aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/Scene.cs (follow)
Commit message (Collapse)AuthorAgeFilesLines
* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-261-9/+20
| | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
* Region ground texture was not marked as temporary, when being created, and ↵Tleiades Hax2007-10-261-0/+1
| | | | assetcache did not check if an asset was temporary prior to uploading the cache to the asset server. Consequently the asset server was constantly being swamped by temporary ground textures.
* * Added XMLRPC Controller Module to OpenSimMain which allows XML-RPC queries ↵Adam Frisby2007-10-251-1/+0
| | | | | | | | to be sent to the core application. * Disabled by default, but has two functions so far -- shutdown (timed or now), and create-region. * Added SendGeneralAlert function to SceneManager allowing all-user alerts to be sent from OpenSimMain.
* * Removed plenty more untagged console messages. Everything now has shiny ↵Adam Frisby2007-10-221-3/+3
| | | | groups. :)
* * Return of R2162. /Take that SVN!/Adam Frisby2007-10-221-4/+4
|
* * Made EstateSetting static since there's only one instance, and we only ↵lbsa712007-10-221-8/+16
| | | | | | | need to create it once * Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache
* revert r2162 as it completely clobbered all the work onSean Dague2007-10-221-4/+4
| | | | | | | the ChatModule by MW and myself. Couldn't find Adam online after that rev went in.
* * Major ass commit.Adam Frisby2007-10-221-4/+4
| | | | | | | * Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
* Made some changes to the load/save xml format, So that the old format can ↵MW2007-10-221-0/+58
| | | | still be used, I have added new console commands of "load-xml2" and "save-xml2", if the old versions worked for you then please continue using them (at least for now). The new versions haven't been tested that much, so their format could be subject to change.
* Fixed a bug causing a crash during clientlog on in Windows (Thanks to ↵Tleiades Hax2007-10-211-1/+3
| | | | | | | Rookiie and nebadon for laying all the ground work) Fixed a bug, preventing standalone mode to report neighboring sims correctly
* * Instant Message functionality moved into a Region ModulesAdam Frisby2007-10-191-1/+0
| | | | | * You can now send instant messages to any user on the simulator, regardless of what region they are in.
* * normalized line endings...lbsa712007-10-191-15/+15
|
* r 2113 introduced a leak, this should fix the leakTleiades Hax2007-10-191-2/+12
|
* Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax2007-10-181-6/+27
| | | | | | | | | Bugs 449, 454, 408, 244, 197 implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread. Improved logging of errors, removed catch all in try catch
* Some changes to the sending of updates of SceneObjects to clients, that I ↵MW2007-10-111-1/+1
| | | | did a few weeks ago but never committed (and never completely finished what I had planned).
* * Gave ModuleLoader some good lovin'lbsa712007-10-101-2/+2
| | | | | | | * Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
* some refactoringMW2007-10-101-0/+1
|
* small bug fixMW2007-10-081-1/+1
|
* Code from Illumious Beltran (IBM) implementing more LSLSean Dague2007-10-051-0/+4
| | | | | | | | | | | | | | | | | | | The functions implemented are: llListen llListenControl llListenRemove llOpenRemoteDataChannel llCloseRemoteDataChannel llRemoteDataReply The events implemented are: listen remote_data
* Hollow prims (box only), thanks Gerard! Enjoydan miller2007-09-291-3/+10
|
* Terrain:Adam Frisby2007-09-251-3/+3
| | | | | | | | | | | * Attempted fix for lag/pause when doing lots of updates. * Some naming fixes to libTerrain. * Refactored terrain bitmap generation into a common call for both world map and export. General: * Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice.
* * Now the OGS1GridServices has a LocalBackEndServices that it forwards ↵lbsa712007-09-251-1/+0
| | | | | | | intra-instance requests to * Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
* * Fixed Culture-variant parsing of config optionslbsa712007-09-251-6/+1
|
* * Added time dilation property to SceneAdam Frisby2007-09-241-0/+4
| | | | | | * Default Terrain algorithm now produces something slightly less mountainous. * Fixed lolcat
* * Fixed an issue where it chose the smaller rather than larger of the two ↵Adam Frisby2007-09-241-1/+1
| | | | numbers for the update call.
* * Renamed ScriptConsole to PluginConsole for clarityAdam Frisby2007-09-241-3/+3
| | | | | * Fixed a bug where ODE tries to do a physics update for zero frames.
* * Refactored the central update loop - now easier to work with. Switching ↵Adam Frisby2007-09-241-90/+158
| | | | from per-framecounts to per-second time periods and moving to OpenSim.ini shortly.
* * Started major restructusing of comms to prepare for better grid and region ↵lbsa712007-09-241-9/+9
| | | | | | | | functionality * Working towards one shared set of services * Killed off two projects with very little functionality
* * Encapsulated all CommunicationsManager serviceslbsa712007-09-241-1/+1
|
* * Added TryGetAvatarByNamelbsa712007-09-241-0/+20
|
* long-lost fixes to physics -- proper physical avatar management on crossings, TPdan miller2007-09-241-2/+2
|
* * Purged 'Regions' code pending Agent layer grok.lbsa712007-09-231-13/+6
| | | | | | * Changed so prims aren't loaded until AFTER parcels. * The region startup flow is still an ungodly rats nest.
* * Slowly but surely working my way towards Regionality...lbsa712007-09-211-3/+14
|
* * Continued work on Region layerlbsa712007-09-211-19/+21
| | | | | | * Added Close() to ScenePresence to remove and destroy PhysicsActor
* * Removed unused RegenerateTerrain functionslbsa712007-09-211-54/+0
|
* * Removed unused LandRenegerated flaglbsa712007-09-211-12/+2
|
* * First example of moving stuff to a Region layerlbsa712007-09-211-4/+12
| | | | | * Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this...
* * Continuing refactoring of presencelbsa712007-09-211-23/+16
| | | | | | | | * Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
* physics-related fixes; should stabilize border crossingsdan miller2007-09-211-1/+2
|
* * even more renaming and refactoring; the cleaning woman is on call.lbsa712007-09-201-13/+13
|
* * Some more presence refactoringlbsa712007-09-201-52/+47
|
* Rev 1971 : The Lbsa71 vintage commitlbsa712007-09-201-22/+23
| | | | | * Refactored to prepare for some serious restructuring
* * moved SceneManager to RegionApplicationBaselbsa712007-09-201-0/+7
| | | | | | * Implemented SceneManager.StopScene() and Scene.Stop() * Some SimpleApping
* * Added TryGetAvatar to SceneManagerlbsa712007-09-201-34/+50
| | | | | * Refactored some names for clarity
* * Added AddToPhysicalScene and RemoveFromPhysicalScene and added to ↵lbsa712007-09-191-7/+3
| | | | | | | | MakeAvatar and MakeChildAgent respectively * Removed unused m_child from ClientView
* * Modernized ScriptManager to new interface-based module calls.lbsa712007-09-191-141/+143
| | | | | * 'remove redundant this qualifier' ftw
* * Now at least we're not creating physActors for child agents.lbsa712007-09-181-9/+19
|
* RemoveAvatar called from scene.cs; implemented in ODE. Still issues with ↵dan miller2007-09-181-0/+4
| | | | multi-region; see bug 410
* * Moved some commands from Scene into SceneManager so they could be used ↵lbsa712007-09-171-76/+2
| | | | | | | with 'root' * Removed some duplicated commands
* Kill little green men on minimap if the avatar logs off.Dalien Talbot2007-09-111-0/+1
|