/tools. Think I am slowly getting there. MW2007-07-031-1/+16
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* *Removed GridInfo class as it has been previously replaced with the much ↵mingchen2007-07-031-2/+2
| | | | | | | | | better NetworkServersInfo class *Got the GridServer in OGS1 to go through with registering the region, but the actual storage of the region isnt working right now. **After this is fixed, grid mode should work!
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-37/+33
| | | | | * added some licensing info
* * removed try-catchall from scene constructorlbsa712007-07-011-38/+38
| | | | | | | * added reference server-side addnewprim prototype to Scene - not implementet yet though.
* More work on SceneObject/Primitive and building (Linking is a work in ↵MW2007-07-011-1/+17
| | | | progress as is all). Committing now as I've finished for the night and will be continued tomorrow.
* Can change the name and description of a prim.MW2007-07-011-2/+4
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* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-011-86/+45
| | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
* MAJOR IP RESTRUCTURINGlbsa712007-07-011-3/+3
| | | | | | * moving towards IPEndPoints all over the place * trying to make the internal/external division
* Fixed SimpleApp - aka thankgoditssundaycommitlbsa712007-07-011-33/+28
| | | | | | | | | | | | | | * Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins
* *Added UUIDNameRequest packet support (untested, but should work -- at least ↵mingchen2007-06-281-1/+2
| | | | | | | in sandbox mode) *Various small renamings
* Finished removing the old scripting code, Scene.Scripting.cs and ↵MW2007-06-281-2/+2
| | | | OpenSim.Framework.Interfaces.Scripting.
* Imported the scripting changes, so now should be up to date with sugilite. MW2007-06-281-21/+9
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* *Moved all the classes into their own file from LLSDHelpers.csmingchen2007-06-271-0/+795
*Some folder renaming to follow project Name *Updated prebuild.xml