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path: root/OpenSim/Region/Environment/Scenes/Scene.cs (follow)
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* * Slowly but surely working my way towards Regionality...lbsa712007-09-211-3/+14
* * Continued work on Region layerlbsa712007-09-211-19/+21
* * Removed unused RegenerateTerrain functionslbsa712007-09-211-54/+0
* * Removed unused LandRenegerated flaglbsa712007-09-211-12/+2
* * First example of moving stuff to a Region layerlbsa712007-09-211-4/+12
* * Continuing refactoring of presencelbsa712007-09-211-23/+16
* physics-related fixes; should stabilize border crossingsdan miller2007-09-211-1/+2
* * even more renaming and refactoring; the cleaning woman is on call.lbsa712007-09-201-13/+13
* * Some more presence refactoringlbsa712007-09-201-52/+47
* Rev 1971 : The Lbsa71 vintage commitlbsa712007-09-201-22/+23
* * moved SceneManager to RegionApplicationBaselbsa712007-09-201-0/+7
* * Added TryGetAvatar to SceneManagerlbsa712007-09-201-34/+50
* * Added AddToPhysicalScene and RemoveFromPhysicalScene and added to MakeAvata...lbsa712007-09-191-7/+3
* * Modernized ScriptManager to new interface-based module calls.lbsa712007-09-191-141/+143
* * Now at least we're not creating physActors for child agents.lbsa712007-09-181-9/+19
* RemoveAvatar called from scene.cs; implemented in ODE. Still issues with mul...dan miller2007-09-181-0/+4
* * Moved some commands from Scene into SceneManager so they could be used with...lbsa712007-09-171-76/+2
* Kill little green men on minimap if the avatar logs off.Dalien Talbot2007-09-111-0/+1
* Make grass and trees phantom by default. Same behavior as LL grid.Brian McBee2007-09-101-0/+6
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
* hooked up sdague new sqlite asset database provider to the old asset system. ...MW2007-09-101-6/+4
* added avatar updates for physics movement -- fixes gravity & avatar collision...dan miller2007-09-091-1/+1
* ODE: added support for Phantom flag. Presently you need to add 1024 to Objec...dan miller2007-09-091-10/+13
* Added region console command "edit-scale". To use first use change-region to ...MW2007-09-081-0/+28
* Converted the LSL scripting engine into a IRegionModule, so now all "modules"...MW2007-09-081-0/+8
* added experimental method of trying to relieve missing prim problem (by addin...MW2007-09-061-9/+17
* fixed mantis bug 375 (copy broken with physics/ODE enabled)dan miller2007-09-061-1/+1
* Added "force-update" console command (when a region is set as active), which ...MW2007-09-051-0/+11
* Added partial help info when calling "help" command with a region set.MW2007-09-041-0/+10
* Removed the exit-region command, now use "change-region root" or "change-regi...MW2007-09-041-0/+11
* Added "show modules" command that if at root level will display a list of loa...MW2007-09-041-3/+50
* Fixed it so change-region works with region names that have spaces in them. MW2007-09-041-1/+1
* Some work on Module loading/management.MW2007-09-041-27/+110
* Added a Debug method to the Console/log class that has the Conditional attrib...MW2007-08-311-1/+1
* Various small changes (some likely to be removed again soon)MW2007-08-291-3/+4
* Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s...MW2007-08-281-1/+1
* Taken the old scripting engine out of Region.Environment and moved it into a ...MW2007-08-281-9/+0
* Start of trying to make Region/Scene more modular. MW2007-08-281-8/+54
* Fixed the bug that sent a region port as the CAPS url, instead of sending the...MW2007-08-271-1/+6
* Deleted a few old files that are no longer used.MW2007-08-271-8/+2
* Another small tweak to image sending.MW2007-08-271-0/+9
* Another attempt to fix the image sending bug (next week, I intend to rewrite ...MW2007-08-261-5/+8
* Added RemovePrim method to the physics plugins interface.MW2007-08-231-12/+12
* Implemented Resize Method in OdePrim.MW2007-08-231-5/+5
* Added a PhysicsActor PhysActor member to SceneObjectPart, and made it so this...MW2007-08-231-11/+15
* Added danx0r's physics patch, although for now have disabled the lines in Sce...MW2007-08-231-0/+12
* Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a scri...MW2007-08-221-0/+1
* Added Scene.GetSceneObjectPart(uint localID)MW2007-08-221-0/+17
* Fixed typo.MW2007-08-221-2/+2
* Start of Task Inventory (ie prim's inventory). For now, you can only move scr...MW2007-08-221-0/+4