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authormingchen2007-12-20 02:36:27 +0000
committermingchen2007-12-20 02:36:27 +0000
commita596b7696a0d880cd322fcad864fc92b85a6a3b7 (patch)
tree4f8d26fcbf2f73b1560a5584d59c2703b2026664 /OpenSim/Region/Environment/Scenes/Scene.cs
parentAdded null check back into ModuleLoader.cs (diff)
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*Made a much more network friendly method of ban and pass line sending
*Added an event that is triggered when an agent enters a new parcel
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index eec07fc..474d8d5 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -230,8 +230,8 @@ namespace OpenSim.Region.Environment.Scenes
230 m_LandManager = new LandManager(this, m_regInfo); 230 m_LandManager = new LandManager(this, m_regInfo);
231 231
232 //Bind Storage Manager functions to some land manager functions for this scene 232 //Bind Storage Manager functions to some land manager functions for this scene
233 m_LandManager.OnLandObjectAdded += new LandManager.LandObjectAdded(m_storageManager.DataStore.StoreLandObject); 233 EventManager.OnLandObjectAdded += new EventManager.LandObjectAdded(m_storageManager.DataStore.StoreLandObject);
234 m_LandManager.OnLandObjectRemoved += new LandManager.LandObjectRemoved(m_storageManager.DataStore.RemoveLandObject); 234 EventManager.OnLandObjectRemoved += new EventManager.LandObjectRemoved(m_storageManager.DataStore.RemoveLandObject);
235 235
236 m_estateManager = new EstateManager(this, m_regInfo); 236 m_estateManager = new EstateManager(this, m_regInfo);
237 237