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* * Added Agent Time, Pending Downloads, and made Agent Updates/Sec actually ↵Teravus Ovares2008-01-161-1/+14
| | | | | | | accurate. * We're only missing, the script related sim stats counters and the Images time counter and the Pending Uploads counter. The rest of them are actually implemented now.
* * Added Packets In/s, Packets Out/s and Current un_acked Packets to the ↵Teravus Ovares2008-01-161-0/+8
| | | | | | | SimStatsReporter * This doesn't take into account the throttler, it just assumes the throttle limit isn't reached.
* * Refactored the SimStatsReporter to reuse the same packet and packet blocks ↵Teravus Ovares2008-01-161-1/+22
| | | | | | | over and over again instead of creating 1 a second. * Added frame Milliseconds, Physics Milliseconds and Other Milliseconds to the Sim Stats Reporter so we can start to figure out what the slowdowns are. (these were the most convenient to get and had just about no overhead.
* * Pass 2 of collidable (non physical) linksetsTeravus Ovares2008-01-151-24/+3
| | | | | | | | * Linkset status is now persistent * Tweaked a physics child prim positioning hack to generate less database saves * Re-factored physics object creation calls into ApplyPhysics. To create a new physics representation of an object or linkset, it's only necessary to call *group*.ApplyPhysics(bool m_physicalPrim). *lbsa has been waiting for this refactoring* * We have collidable linksets now. (they don't become phantom anymore)
* * Mother of all commits:Adam Frisby2008-01-151-5/+5
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* * Unmoderated the ODE FPS in the sim stats. Decided to do that after Andrew ↵Teravus Ovares2008-01-121-0/+1
| | | | | | | Linden insisted that Havok was running at 45fps internally. * Set the SimStats packet as unreliable (so we don't require an ack and do resends on it)
* * For your enjoyment, some RAdmin improvements, namely a new LoadHeightmap ↵Adam Frisby2008-01-121-0/+9
| | | | method.
* Commenting out InnerScene.SceneObjects for now since it was unpopulated and ↵Justin Clarke Casey2008-01-071-24/+24
| | | | | | | | not used by active code (as far as I can see), so a source of confusion. All current code uses the Entities dictionary
* Persistent prim inventory phase 5. Restart scripts contained in persisted ↵Justin Clarke Casey2008-01-071-3/+5
| | | | | | | | prims on region start. No user functionality exposed yet - no ini switch to enable persistence or restore. A bit more initial work to do.
* * Hiding CompletePingChecks and UseCircuitCode messages.. as the packets ↵Teravus Ovares2008-01-051-1/+4
| | | | | | | are most definitely handled. * My guess is someone was using them to diagnose a problem and they've been in the console output ever since.
* * Added the ability for estate managers to use the magic secondlife blue ↵Teravus Ovares2008-01-041-23/+68
| | | | | | | card of death to send out region and estate messages. * Switched over Region Restart notices to the magic secondlife blue card of death method.
* I have fixed the ZeroDecodeCommand bug, and restored my packet recycling ↵Johan Berntsson2008-01-031-1/+1
| | | | code. Let me know by IRC if there are other problems
* * Added the ability for Region Owners to add and remove estate managers ↵Teravus Ovares2008-01-021-2/+2
| | | | | | | | | using the estate tools. * Estate managers get abilities like the region owner for now. * Estate managers, you'll need to request server admin status to be able to activate the estate tools dialog (haven't figured out why this is the case yet) * Switching from grid mode to standalone or switching grids will make the stored Estate Manager UUIDs not match up with a valid account so you'll see (waiting) listed there instead of a user until you reset them or go back to the grid you added them from.
* * You can add and remove a friend in standalone now within the same ↵Teravus Ovares2008-01-011-0/+41
| | | | | | | | simulator. It saves. * You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
* * re-applied AddNewPrim refactoring... third time now...lbsa712007-12-301-36/+34
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* * This update rolls back the packetpool and LibSL changes. Please retest ↵Teravus Ovares2007-12-301-39/+37
| | | | | | | and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version. * This update also fixes scripting and some weird physics reactions
* * Rezzing items from Inventory on top of other prim rezzes them 0.5 meters ↵Teravus Ovares2007-12-281-2/+5
| | | | | | | above the 'hit' prim instead of buried in the ground somewhere. * Various Refactorings
* * redid the AddNewPrim refactoring as that got lost in r2855lbsa712007-12-281-35/+34
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* Patch from Johan: LibSL updated to the latest revision (1568) and all ↵Adam Johnson2007-12-281-36/+35
| | | | | | | packets are now recycled to improve performance and memory usage.
* * Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ↵lbsa712007-12-281-32/+33
| | | | | | | scheme won't hold for serialization * Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing
* * Added ability to create new prim on existing prim (rezzing prim from ↵Teravus Ovares2007-12-281-37/+83
| | | | | | | inventory on other prim coming soon). No more new prim buried in the ground by accident. * The prim are at the absolute position of the prim you rezzed it on top of + (0,0,0.5) for now.
* Add missing "System." to System.NullReferenceExceptionCharles Krinke2007-12-281-1/+1
| | | | | so Linux build works again.
* * Optimized usingslbsa712007-12-271-191/+209
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* * AssetServerBase: _ProcessRequest is now called GetAssetlbsa712007-12-271-4/+3
| | | | | | | * PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
* Prim inventory script saving phase 1. Create necessary CAPS structures for ↵Justin Clarke Casey2007-12-241-1/+4
| | | | | | | | | correctly accepting prim inventory script updates. No user functionality yet. Refactoring to follow.
* Again, great thanks to Alondria for:Charles Krinke2007-12-241-1/+20
| | | | | | | | Adding:: llSetParcelMusicUrl(), llGetRootPosition(), llGetRootRotation(), llGetGeometricCenter(), llSetLocalRot(), llListReplaceList(), llGetObjectPrimCount(),llGetParcelDetails(), llGetParcelMaxPrims(), llWater(), llGetLocalRot(), and llGetAccel()
* Added regionName to "far away" region report.Charles Krinke2007-12-241-1/+2
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* * Patch from Alondria - Added LLFunctions llGetMass(), llGetLandOwnerAt(), ↵Teravus Ovares2007-12-231-1/+17
| | | | llGetVel(), llGround()
* * Added smoother handling of interpenetrating physical objects.Teravus Ovares2007-12-221-0/+1
| | | | | | | | * Fixes: * -- duplicating Active physical object causes objects to explode in opposite directions * -- Rezzing objects too close to you avatar causes avatar to shoot around in odd directions * Vanity
* Initial hookup of update task inventory event. No functionality yet.Justin Clarke Casey2007-12-221-1/+3
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* * Remapped the Connection shutdown path.Teravus Ovares2007-12-211-3/+3
| | | | | | | | | * This fixes a *bunch* of Mantis bugs related to the following * -- Neighbouring simulators not appearing after relog * -- Login to simulator only to be logged off by simulator. * -- ThreadAbort * -- Unable to shutdown circuitCode: x
* *Ban lines now work if they are enabled grid wide.mingchen2007-12-201-2/+10
| | | | | *Restricted lines just give you a friendly warning for now
* * Cleaned up some code from an earlier commitTeravus Ovares2007-12-201-13/+1
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* * Added a configuration parameter on the Grid Server to disallow forceful ↵Teravus Ovares2007-12-201-2/+23
| | | | | | | banlists. * Added a way for Grid based configuration parameters to (generally used in overriding functionality) to get to the regions on Registration.
* Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames2007-12-201-5/+6
| | | | Works with LibSL rev>1532
* *Made a much more network friendly method of ban and pass line sendingmingchen2007-12-201-2/+2
| | | | | *Added an event that is triggered when an agent enters a new parcel
* * Added Incomplete Handling of the RegionInfoRequest packet Teravus Ovares2007-12-181-0/+2
| | | | | | | * Added Incomplete Handling of the EstateCovenantRequest packet * Added Incomplete Handling of the EstateOwnerMessageRequest.ChangeEstateCovenantid method * Fixed a race condition with avatar animations
* * Renamed AgentWearable to AvatarWearablelbsa712007-12-181-1/+1
| | | | | * Made Terrain texture temp (it's re-created on every run)
* * Fixed a potential race condition with adding Caps handlersTeravus Ovares2007-12-181-1/+9
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* * Added a Verbose and Debug error to border crossing so that this can be ↵Teravus Ovares2007-12-181-1/+9
| | | | diagnosed further.
* * Fix for mantis 0000040 After client logout remote host closed connection ↵Teravus Ovares2007-12-181-0/+5
| | | | | | | | | on Simulator makes sim unuseable->'Closed Connection Called' * I've fundamentally changed a few things, so this is experimental * The routine that I used needs to be tested on Linux. I don't expect it to cause a problem, but hey, it might. * Child agents are still not logged off properly, so when the first set time out, the second set get logged off also, on the second log in if the second login is initiated before the first one fully times out.
* * Turned all instances of ForEach loops in ClientManager into Local Arrays. Teravus Ovares2007-12-171-0/+1
| | | | | | * Added Locking while the Copy is taking place. * Added an error message to describe what's actually happening.
* Thank you to Kiryu for a patch to fix an out of SyncCharles Krinke2007-12-171-6/+28
| | | | | error in Scene. Affects 6 files and is Mantis#201
* *Land has now been linked to the StorageManager. Next step is to fill in the ↵mingchen2007-12-171-1/+25
| | | | functions for the different datastore interfaces for Land Objects.
* *Adding and Removing Avatars from the Access/Ban List for a parcel now ↵mingchen2007-12-161-0/+2
| | | | works, but the actual ban lines, etc are not done.
* Grid Inventory feature upgrade: renaming folders should now be correct, ↵Brian McBee2007-12-151-0/+1
| | | | | | | | subfolders work, moving folders works. Tested only in MYSQL, but may work in MSSQL and sqlite. Probably not working in standalone mode.
* * Added Active(physical) object count to the SimStatsReporterTeravus Ovares2007-12-141-0/+12
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* * Debugging Shapelbsa712007-12-131-6/+0
| | | | | * Adding namesetting to Create
* * In our quest for sim heartbeat stats, we're a touch closer to accurate ↵Teravus Ovares2007-12-121-9/+13
| | | | | | | object count on sim stats. * Fixed a rare, but possible NullReferenceException
* couple of small fixes.MW2007-12-121-36/+36
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