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* The regionUUID is now being passed to the datastore calls.MW2007-08-201-5/+5
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* Instant Messages between users in the same region should actually now work.MW2007-08-201-4/+2
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* small clean up.MW2007-08-191-0/+2
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* Sqlite datastore should now save the textures and extraparams data (used by ↵MW2007-08-191-3/+89
| | | | | | | | | | | | | sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already]. Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think). Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups). Some preliminary work on task inventory (ie object's/prim's inventory). Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). Added a few more method to IClientAPI. Sure there is something I'm forgeting.
* When teleporting to distant region, you can now go to the point you want to ↵Brian McBee2007-08-181-1/+2
| | | | go to, instead of the default 128,128
* * Introduced IScriptHost as an interface to fetching object data from scripts.lbsa712007-08-161-1/+1
| | | | | | * This meant introducing AbsolutePosition on all objects (since SimChat wants that)
* Taking Prims (SceneObjectGroups) in and out of inventory should now work and ↵MW2007-08-161-2/+6
| | | | if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
* More work on inventory, can now create other inventory types, like Clothes ↵MW2007-08-151-0/+3
| | | | and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
* Temporary fix for the region crossing crash, Although we need to start to ↵MW2007-08-151-2/+4
| | | | change and improve how we handle caps.
* * Permissions! - You can now only perform certain functions (such as editing ↵Adam Frisby2007-08-151-0/+16
| | | | | | | | | | | | | other peoples objects) if you have permission to do so. * Moved OnPermissionError to EventManager - now triggers a standard blue alert. * Terraforming now requires permission via the permissions manager. [Defaults to admin-only] * Permissions manager is now substantiated in Scene * Buttload of new permissions added. * Estate manager operations now require various levels of permission to operate * OGS1 now produces 'summary reports' for a commsManager of each scene it maintains connections for. Reduces grid network traffic for ping checks. * Added new "permissions true" / "permissions false" console command to enable or disable permissions.
* Partial fix for the permissions on edited notecards/scripts (now you might ↵MW2007-08-141-0/+1
| | | | still see the messages next to the items of no copy or whatever, but they shouldn't stop you doing thing like reading etc)
* preliminary support for editing notecards and scripts. MW2007-08-141-2/+43
| | | | | Although there seems to sometimes be a problem of when you login again, old notecards and scripts will have their permissions messed up and you won't be able to even view their text. This seems to be related to the client's cache, and if you clear your client's cache, on the next login they should be fine again. [I have a couple of ideas about what might be causing this so hopefully will have it fixed soon.]
* Can now create some new empty inventory items (like notecards and scripts) ↵MW2007-08-141-1/+1
| | | | from the create menu in the inventory window. Although currently you can't update/edit them (and have those changes saved).
* Start of inventory items, when you upload a texture the data will now be ↵MW2007-08-141-25/+47
| | | | | | | stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.) Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).
* ScriptEngine: Some error handling, logs to loggerTedd Hansen2007-08-141-2/+2
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* More inventory work, should be able to now create new inventory folders and ↵MW2007-08-141-2/+2
| | | | | | | them be stored in database (so are there on next login). Again only works in standalone mode with Account/password authentication turned on. [Creating new inventory items should be working very soon.] The test is to make sure that it hasn't broke grid mode at all.
* Start of Inventory service, currently only (partially) functional in ↵MW2007-08-141-3/+3
| | | | | | | | standalone mode and using sqlite). In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response. More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
* Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵Tedd Hansen2007-08-131-2/+1
| | | | now works, but llSay only outputs to server console.
* Added Scene.ConvertLocalIDToFullID() method. MW2007-08-131-0/+18
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* added Sample OnObjectGrab event to SceneEventManager for script engines to ↵MW2007-08-131-0/+2
| | | | subscribe to.
* (DotNet) ScriptEngine is now loaded and added to Scene during startup.Tedd Hansen2007-08-131-0/+9
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* Partial Linking of prim groups should work (its partial as currently only ↵MW2007-08-131-1/+2
| | | | | | | the root prim of the child group will actually get linked, working on linking the rest now). Multiple prim groups are now stored in the sqlite database and are reloaded correctly.
* Few small fixesMW2007-08-101-1/+1
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* Some cleaning up and removed a few old files no longer in use.MW2007-08-101-2/+2
| | | | | | | | | | | Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution. Also some config changes: OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists). Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll). So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
* Fixed a couple of mistakes.MW2007-08-101-1/+1
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* Made a few changes so that once we enable the sqlite data store (simple line ↵MW2007-08-101-15/+18
| | | | change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work.
* Start of replacing the old SceneObject/Primitive classes with the new versions.MW2007-08-091-19/+19
| | | | | | PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
* Making sure my local working copy is in sync with svn before I start the job ↵MW2007-08-091-2/+9
| | | | of enabling the new SceneObject classes.
* worldmap now gets correctly updated when terrain changesBrian McBee2007-08-081-0/+2
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* * commands are done foreach instead of by [i]lbsa712007-08-061-2/+2
| | | | | * fixed 'show users' format bug.
* * renamed some scene to worldlbsa712007-08-061-4/+8
| | | | | * passing on NotImplemented from Update()
* * encapsulated firstname/lastname on ScenePresencelbsa712007-08-061-1/+1
| | | | | | | * fixed 'users' console command * minor refactorings
* and more work on those classes. Think they are just about ready to begin ↵MW2007-08-031-1/+0
| | | | hooking them up.
* * Terrain engine now knows the region coordinates - this can be later used ↵Adam Frisby2007-08-011-1/+1
| | | | to allow loading of single terrain files for multiple regions.
* Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 ↵MW2007-08-011-2/+2
| | | | | | | | /Part2). Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional). Added SendLoadURL method to IClientAPI.
* clear userAgent state on client shutdown, which fixes the issueSean Dague2007-07-311-1/+3
| | | | | | where you could only login once with a given id in standalone mode.
* Deleting objects should now work. But beware they aren't send to your trash ↵MW2007-07-291-1/+2
| | | | folder or anything so there is at the moment no way to recover deleted objects.
* * Started renaming world to Scenelbsa712007-07-261-10/+14
| | | | | | * Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
* Start of the OpenSim library , for now only contains a few textures. MW2007-07-251-4/+4
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* * Users doing terraforming should see updates instantly now.Adam Frisby2007-07-241-29/+1
| | | | | * Other viewers in the sim will see updates no more than once every 5 seconds.
* * SendLayerData overload including coords now uses patch number rather than ↵Adam Frisby2007-07-241-20/+27
| | | | coords directly.
* * Small fix, patch values should be multiplied by their size (16)Adam Frisby2007-07-241-1/+1
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* * Terrain should now send just updated patches.Adam Frisby2007-07-241-14/+31
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* Couple of small changesMW2007-07-221-1/+1
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* * Some work in progress code: Inventory cache, start of inventory ↵MW2007-07-221-9/+12
| | | | | | | | | | | server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
* * Renamed terrain functions to match OpenSim naming styles.Adam Frisby2007-07-211-15/+15
| | | | | * Added capability to support minimum/maximum terrain limits (from the last 'bake')
* * Issue#206 - Casting of a LLUUID from XMLRPC hashtable causes an error. ↵Adam Frisby2007-07-211-1/+23
| | | | | | | | (Thanks Babblefrog) * Issue#205 - MySQLManager User Creation support readded (Thanks Babblefrog + adjohn) * Issue#204 - Clients now recieve terrain updates properly (Thanks Babblefrog) [May do some slight modifications on this to make it an event]
* * Assortment of Console changes - console messages are now grouped into ↵Adam Frisby2007-07-201-6/+6
| | | | modules (eg "client", "grid", "terrain", "storage", etc)
* Some work on Inventory (not yet finished or enabled)MW2007-07-191-0/+4
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* Added some Alert methods to Scene , and a console command handler. So from ↵MW2007-07-191-0/+54
| | | | the console to send alerts use : alert general <message> , for a instance wide message , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages).