| Commit message (Collapse) | Author | Age | Files | Lines |
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script in a primitive is deleted.
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scripts into a prim (from your user inventory) and although the script will now show up in the prims inventory, you can't make any changes to it (or delete it). Also a prim's inventory is currently not saved between restarts.
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subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive.
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either you or another user has crossed from one region to another. (however a avatar's appearance isn't kept across regions, but we need to add that to inter-regions communications so for now people will have to put up with some other user's avatars appearing as the bald(ish) fat man
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the new group can be stored correctly.
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stupid little one line bugs that was so much fun to track down that I decided to spend a few hours on it)
Linking groups should now work better than it did, but still a bit of work to do on getting the rotations of all the parts after linking right.
Added part of dalien's #301 patch (xml loading/saving related parts with some small changes)
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from the opensim.ini file. Just add a line to the Startup section like : serverside_object_permissions = true
Changes /editing that are made to clothing/ body parts in your inventory should now be saved between logins/ restarts.
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sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already].
Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think).
Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups).
Some preliminary work on task inventory (ie object's/prim's inventory).
Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work).
Added a few more method to IClientAPI.
Sure there is something I'm forgeting.
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go to, instead of the default 128,128
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* This meant introducing AbsolutePosition on all objects (since SimChat wants that)
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if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
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and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
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change and improve how we handle caps.
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other peoples objects) if you have permission to do so.
* Moved OnPermissionError to EventManager - now triggers a standard blue alert.
* Terraforming now requires permission via the permissions manager. [Defaults to admin-only]
* Permissions manager is now substantiated in Scene
* Buttload of new permissions added.
* Estate manager operations now require various levels of permission to operate
* OGS1 now produces 'summary reports' for a commsManager of each scene it maintains connections for. Reduces grid network traffic for ping checks.
* Added new "permissions true" / "permissions false" console command to enable or disable permissions.
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still see the messages next to the items of no copy or whatever, but they shouldn't stop you doing thing like reading etc)
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Although there seems to sometimes be a problem of when you login again, old notecards and scripts will have their permissions messed up and you won't be able to even view their text. This seems to be related to the client's cache, and if you clear your client's cache, on the next login they should be fine again. [I have a couple of ideas about what might be causing this so hopefully will have it fixed soon.]
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from the create menu in the inventory window. Although currently you can't update/edit them (and have those changes saved).
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stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.)
Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).
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them be stored in database (so are there on next login). Again only works in standalone mode with Account/password authentication turned on. [Creating new inventory items should be working very soon.]
The test is to make sure that it hasn't broke grid mode at all.
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standalone mode and using sqlite).
In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response.
More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
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now works, but llSay only outputs to server console.
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subscribe to.
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the root prim of the child group will actually get linked, working on linking the rest now).
Multiple prim groups are now stored in the sqlite database and are reloaded correctly.
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Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution.
Also some config changes:
OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists).
Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll).
So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
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change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work.
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PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.)
Also this revision may not work on mono, but that will be fixed soon.
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of enabling the new SceneObject classes.
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* fixed 'show users' format bug.
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* passing on NotImplemented from Update()
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* fixed 'users' console command
* minor refactorings
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hooking them up.
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to allow loading of single terrain files for multiple regions.
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/Part2).
Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional).
Added SendLoadURL method to IClientAPI.
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where you could only login once with a given id in standalone mode.
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folder or anything so there is at the moment no way to recover deleted objects.
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* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins
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* Other viewers in the sim will see updates no more than once every 5 seconds.
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coords directly.
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