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path: root/OpenSim/Region/Environment/Scenes/Scene.cs (follow)
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* * This update updates ODE to again use the AMotor to keep the avatar upright ...Teravus Ovares2008-01-231-8/+0
* * Added ReadEtcIssue to Util Teravus Ovares2008-01-231-6/+4
* * One more try at specifically identifying Debian from the code. Teravus Ovares2008-01-231-0/+8
* * When Scene loads, added a platform string print out for testing purposes. ...Teravus Ovares2008-01-231-0/+2
* * changed nonsensical PermissionMask and ObjectFlags mixup; if this causes pe...lbsa712008-01-221-2/+2
* * Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares2008-01-221-3/+16
* * Renamed a number of TerrainEngine functions to conform naming standards bet...Adam Frisby2008-01-221-5/+6
* * Shutting down child agents properly in neighbor regions.Teravus Ovares2008-01-211-1/+5
* * Added hooks for logout to all IUserService and all that implement it.Teravus Ovares2008-01-201-0/+3
* * Found and fixed a situation where a neighbor region would come up send a no...Teravus Ovares2008-01-201-2/+6
* removed additional debugging, added temp mega-debugging to StoreLandObjectTedd Hansen2008-01-191-5/+0
* More debuggingTedd Hansen2008-01-191-8/+0
* More debuggingTedd Hansen2008-01-191-0/+4
* More debugging in hunt for that random startup crashTedd Hansen2008-01-191-0/+4
* one more try before I leaveTedd Hansen2008-01-191-6/+6
* "compile before commit, AND check compile result" - forgot a ;Tedd Hansen2008-01-191-1/+1
* Still hunting, added debug outputTedd Hansen2008-01-191-3/+10
* Added block for scenario: global exception handler called in loop when except...Tedd Hansen2008-01-181-4/+0
* Why don't you try compiling before you commit?Tedd Hansen2008-01-181-2/+2
* Nope, that didn't do it - trying lock on performParcelPrimCountUpdate insteadTedd Hansen2008-01-181-8/+8
* Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we ca...Tedd Hansen2008-01-181-8/+12
* * Added and implemented the LSL changed event.Teravus Ovares2008-01-171-0/+7
* * Fixed a packet counting issue that I introducedTeravus Ovares2008-01-161-1/+1
* * Added Agent Time, Pending Downloads, and made Agent Updates/Sec actually ac...Teravus Ovares2008-01-161-1/+14
* * Added Packets In/s, Packets Out/s and Current un_acked Packets to the SimSt...Teravus Ovares2008-01-161-0/+8
* * Refactored the SimStatsReporter to reuse the same packet and packet blocks ...Teravus Ovares2008-01-161-1/+22
* * Pass 2 of collidable (non physical) linksetsTeravus Ovares2008-01-151-24/+3
* * Mother of all commits:Adam Frisby2008-01-151-5/+5
* * Unmoderated the ODE FPS in the sim stats. Decided to do that after Andrew ...Teravus Ovares2008-01-121-0/+1
* * For your enjoyment, some RAdmin improvements, namely a new LoadHeightmap me...Adam Frisby2008-01-121-0/+9
* Commenting out InnerScene.SceneObjects for now since it was unpopulated and n...Justin Clarke Casey2008-01-071-24/+24
* Persistent prim inventory phase 5. Restart scripts contained in persisted pr...Justin Clarke Casey2008-01-071-3/+5
* * Hiding CompletePingChecks and UseCircuitCode messages.. as the packets ar...Teravus Ovares2008-01-051-1/+4
* * Added the ability for estate managers to use the magic secondlife blue card...Teravus Ovares2008-01-041-23/+68
* I have fixed the ZeroDecodeCommand bug, and restored my packet recycling code...Johan Berntsson2008-01-031-1/+1
* * Added the ability for Region Owners to add and remove estate managers using...Teravus Ovares2008-01-021-2/+2
* * You can add and remove a friend in standalone now within the same simulator...Teravus Ovares2008-01-011-0/+41
* * re-applied AddNewPrim refactoring... third time now...lbsa712007-12-301-36/+34
* * This update rolls back the packetpool and LibSL changes. Please retest and...Teravus Ovares2007-12-301-39/+37
* * Rezzing items from Inventory on top of other prim rezzes them 0.5 meters ab...Teravus Ovares2007-12-281-2/+5
* * redid the AddNewPrim refactoring as that got lost in r2855lbsa712007-12-281-35/+34
* Patch from Johan: LibSL updated to the latest revision (1568) and all packets...Adam Johnson2007-12-281-36/+35
* * Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ...lbsa712007-12-281-32/+33
* * Added ability to create new prim on existing prim (rezzing prim from invent...Teravus Ovares2007-12-281-37/+83
* Add missing "System." to System.NullReferenceExceptionCharles Krinke2007-12-281-1/+1
* * Optimized usingslbsa712007-12-271-191/+209
* * AssetServerBase: _ProcessRequest is now called GetAssetlbsa712007-12-271-4/+3
* Prim inventory script saving phase 1. Create necessary CAPS structures for c...Justin Clarke Casey2007-12-241-1/+4
* Again, great thanks to Alondria for:Charles Krinke2007-12-241-1/+20
* Added regionName to "far away" region report.Charles Krinke2007-12-241-1/+2